remove obstacle

This commit is contained in:
2026-06-04 11:50:09 +07:00
parent 162deaf34f
commit 5526341041
50 changed files with 399 additions and 2097 deletions

View File

@@ -27,7 +27,7 @@ namespace OnlyScove.Scripts.GameSetup
public void ApplyAutoSetup()
{
CharacterController controller = GetComponent<CharacterController>();
PlayerStateMachine stateMachine = GetComponent<PlayerStateMachine>();
// PlayerStateMachine stateMachine = GetComponent<PlayerStateMachine>();
Animator animator = GetComponentInChildren<Animator>();
StringBuilder sb = new StringBuilder();
@@ -97,19 +97,19 @@ namespace OnlyScove.Scripts.GameSetup
// 6. GROUND CHECK (STATE MACHINE)
sb.AppendLine("<color=#757575>------------------------------------------------------------</color>");
if (stateMachine != null)
{
float groundCheckRadius = finalRadius * 0.6f;
float groundCheckOffsetY = finalHeight / 24f;
Vector3 groundCheckOffset = new Vector3(0, groundCheckOffsetY, zCenterOffset);
stateMachine.SetGroundCheck(groundCheckRadius, groundCheckOffset);
sb.AppendLine("<b>7. GROUND CHECK SETUP:</b>");
sb.AppendLine(string.Format(" - Radius: {0:F3}m (Radius) [x 0.60] ➔ <color=#81C784>{1:F3}m</color>", finalRadius, groundCheckRadius));
sb.AppendLine(string.Format(" - Offset Y: {0:F3}m (Height) [/ 24] ➔ <color=#81C784>{1:F3}m</color>", finalHeight, groundCheckOffsetY));
sb.AppendLine(string.Format(" - Offset Z: [Sync Center Z] ➔ <color=#81C784>{0:F3}m</color>", zCenterOffset));
}
// if (stateMachine != null)
// {
// float groundCheckRadius = finalRadius * 0.6f;
// float groundCheckOffsetY = finalHeight / 24f;
// Vector3 groundCheckOffset = new Vector3(0, groundCheckOffsetY, zCenterOffset);
//
// stateMachine.SetGroundCheck(groundCheckRadius, groundCheckOffset);
//
// sb.AppendLine("<b>7. GROUND CHECK SETUP:</b>");
// sb.AppendLine(string.Format(" - Radius: {0:F3}m (Radius) [x 0.60] ➔ <color=#81C784>{1:F3}m</color>", finalRadius, groundCheckRadius));
// sb.AppendLine(string.Format(" - Offset Y: {0:F3}m (Height) [/ 24] ➔ <color=#81C784>{1:F3}m</color>", finalHeight, groundCheckOffsetY));
// sb.AppendLine(string.Format(" - Offset Z: [Sync Center Z] ➔ <color=#81C784>{0:F3}m</color>", zCenterOffset));
// }
sb.AppendLine("<color=#757575>------------------------------------------------------------</color>");