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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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using UnityEditor;
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namespace Rive.EditorTools
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{
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/// <summary>
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/// A field for editing a Vector2Int representing width and height.
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/// </summary>
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internal class WidthHeightDimensionsField : VisualElement
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{
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public IntegerField WidthField { get; private set; }
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public IntegerField HeightField { get; private set; }
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public WidthHeightDimensionsField(string label, string widthLabel = "Width", string heightLabel = "Height", string tooltip = null)
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{
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var foldout = new Foldout
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{
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text = label,
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tooltip = tooltip,
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value = true // Start expanded
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};
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Add(foldout);
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var container = new VisualElement();
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foldout.Add(container);
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WidthField = new IntegerField(widthLabel)
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{
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style = { marginTop = 4 }
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};
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WidthField.AddToClassList(BaseField<int>.alignedFieldUssClassName);
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container.Add(WidthField);
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HeightField = new IntegerField(heightLabel)
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{
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style = { marginTop = 4 }
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};
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HeightField.AddToClassList(BaseField<int>.alignedFieldUssClassName);
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container.Add(HeightField);
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}
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public void BindProperty(SerializedProperty property)
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{
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WidthField.BindProperty(property.FindPropertyRelative("x"));
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HeightField.BindProperty(property.FindPropertyRelative("y"));
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}
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}
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}
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