remove obstacle
This commit is contained in:
@@ -350,16 +350,16 @@ namespace Hallucinate.UI
|
||||
|
||||
public void OnInput(NetworkRunner runner, NetworkInput input)
|
||||
{
|
||||
var data = new PlayerInputData();
|
||||
if (PlayerStateMachine.Local != null && PlayerStateMachine.Local.Input != null)
|
||||
{
|
||||
data.Direction = PlayerStateMachine.Local.Input.MoveInput;
|
||||
data.sprint = PlayerStateMachine.Local.Input.IsSprintHeld;
|
||||
data.jump = PlayerStateMachine.Local.Input.ConsumeJumpInput();
|
||||
if (PlayerStateMachine.Local.Cam != null)
|
||||
data.rot = PlayerStateMachine.Local.Cam.PlanarRotation;
|
||||
}
|
||||
input.Set(data);
|
||||
// var data = new PlayerInputData();
|
||||
// if (PlayerStateMachine.Local != null && PlayerStateMachine.Local.Input != null)
|
||||
// {
|
||||
// data.Direction = PlayerStateMachine.Local.Input.MoveInput;
|
||||
// data.sprint = PlayerStateMachine.Local.Input.IsSprintHeld;
|
||||
// data.jump = PlayerStateMachine.Local.Input.ConsumeJumpInput();
|
||||
// if (PlayerStateMachine.Local.Cam != null)
|
||||
// data.rot = PlayerStateMachine.Local.Cam.PlanarRotation;
|
||||
// }
|
||||
// input.Set(data);
|
||||
}
|
||||
|
||||
public void OnConnectedToServer(NetworkRunner runner) { }
|
||||
|
||||
Reference in New Issue
Block a user