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using System;
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using Rive.Components;
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using Rive.Utils;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Rive.Components
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{
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/// <summary>
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/// Provides input to a RiveTextureRenderer and the RivePanel it displays.
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/// </summary>
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internal class TexturePanelInputProvider : MonoBehaviour, IPanelInputProvider, IPointerDownHandler, IPointerUpHandler, IPointerMoveHandler, IPointerExitHandler, IPointerEnterHandler
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{
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[HideInInspector]
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[SerializeField] private RiveTextureRenderer m_rivePanelTextureRenderer;
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private bool m_hasLoggedWrongColliderTypeError = false;
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private Vector2 m_lastNormalizedLocalPointInPanel = Vector2.zero;
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public event Action<PanelPointerEvent> PointerPressed;
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public event Action<PanelPointerEvent> PointerReleased;
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public event Action<PanelPointerEvent> PointerMoved;
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public event Action<PanelPointerEvent> PointerExited;
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public event Action<PanelPointerEvent> PointerEntered;
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private IRivePanel RivePanel
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{
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get
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{
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if (m_rivePanelTextureRenderer == null)
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{
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return null;
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}
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return m_rivePanelTextureRenderer.RivePanel;
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}
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}
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private bool IsSupportedCollider(Collider collider)
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{
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return collider is MeshCollider;
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}
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void OnEnable()
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{
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if (m_rivePanelTextureRenderer == null)
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{
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m_rivePanelTextureRenderer = GetComponent<RiveTextureRenderer>();
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if (m_rivePanelTextureRenderer == null)
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{
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DebugLogger.Instance.LogWarning($"No {nameof(RiveTextureRenderer)} component found on the GameObject - {gameObject.name}");
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}
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}
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}
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/// <summary>
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/// Tries to get the normalized local point in the frame from the RaycastResult.
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/// </summary>
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/// <param name="raycastResult"> The RaycastResult to get the normalized local point from. </param>
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/// <param name="normalizedLocalPointInFrame"> The normalized local point in the frame. </param>
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/// <returns> True if the normalized local point was successfully retrieved, false otherwise. </returns>
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private bool TryGetNormalizedLocalPointInPanel(RaycastResult raycastResult, out Vector2 normalizedLocalPointInFrame)
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{
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normalizedLocalPointInFrame = Vector2.zero;
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if (RivePanel == null)
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{
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return false;
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}
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if (raycastResult.gameObject == null)
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{
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return false;
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}
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Camera camera = raycastResult.module != null ? raycastResult.module.eventCamera : null;
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if (camera == null)
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{
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return false;
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}
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Ray ray = camera.ScreenPointToRay(raycastResult.screenPosition);
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if (!Physics.Raycast(ray, out RaycastHit hit))
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{
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return false;
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}
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// Get the collider from the hit object.
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Collider collider = hit.collider;
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if (collider == null)
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{
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DebugLogger.Instance.Log("Collider is null.");
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return false;
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}
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Vector2 pixelUV;
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if (IsSupportedCollider(collider))
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{
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// For mesh colliders, we can use the texture coordinates directly
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pixelUV = hit.textureCoord;
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}
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else
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{
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LogWrongColliderErrorIfNeeded();
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return false;
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}
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normalizedLocalPointInFrame = pixelUV;
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return true;
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}
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private void LogWrongColliderErrorIfNeeded()
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{
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if (!m_hasLoggedWrongColliderTypeError)
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{
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DebugLogger.Instance.LogWarning($"Only MeshColliders are supported for pointer input on Rive Panels. Make sure the collider on the GameObject is a MeshCollider, or set the {nameof(PointerInputMode)} to {nameof(PointerInputMode.DisablePointerInput)} on the {nameof(RiveTextureRenderer)}.");
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m_hasLoggedWrongColliderTypeError = true;
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}
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}
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private void ProcessEvent(PointerEventData eventData, Action<PanelPointerEvent> pointerHandler)
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{
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if (pointerHandler == null)
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{
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return;
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}
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if (RivePanel == null || m_rivePanelTextureRenderer.PointerInputMode == PointerInputMode.DisablePointerInput || !RivePanel.Enabled)
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{
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return;
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}
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bool pointIsInPanel = TryGetNormalizedLocalPointInPanel(eventData.pointerCurrentRaycast, out Vector2 normalizedLocalPointInPanel);
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if (pointIsInPanel)
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{
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// Store the last known point in case we need to call the event with it later (like with OnPointerExit).
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m_lastNormalizedLocalPointInPanel = normalizedLocalPointInPanel;
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}
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else
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{
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// This would be the case with OnPointerExit, because the raycast wouldn't have anything to hit, so we call the event with the last known point.
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normalizedLocalPointInPanel = m_lastNormalizedLocalPointInPanel;
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}
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int pointerId = eventData.pointerId;
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pointerHandler?.Invoke(new PanelPointerEvent(normalizedLocalPointInPanel, pointerId));
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}
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public void OnPointerMove(PointerEventData eventData)
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{
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ProcessEvent(eventData, PointerMoved);
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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ProcessEvent(eventData, PointerReleased);
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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ProcessEvent(eventData, PointerPressed);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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ProcessEvent(eventData, PointerExited);
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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ProcessEvent(eventData, PointerEntered);
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}
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void OnValidate()
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{
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if (m_rivePanelTextureRenderer == null)
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{
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m_rivePanelTextureRenderer = GetComponent<RiveTextureRenderer>();
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}
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}
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}
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}
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