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using UnityEditor;
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using UnityEngine.UIElements;
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namespace Rive
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{
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/// <summary>
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/// Helper class for styling Rive components.
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/// </summary>
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internal class StyleHelper
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{
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// USS Class Names
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/// <summary>
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/// The block class name for the Rive inspector.
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/// </summary>
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public const string CLASS_BLOCK = "rive-inspector";
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/// <summary>
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/// The element class name for sections within the Rive inspector.
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/// </summary>
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public const string CLASS_SECTION = "rive-inspector__section";
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/// <summary>
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/// The element class name for section labels within the Rive inspector.
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/// </summary>
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public const string CLASS_SECTION_LABEL = "rive-inspector__section-label";
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/// <summary>
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/// The element class name for fields within the Rive inspector.
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/// </summary>
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public const string CLASS_FIELD = "rive-inspector__field";
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/// <summary>
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/// Container that wraps a field and its optional help button.
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/// </summary>
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public const string CLASS_FIELD_CONTAINER = "rive-inspector__field-container";
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/// <summary>
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/// Class name applied to the primary field element inside a container.
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/// </summary>
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public const string CLASS_FIELD_CONTENT = "rive-inspector__field-content";
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/// <summary>
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/// Class name applied to the help/info buttons.
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/// </summary>
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public const string CLASS_FIELD_HELP_BUTTON = "rive-inspector__field-help-button";
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private static StyleSheet s_StyleSheet;
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public static StyleSheet StyleSheet
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{
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get
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{
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if (s_StyleSheet == null)
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{
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string ussPath = "Packages/app.rive.rive-unity/Editor/Components/Styles/RiveInspectorStyleSheet.uss";
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s_StyleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>(ussPath);
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}
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return s_StyleSheet;
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}
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}
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}
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}
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