remove obstacle
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@@ -60,31 +60,31 @@ namespace OnlyScove.Scripts
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}
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}
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protected override void PerformInteraction(PlayerStateMachine player)
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{
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Debug.Log($"[Interaction] PerformInteraction CALLED on {gameObject.name}!");
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// 1. Ưu tiên script của Door Pack (Wood Door Script)
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if (woodDoorScript != null)
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{
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Debug.Log($"[Interaction] Calling woodDoorScript.OpenDoor() on {gameObject.name}. Previous state: {woodDoorScript.open}");
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woodDoorScript.OpenDoor();
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isOpen = woodDoorScript.open;
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Debug.Log($"[Interaction] New state: {woodDoorScript.open}");
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return;
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}
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// 2. Nếu không có script Pack mới dùng Animator
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if (animator != null)
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{
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isOpen = !isOpen;
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animator.SetBool(boolParameterName, isOpen);
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Debug.Log($"[Interaction] Triggered Animator: {boolParameterName} = {isOpen}");
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}
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else
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{
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Debug.LogError($"[Interaction] FAILED: No woodDoorScript or animator found on {gameObject.name}");
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}
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}
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// protected override void PerformInteraction(PlayerStateMachine player)
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// {
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// Debug.Log($"[Interaction] PerformInteraction CALLED on {gameObject.name}!");
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//
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// // 1. Ưu tiên script của Door Pack (Wood Door Script)
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// if (woodDoorScript != null)
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// {
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// Debug.Log($"[Interaction] Calling woodDoorScript.OpenDoor() on {gameObject.name}. Previous state: {woodDoorScript.open}");
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// woodDoorScript.OpenDoor();
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// isOpen = woodDoorScript.open;
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// Debug.Log($"[Interaction] New state: {woodDoorScript.open}");
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// return;
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// }
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//
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// // 2. Nếu không có script Pack mới dùng Animator
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// if (animator != null)
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// {
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// isOpen = !isOpen;
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// animator.SetBool(boolParameterName, isOpen);
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// Debug.Log($"[Interaction] Triggered Animator: {boolParameterName} = {isOpen}");
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// }
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// else
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// {
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// Debug.LogError($"[Interaction] FAILED: No woodDoorScript or animator found on {gameObject.name}");
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// }
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// }
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}
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}
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