Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION
This commit is contained in:
@@ -8,7 +8,7 @@
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public class _LobbyManager : MonoBehaviour
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{
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public GameObject lobbyPanel;
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public GameObject characterSelectionPanel;
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public _BasicSpawner spawner;
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@@ -24,7 +24,6 @@
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async void Start()
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{
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lobbyPanel.SetActive(false);
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characterSelectionPanel.SetActive(true);
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spawner = FindFirstObjectByType<_BasicSpawner>();
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@@ -52,7 +51,7 @@
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// đưa lên host để tạo player object, ở đây tạm thời chỉ log ra console
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Debug.Log($"Player Name: {_profile.Name}, Class: {_profile.Role}");
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// chuyển sang lobby panel
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characterSelectionPanel.SetActive(false);
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lobbyPanel.SetActive(true);
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}
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@@ -14,7 +14,7 @@ public struct _PlayerProfile
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public _Role Role;
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}
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public class PlayerInfo : NetworkBehaviour
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public class _PlayerInfo : NetworkBehaviour
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{
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[Networked] public string playerName { get; set; }
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@@ -1,6 +1,8 @@
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using UnityEngine;
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using UnityEngine.UIElements;
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using OnlyScove.Scripts;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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namespace UI
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{
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@@ -12,10 +14,16 @@ namespace UI
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private VisualElement _healthFill;
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private VisualElement _staminaFill;
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private Label _healthText;
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private Label _noiseLabel;
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private Label _interactionLabel;
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private VisualElement _interactionPrompt;
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private Button _btnToggleView;
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private Label _interactionLabel;
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private VisualElement _statsArea;
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private VisualElement _inventoryArea;
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private VisualElement _infoArea;
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private float _lastInputTime;
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private bool _isHUDVisible = true;
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public float autoHideDelay = 5f;
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private void OnEnable()
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{
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@@ -27,27 +35,106 @@ namespace UI
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_healthFill = root.Q<VisualElement>("health-fill");
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_staminaFill = root.Q<VisualElement>("stamina-fill");
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_healthText = root.Q<Label>("health-text");
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_noiseLabel = root.Q<Label>("noise-label");
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_interactionLabel = root.Q<Label>("interaction-text");
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_interactionPrompt = root.Q<VisualElement>("interaction-prompt");
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_interactionLabel = root.Q<Label>("interaction-text");
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_btnToggleView = root.Q<Button>("btn-toggle-view");
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if (_btnToggleView != null)
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{
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_btnToggleView.clicked += () => {
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var cam = Object.FindFirstObjectByType<CameraController>();
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if (cam != null) cam.ToggleCameraView();
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};
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}
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_statsArea = root.Q<VisualElement>("hud-stats");
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_inventoryArea = root.Q<VisualElement>("hud-inventory");
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_infoArea = root.Q<VisualElement>("hud-info");
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_lastInputTime = Time.time;
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}
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private void Update()
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{
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// Kết nối với Local Player
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if (PlayerStateMachine.Local != null)
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{
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SubscribeToPlayer(PlayerStateMachine.Local);
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}
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HandleAutoHide();
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HandleInventoryInput();
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}
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private void HandleAutoHide()
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{
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bool inputDetected = false;
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// Check for mouse movement
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if (Mouse.current != null && Mouse.current.delta.ReadValue().sqrMagnitude > 0.01f)
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inputDetected = true;
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// Check for any key press (including mouse buttons)
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if (!inputDetected && Keyboard.current != null && Keyboard.current.anyKey.isPressed)
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inputDetected = true;
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||||
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if (!inputDetected && Mouse.current != null && (Mouse.current.leftButton.isPressed || Mouse.current.rightButton.isPressed))
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inputDetected = true;
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if (inputDetected)
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{
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_lastInputTime = Time.time;
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SetHUDVisibility(true);
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}
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else if (Time.time - _lastInputTime > autoHideDelay)
|
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{
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SetHUDVisibility(false);
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||||
}
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||||
}
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||||
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||||
private void SetHUDVisibility(bool visible)
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{
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if (_isHUDVisible == visible) return;
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_isHUDVisible = visible;
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float targetOpacity = visible ? 1f : 0.2f;
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_statsArea.style.opacity = targetOpacity;
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_inventoryArea.style.opacity = targetOpacity;
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_infoArea.style.opacity = targetOpacity;
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_statsArea.style.transitionProperty = new List<StylePropertyName> { "opacity" };
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_statsArea.style.transitionDuration = new List<TimeValue> { new TimeValue(0.5f, TimeUnit.Second) };
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_inventoryArea.style.transitionProperty = new List<StylePropertyName> { "opacity" };
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||||
_inventoryArea.style.transitionDuration = new List<TimeValue> { new TimeValue(0.5f, TimeUnit.Second) };
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_infoArea.style.transitionProperty = new List<StylePropertyName> { "opacity" };
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_infoArea.style.transitionDuration = new List<TimeValue> { new TimeValue(0.5f, TimeUnit.Second) };
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}
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private void HandleInventoryInput()
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{
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if (Keyboard.current == null) return;
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||||
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||||
if (Keyboard.current.digit1Key.wasPressedThisFrame) SelectSlot(1);
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if (Keyboard.current.digit2Key.wasPressedThisFrame) SelectSlot(2);
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if (Keyboard.current.digit3Key.wasPressedThisFrame) SelectSlot(3);
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}
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||||
private void SelectSlot(int index)
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{
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// Mock logic: Highlight the selected slot
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var root = hudDocument.rootVisualElement;
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for (int i = 1; i <= 3; i++)
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{
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var slot = root.Q<VisualElement>($"slot-{i}");
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if (slot != null)
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{
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float width = (i == index) ? 2f : 1f;
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Color color = (i == index) ? Color.white : new Color(0.5f, 0.5f, 0.5f);
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slot.style.borderTopWidth = width;
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slot.style.borderBottomWidth = width;
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slot.style.borderLeftWidth = width;
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slot.style.borderRightWidth = width;
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slot.style.borderTopColor = color;
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slot.style.borderBottomColor = color;
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slot.style.borderLeftColor = color;
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slot.style.borderRightColor = color;
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}
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}
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_lastInputTime = Time.time;
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SetHUDVisibility(true);
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}
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||||
private PlayerStateMachine _currentPlayer;
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@@ -56,46 +143,38 @@ namespace UI
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{
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if (_currentPlayer == player) return;
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||||
// Hủy đăng ký player cũ nếu có
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if (_currentPlayer != null)
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{
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_currentPlayer.OnHealthChanged -= UpdateHealth;
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_currentPlayer.OnStaminaChanged -= UpdateStamina;
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_currentPlayer.OnNoiseLevelChanged -= UpdateNoise;
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_currentPlayer.OnInteractableTargetChanged -= UpdateInteraction;
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}
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_currentPlayer = player;
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||||
// Đăng ký player mới
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_currentPlayer.OnHealthChanged += UpdateHealth;
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_currentPlayer.OnStaminaChanged += UpdateStamina;
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_currentPlayer.OnNoiseLevelChanged += UpdateNoise;
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_currentPlayer.OnInteractableTargetChanged += UpdateInteraction;
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// Cập nhật giá trị ban đầu - Kiểm tra xem đã Spawned chưa nếu là Network Object
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if (player.Object == null || player.Object.IsValid)
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||||
{
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UpdateHealth(_currentPlayer.Health);
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UpdateStamina(_currentPlayer.Stamina);
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UpdateNoise(_currentPlayer.NoiseLevel);
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}
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||||
UpdateHealth(_currentPlayer.Health);
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UpdateStamina(_currentPlayer.Stamina);
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||||
}
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||||
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||||
private void UpdateHealth(float health)
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{
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if (_healthFill != null) _healthFill.style.width = Length.Percent(health);
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if (_healthText != null) _healthText.text = $"HEALTH: {Mathf.RoundToInt(health)}/100";
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_lastInputTime = Time.time;
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SetHUDVisibility(true);
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}
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||||
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||||
private void UpdateStamina(float stamina)
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{
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if (_staminaFill != null) _staminaFill.style.width = Length.Percent(stamina);
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||||
}
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||||
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||||
private void UpdateNoise(float noise)
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{
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if (_noiseLabel != null) _noiseLabel.text = $"NOISE: {Mathf.RoundToInt(noise)}%";
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if (stamina < 99f) // Only wake up HUD if stamina is being used
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||||
{
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_lastInputTime = Time.time;
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SetHUDVisibility(true);
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||||
}
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||||
}
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||||
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||||
private void UpdateInteraction(IInteractable interactable)
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@@ -106,6 +185,8 @@ namespace UI
|
||||
{
|
||||
_interactionPrompt.style.display = DisplayStyle.Flex;
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if (_interactionLabel != null) _interactionLabel.text = interactable.InteractionPrompt;
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||||
_lastInputTime = Time.time;
|
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SetHUDVisibility(true);
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}
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else
|
||||
{
|
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@@ -5,46 +5,71 @@ namespace UI
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{
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||||
public class LobbyController : MonoBehaviour
|
||||
{
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private UIDocument _doc;
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private Button _btnLeave;
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private Button _btnStart;
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||||
private ScrollView _playerList;
|
||||
private VisualElement _joinView;
|
||||
private VisualElement _createView;
|
||||
|
||||
private float _lastInteractionTime;
|
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private bool _isCreateMode = false;
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||||
private const float AutoReturnDelay = 5f;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_doc = GetComponent<UIDocument>();
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var root = _doc.rootVisualElement;
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||||
var root = GetComponent<UIDocument>().rootVisualElement;
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|
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// BINDING: Tìm element theo tên (Name) đã đặt trong UXML
|
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_btnLeave = root.Q<Button>("btn-leave");
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_btnStart = root.Q<Button>("btn-start");
|
||||
_playerList = root.Q<ScrollView>("player-list");
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_joinView = root.Q<VisualElement>("join-view");
|
||||
_createView = root.Q<VisualElement>("create-view");
|
||||
|
||||
// ĐĂNG KÝ SỰ KIỆN:
|
||||
if (_btnLeave != null)
|
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_btnLeave.clicked += OnLeaveClicked;
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// Back button
|
||||
root.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.GoBack());
|
||||
root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ToggleSettings());
|
||||
|
||||
// Create confirm -> Lounge
|
||||
root.Q<Button>("btn-create-confirm")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ShowScreen("Lounge"));
|
||||
|
||||
if (_btnStart != null)
|
||||
_btnStart.clicked += OnStartClicked;
|
||||
// Register Interaction Resetters
|
||||
var textFields = root.Query<TextField>().ToList();
|
||||
foreach (var field in textFields)
|
||||
field.RegisterValueChangedCallback(evt => ResetInteractionTimer());
|
||||
|
||||
var toggles = root.Query<Toggle>().ToList();
|
||||
foreach (var t in toggles)
|
||||
t.RegisterValueChangedCallback(evt => ResetInteractionTimer());
|
||||
|
||||
// Password Toggle Logic
|
||||
var passToggle = root.Q<Toggle>("toggle-password");
|
||||
var passField = root.Q<TextField>("field-password");
|
||||
passToggle?.RegisterValueChangedCallback(evt => {
|
||||
if(passField != null) passField.style.display = evt.newValue ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
});
|
||||
|
||||
ResetInteractionTimer();
|
||||
}
|
||||
|
||||
private void OnLeaveClicked()
|
||||
private void Update()
|
||||
{
|
||||
Debug.Log("User clicked LEAVE room!");
|
||||
UIManager.Instance.ShowScreen("MainMenu");
|
||||
if (_isCreateMode)
|
||||
{
|
||||
if (Time.time - _lastInteractionTime > AutoReturnDelay)
|
||||
{
|
||||
SetMode(false); // Auto return to Stage 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStartClicked()
|
||||
public void SetMode(bool isCreate)
|
||||
{
|
||||
Debug.Log("Host clicked START GAME!");
|
||||
UIManager.Instance.ShowScreen("HUD"); // Chuyển vào HUD khi game bắt đầu
|
||||
_isCreateMode = isCreate;
|
||||
if (_joinView == null) return;
|
||||
|
||||
_joinView.style.display = isCreate ? DisplayStyle.None : DisplayStyle.Flex;
|
||||
_createView.style.display = isCreate ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
|
||||
if (isCreate) ResetInteractionTimer();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
private void ResetInteractionTimer()
|
||||
{
|
||||
// Hủy đăng ký để tránh memory leak
|
||||
if (_btnLeave != null) _btnLeave.clicked -= OnLeaveClicked;
|
||||
if (_btnStart != null) _btnStart.clicked -= OnStartClicked;
|
||||
_lastInteractionTime = Time.time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,8 @@ namespace UI
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
if (transform.parent == null)
|
||||
DontDestroyOnLoad(gameObject);
|
||||
LoadLanguage(_currentLanguage);
|
||||
}
|
||||
else
|
||||
|
||||
36
Assets/Scripts/UI/LoungeController.cs
Normal file
36
Assets/Scripts/UI/LoungeController.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LoungeController : MonoBehaviour
|
||||
{
|
||||
private Toggle _readyHost;
|
||||
private Toggle _readyGuest;
|
||||
private Button _btnStart;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
var root = GetComponent<UIDocument>().rootVisualElement;
|
||||
|
||||
_readyHost = root.Q<Toggle>("ready-host");
|
||||
_readyGuest = root.Q<Toggle>("ready-guest");
|
||||
_btnStart = root.Q<Button>("btn-start");
|
||||
|
||||
_readyHost?.RegisterValueChangedCallback(evt => UpdateStartButton());
|
||||
_readyGuest?.RegisterValueChangedCallback(evt => UpdateStartButton());
|
||||
|
||||
_btnStart?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ShowScreen("HUD"));
|
||||
root.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.GoBack());
|
||||
|
||||
UpdateStartButton();
|
||||
}
|
||||
|
||||
private void UpdateStartButton()
|
||||
{
|
||||
if (_btnStart == null) return;
|
||||
bool bothReady = (_readyHost != null && _readyHost.value) && (_readyGuest != null && _readyGuest.value);
|
||||
_btnStart.SetEnabled(bothReady);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/LoungeController.cs.meta
Normal file
2
Assets/Scripts/UI/LoungeController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ac201603ede0899488995be3d88ea0dc
|
||||
@@ -1,23 +1,192 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class MainMenuController : MonoBehaviour
|
||||
{
|
||||
private UIDocument _doc;
|
||||
private VisualElement _root;
|
||||
private VisualElement _logoContainer;
|
||||
private VisualElement _logo;
|
||||
private VisualElement _ribbon;
|
||||
private VisualElement _logoPlaceholder;
|
||||
private bool _isActive = false;
|
||||
|
||||
[Header("Animation Settings")]
|
||||
public float transitionDuration = 0.5f;
|
||||
public float idleTimeout = 5f;
|
||||
public float pulseSpeed = 2f;
|
||||
public float pulseAmount = 0.05f;
|
||||
|
||||
private float _lastInteractionTime;
|
||||
private int _lastClickFrame = -1;
|
||||
private Coroutine _currentTransition;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_doc = GetComponent<UIDocument>();
|
||||
var root = _doc.rootVisualElement;
|
||||
_root = GetComponent<UIDocument>().rootVisualElement;
|
||||
|
||||
// Nối dây các nút bấm
|
||||
root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Lobby"));
|
||||
root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Lobby"));
|
||||
root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
|
||||
root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
|
||||
root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
|
||||
_logoContainer = _root.Q<VisualElement>("beat-logo-container");
|
||||
_logo = _root.Q<VisualElement>("beat-logo");
|
||||
_ribbon = _root.Q<VisualElement>("menu-ribbon");
|
||||
_logoPlaceholder = _root.Q<VisualElement>("logo-placeholder");
|
||||
|
||||
// Đảm bảo Logo luôn có thể nhấn được
|
||||
_logoContainer.pickingMode = PickingMode.Position;
|
||||
_logo.pickingMode = PickingMode.Position;
|
||||
_logoContainer.RegisterCallback<ClickEvent>(OnLogoClicked);
|
||||
|
||||
_root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
|
||||
|
||||
var buttons = _root.Query<Button>().ToList();
|
||||
foreach (var btn in buttons)
|
||||
{
|
||||
btn.RegisterCallback<PointerDownEvent>(evt => ApplyDrumHit(btn, true));
|
||||
btn.RegisterCallback<PointerUpEvent>(evt => ApplyDrumHit(btn, false));
|
||||
btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
|
||||
}
|
||||
|
||||
_logoContainer.RegisterCallback<PointerDownEvent>(evt => ApplyDrumHit(_logoContainer, true));
|
||||
_logoContainer.RegisterCallback<PointerUpEvent>(evt => ApplyDrumHit(_logoContainer, false));
|
||||
|
||||
// Routing
|
||||
_root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
|
||||
_root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(false));
|
||||
_root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
|
||||
_root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
|
||||
_root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
|
||||
|
||||
ResetToIdleState();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float baseScale = _isActive ? 0.35f : 1.0f;
|
||||
float pulse = Mathf.Sin(Time.time * pulseSpeed) * pulseAmount;
|
||||
_logo.style.scale = new Scale(new Vector3(baseScale + pulse, baseScale + pulse, 1f));
|
||||
|
||||
if (_isActive && _currentTransition == null)
|
||||
{
|
||||
if (Time.time - _lastInteractionTime > idleTimeout)
|
||||
_currentTransition = StartCoroutine(TransitionToIdle());
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLogoClicked(ClickEvent evt)
|
||||
{
|
||||
if (Time.frameCount == _lastClickFrame) return;
|
||||
_lastClickFrame = Time.frameCount;
|
||||
|
||||
ResetIdleTimer();
|
||||
|
||||
// QUAN TRỌNG: Chỉ vào Lobby nếu ĐÃ Active và KHÔNG đang chuyển cảnh
|
||||
if (!_isActive) {
|
||||
if (_currentTransition != null) StopCoroutine(_currentTransition);
|
||||
_currentTransition = StartCoroutine(TransitionToActive());
|
||||
} else if (_currentTransition == null) {
|
||||
NavigateToLobby(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyDrumHit(VisualElement element, bool isDown)
|
||||
{
|
||||
if (isDown)
|
||||
{
|
||||
element.style.scale = new Scale(new Vector3(0.85f, 0.85f, 1f));
|
||||
element.style.transitionDuration = new List<TimeValue> { new TimeValue(0.05f, TimeUnit.Second) };
|
||||
}
|
||||
else
|
||||
{
|
||||
element.style.scale = new Scale(Vector3.one);
|
||||
element.style.transitionDuration = new List<TimeValue> { new TimeValue(0.15f, TimeUnit.Second) };
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetIdleTimer()
|
||||
{
|
||||
_lastInteractionTime = Time.time;
|
||||
}
|
||||
|
||||
private void NavigateToLobby(bool isCreate)
|
||||
{
|
||||
var lobby = Object.FindFirstObjectByType<LobbyController>();
|
||||
lobby?.SetMode(isCreate);
|
||||
UIManager.Instance.ShowScreen("Lobby");
|
||||
}
|
||||
|
||||
private void ResetToIdleState()
|
||||
{
|
||||
_isActive = false;
|
||||
UIManager.Instance.isMainMenuActive = false;
|
||||
_ribbon.style.display = DisplayStyle.None;
|
||||
|
||||
_root.Add(_logoContainer);
|
||||
_logoContainer.style.position = Position.Absolute;
|
||||
_logoContainer.style.width = 300; _logoContainer.style.height = 300;
|
||||
_logoContainer.style.left = Length.Percent(50);
|
||||
_logoContainer.style.top = Length.Percent(50);
|
||||
_logoContainer.style.translate = new Translate(Length.Percent(-50), Length.Percent(-50));
|
||||
_currentTransition = null;
|
||||
}
|
||||
|
||||
private IEnumerator TransitionToActive()
|
||||
{
|
||||
_isActive = true;
|
||||
UIManager.Instance.isMainMenuActive = true;
|
||||
ResetIdleTimer();
|
||||
|
||||
_ribbon.style.display = DisplayStyle.Flex;
|
||||
_ribbon.style.opacity = 0;
|
||||
|
||||
yield return null;
|
||||
|
||||
_logoContainer.style.transitionProperty = new List<StylePropertyName> { "translate", "opacity" };
|
||||
_logoContainer.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
|
||||
_ribbon.style.transitionProperty = new List<StylePropertyName> { "opacity" };
|
||||
_ribbon.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
|
||||
|
||||
// Trượt Logo từ tâm sang vị trí ribbon (#2)
|
||||
_logoContainer.style.translate = new Translate(Length.Percent(-75f), Length.Percent(-50f));
|
||||
_ribbon.style.opacity = 1;
|
||||
|
||||
yield return new WaitForSeconds(transitionDuration);
|
||||
|
||||
// Gán chặt vào placeholder và khóa kích thước để chống giãn
|
||||
_logoPlaceholder.Add(_logoContainer);
|
||||
_logoContainer.style.position = Position.Relative;
|
||||
_logoContainer.style.left = StyleKeyword.Auto;
|
||||
_logoContainer.style.top = StyleKeyword.Auto;
|
||||
_logoContainer.style.translate = new Translate(0, 0);
|
||||
|
||||
// Khóa kích thước nhỏ để fit vào Ribbon
|
||||
_logoContainer.style.width = 100;
|
||||
_logoContainer.style.height = 100;
|
||||
|
||||
_currentTransition = null;
|
||||
}
|
||||
|
||||
private IEnumerator TransitionToIdle()
|
||||
{
|
||||
_isActive = false;
|
||||
UIManager.Instance.isMainMenuActive = false;
|
||||
|
||||
_root.Add(_logoContainer);
|
||||
_logoContainer.style.position = Position.Absolute;
|
||||
_logoContainer.style.width = 300; _logoContainer.style.height = 300;
|
||||
_logoContainer.style.left = Length.Percent(50);
|
||||
_logoContainer.style.top = Length.Percent(50);
|
||||
_logoContainer.style.translate = new Translate(Length.Percent(-75f), Length.Percent(-50f));
|
||||
|
||||
yield return null;
|
||||
|
||||
_logoContainer.style.translate = new Translate(Length.Percent(-50f), Length.Percent(-50f));
|
||||
_ribbon.style.opacity = 0;
|
||||
|
||||
yield return new WaitForSeconds(transitionDuration);
|
||||
_ribbon.style.display = DisplayStyle.None;
|
||||
_currentTransition = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace UI
|
||||
private void OnEnable()
|
||||
{
|
||||
var root = GetComponent<UIDocument>().rootVisualElement;
|
||||
root.Q<Button>("btn-close")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("MainMenu"));
|
||||
root.Q<Button>("btn-close")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.GoBack());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,151 +1,63 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using OnlyScove.Scripts;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class SettingsController : MonoBehaviour
|
||||
{
|
||||
private UIDocument _doc;
|
||||
private CameraController _cameraController;
|
||||
private VisualElement _contentGeneral;
|
||||
private VisualElement _contentGraphics;
|
||||
private VisualElement _contentAudio;
|
||||
private VisualElement _contentControls;
|
||||
|
||||
// Tabs Content
|
||||
private VisualElement _contentGeneral, _contentGraphics, _contentAudio;
|
||||
private Button _tabGeneral, _tabGraphics, _tabAudio, _tabControls;
|
||||
private Button _tabGeneral;
|
||||
private Button _tabGraphics;
|
||||
private Button _tabAudio;
|
||||
private Button _tabControls;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_doc = GetComponent<UIDocument>();
|
||||
_cameraController = Object.FindFirstObjectByType<CameraController>();
|
||||
var root = GetComponent<UIDocument>().rootVisualElement;
|
||||
|
||||
var root = _doc.rootVisualElement;
|
||||
|
||||
// Query Tabs
|
||||
// Tabs
|
||||
_tabGeneral = root.Q<Button>("tab-general");
|
||||
_tabGraphics = root.Q<Button>("tab-graphics");
|
||||
_tabAudio = root.Q<Button>("tab-audio");
|
||||
_tabControls = root.Q<Button>("tab-controls");
|
||||
|
||||
// Query Content
|
||||
// Content
|
||||
_contentGeneral = root.Q<VisualElement>("content-general");
|
||||
_contentGraphics = root.Q<VisualElement>("content-graphics");
|
||||
_contentAudio = root.Q<VisualElement>("content-audio");
|
||||
_contentControls = root.Q<VisualElement>("content-controls");
|
||||
|
||||
// Events
|
||||
_tabGeneral.clicked += () => SwitchTab(_contentGeneral, _tabGeneral);
|
||||
_tabGraphics.clicked += () => SwitchTab(_contentGraphics, _tabGraphics);
|
||||
_tabAudio.clicked += () => SwitchTab(_contentAudio, _tabAudio);
|
||||
// Register Tab Events
|
||||
_tabGeneral?.RegisterCallback<ClickEvent>(evt => SwitchTab(_contentGeneral, _tabGeneral));
|
||||
_tabGraphics?.RegisterCallback<ClickEvent>(evt => SwitchTab(_contentGraphics, _tabGraphics));
|
||||
_tabAudio?.RegisterCallback<ClickEvent>(evt => SwitchTab(_contentAudio, _tabAudio));
|
||||
_tabControls?.RegisterCallback<ClickEvent>(evt => SwitchTab(_contentControls, _tabControls));
|
||||
|
||||
root.Q<Button>("btn-back").clicked += () => UIManager.Instance.ToggleSettings();
|
||||
|
||||
// Camera Binding (FOV)
|
||||
var fovSlider = root.Q<Slider>("setting-fov");
|
||||
if (fovSlider != null)
|
||||
{
|
||||
if (SettingsManager.Instance != null) fovSlider.value = SettingsManager.Instance.Settings.fieldOfView;
|
||||
fovSlider.RegisterValueChangedCallback(evt => {
|
||||
if (SettingsManager.Instance != null) SettingsManager.Instance.Settings.fieldOfView = evt.newValue;
|
||||
if (_cameraController != null) _cameraController.SetFOV(evt.newValue);
|
||||
});
|
||||
}
|
||||
|
||||
// Sensitivity Binding
|
||||
var sensSlider = root.Q<Slider>("setting-sensitivity");
|
||||
if (sensSlider != null)
|
||||
{
|
||||
if (SettingsManager.Instance != null) sensSlider.value = SettingsManager.Instance.Settings.sensitivity;
|
||||
sensSlider.RegisterValueChangedCallback(evt => {
|
||||
if (SettingsManager.Instance != null) SettingsManager.Instance.SetSensitivity(evt.newValue);
|
||||
});
|
||||
}
|
||||
|
||||
// Invert X Binding
|
||||
var invertXToggle = root.Q<Toggle>("setting-invert-x");
|
||||
if (invertXToggle != null)
|
||||
{
|
||||
if (SettingsManager.Instance != null) invertXToggle.value = SettingsManager.Instance.Settings.invertX;
|
||||
invertXToggle.RegisterValueChangedCallback(evt => {
|
||||
if (SettingsManager.Instance != null) SettingsManager.Instance.SetInvertX(evt.newValue);
|
||||
});
|
||||
}
|
||||
|
||||
// Invert Y Binding
|
||||
var invertYToggle = root.Q<Toggle>("setting-invert-y");
|
||||
if (invertYToggle != null)
|
||||
{
|
||||
if (SettingsManager.Instance != null) invertYToggle.value = SettingsManager.Instance.Settings.invertY;
|
||||
invertYToggle.RegisterValueChangedCallback(evt => {
|
||||
if (SettingsManager.Instance != null) SettingsManager.Instance.SetInvertY(evt.newValue);
|
||||
});
|
||||
}
|
||||
|
||||
// Side Bias Binding
|
||||
var sideDropdown = root.Q<DropdownField>("setting-camera-side");
|
||||
if (sideDropdown != null)
|
||||
{
|
||||
if (SettingsManager.Instance != null) sideDropdown.index = SettingsManager.Instance.Settings.sideBiasRight ? 0 : 1;
|
||||
sideDropdown.RegisterValueChangedCallback(evt => {
|
||||
if (SettingsManager.Instance != null) SettingsManager.Instance.SetSideBias(evt.newValue == "Right");
|
||||
});
|
||||
}
|
||||
|
||||
// Language Binding
|
||||
var langDropdown = root.Q<DropdownField>("setting-language");
|
||||
if (langDropdown != null)
|
||||
{
|
||||
langDropdown.RegisterValueChangedCallback(evt => {
|
||||
string code = evt.newValue == "English" ? "en" : "vi";
|
||||
LocalizationManager.Instance.LoadLanguage(code);
|
||||
});
|
||||
}
|
||||
|
||||
// Lắng nghe sự kiện đổi ngôn ngữ để cập nhật Text
|
||||
if (LocalizationManager.Instance != null)
|
||||
{
|
||||
LocalizationManager.Instance.OnLanguageChanged += UpdateTexts;
|
||||
UpdateTexts();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[SettingsController] LocalizationManager Instance not found in scene!");
|
||||
}
|
||||
// Close
|
||||
root.Q<Button>("btn-close")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ToggleSettings());
|
||||
}
|
||||
|
||||
private void SwitchTab(VisualElement targetContent, Button targetTab)
|
||||
{
|
||||
if (targetContent == null || targetTab == null) return;
|
||||
// Hide all
|
||||
_contentGeneral.style.display = DisplayStyle.None;
|
||||
if(_contentGraphics != null) _contentGraphics.style.display = DisplayStyle.None;
|
||||
if(_contentAudio != null) _contentAudio.style.display = DisplayStyle.None;
|
||||
if(_contentControls != null) _contentControls.style.display = DisplayStyle.None;
|
||||
|
||||
// Ẩn tất cả (Thêm null check)
|
||||
if (_contentGeneral != null) _contentGeneral.style.display = DisplayStyle.None;
|
||||
if (_contentGraphics != null) _contentGraphics.style.display = DisplayStyle.None;
|
||||
if (_contentAudio != null) _contentAudio.style.display = DisplayStyle.None;
|
||||
_tabGeneral.RemoveFromClassList("active-tab");
|
||||
_tabGraphics.RemoveFromClassList("active-tab");
|
||||
_tabAudio.RemoveFromClassList("active-tab");
|
||||
_tabControls.RemoveFromClassList("active-tab");
|
||||
|
||||
if (_tabGeneral != null) _tabGeneral.RemoveFromClassList("active-tab");
|
||||
if (_tabGraphics != null) _tabGraphics.RemoveFromClassList("active-tab");
|
||||
if (_tabAudio != null) _tabAudio.RemoveFromClassList("active-tab");
|
||||
|
||||
// Hiện cái được chọn
|
||||
// Show target
|
||||
targetContent.style.display = DisplayStyle.Flex;
|
||||
targetTab.AddToClassList("active-tab");
|
||||
}
|
||||
|
||||
private void UpdateTexts()
|
||||
{
|
||||
if (LocalizationManager.Instance == null) return;
|
||||
|
||||
var root = _doc.rootVisualElement;
|
||||
|
||||
// Dùng null-conditional operator (?.) để cực kỳ an toàn
|
||||
var titleLabel = root.Q<Label>("title");
|
||||
if (titleLabel != null) titleLabel.text = LocalizationManager.Instance.Get("settings_title");
|
||||
|
||||
if (_tabGeneral != null) _tabGeneral.text = LocalizationManager.Instance.Get("settings_general");
|
||||
if (_tabGraphics != null) _tabGraphics.text = LocalizationManager.Instance.Get("settings_graphics");
|
||||
if (_tabAudio != null) _tabAudio.text = LocalizationManager.Instance.Get("settings_audio");
|
||||
if (_tabControls != null) _tabControls.text = LocalizationManager.Instance.Get("settings_controls");
|
||||
|
||||
var btnBack = root.Q<Button>("btn-back");
|
||||
if (btnBack != null) btnBack.text = LocalizationManager.Instance.Get("settings_back");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using System.Linq;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
@@ -12,159 +13,234 @@ namespace UI
|
||||
[System.Serializable]
|
||||
public class ScreenData
|
||||
{
|
||||
public string screenName; // Phải khớp với chuỗi gọi trong ShowScreen
|
||||
public string screenName;
|
||||
public UIDocument document;
|
||||
public bool isActive;
|
||||
public bool isOverlay;
|
||||
public Texture2D customCursor;
|
||||
public bool isActive;
|
||||
}
|
||||
|
||||
public List<ScreenData> screens = new List<ScreenData>();
|
||||
|
||||
[Header("Default Settings")]
|
||||
public Texture2D defaultCursor;
|
||||
public string initialScreen = "MainMenu";
|
||||
|
||||
[Header("Cursor & Trail Settings")]
|
||||
public Sprite trailSprite;
|
||||
public float trailFadeSpeed = 3f;
|
||||
public int trailCount = 15;
|
||||
public float focusRadius = 500f;
|
||||
|
||||
private VisualElement _customCursor;
|
||||
private List<VisualElement> _trailPool = new List<VisualElement>();
|
||||
private int _trailIndex = 0;
|
||||
|
||||
[Header("Editor Preview")]
|
||||
[Range(0f, 1f)]
|
||||
public float globalOpacity = 1f;
|
||||
|
||||
private Stack<string> _navigationStack = new Stack<string>();
|
||||
private string _currentScreenName;
|
||||
private VisualElement _lastHoveredElement;
|
||||
|
||||
public bool isMainMenuActive = false;
|
||||
private bool _isSettingsOpen = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null) Instance = this;
|
||||
else Destroy(gameObject);
|
||||
else { Destroy(gameObject); return; }
|
||||
|
||||
// Khởi tạo trạng thái ban đầu: Ẩn tất cả trừ màn hình mặc định
|
||||
foreach (var screen in screens)
|
||||
var myDoc = GetComponent<UIDocument>();
|
||||
if (myDoc != null) myDoc.sortingOrder = 1000;
|
||||
|
||||
SetupCursor();
|
||||
foreach (var s in screens)
|
||||
{
|
||||
if (screen.document == null) continue;
|
||||
|
||||
if (screen.screenName == "Settings") screen.document.sortingOrder = 999;
|
||||
|
||||
screen.isActive = (screen.screenName == initialScreen);
|
||||
screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
if (s.document != null) s.document.rootVisualElement.style.display = DisplayStyle.None;
|
||||
}
|
||||
_currentScreenName = initialScreen;
|
||||
ShowScreen(initialScreen);
|
||||
}
|
||||
|
||||
private void SetupCursor()
|
||||
{
|
||||
UIDocument doc = GetComponent<UIDocument>();
|
||||
if (doc == null && screens.Count > 0) doc = screens[0].document;
|
||||
if (doc == null) return;
|
||||
|
||||
var root = doc.rootVisualElement;
|
||||
|
||||
_customCursor = new VisualElement();
|
||||
_customCursor.style.width = 25; _customCursor.style.height = 25;
|
||||
_customCursor.style.backgroundColor = Color.white;
|
||||
_customCursor.style.borderTopLeftRadius = 13; _customCursor.style.borderTopRightRadius = 13;
|
||||
_customCursor.style.borderBottomLeftRadius = 13; _customCursor.style.borderBottomRightRadius = 13;
|
||||
_customCursor.style.position = Position.Absolute;
|
||||
_customCursor.pickingMode = PickingMode.Ignore;
|
||||
root.Add(_customCursor);
|
||||
|
||||
for (int i = 0; i < trailCount; i++)
|
||||
{
|
||||
var trail = new VisualElement();
|
||||
trail.style.width = 20; trail.style.height = 20;
|
||||
if (trailSprite != null)
|
||||
{
|
||||
trail.style.backgroundImage = new StyleBackground(trailSprite);
|
||||
trail.style.backgroundColor = Color.clear;
|
||||
}
|
||||
else
|
||||
{
|
||||
trail.style.backgroundColor = new Color(1, 1, 1, 0.4f);
|
||||
trail.style.borderTopLeftRadius = 10; trail.style.borderTopRightRadius = 10;
|
||||
trail.style.borderBottomLeftRadius = 10; trail.style.borderBottomRightRadius = 10;
|
||||
}
|
||||
trail.style.position = Position.Absolute;
|
||||
trail.pickingMode = PickingMode.Ignore;
|
||||
root.Add(trail);
|
||||
_trailPool.Add(trail);
|
||||
}
|
||||
_customCursor.BringToFront();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Escape)) ToggleSettings();
|
||||
HandleAltCursor();
|
||||
}
|
||||
Vector2 mousePos = Input.mousePosition;
|
||||
bool isMainMenu = (_currentScreenName == "MainMenu");
|
||||
bool restrictY = (isMainMenu && isMainMenuActive && !_isSettingsOpen);
|
||||
float targetY = restrictY ? Screen.height / 2f : mousePos.y;
|
||||
Vector2 uiPos = new Vector2(mousePos.x, Screen.height - targetY);
|
||||
|
||||
private void HandleAltCursor()
|
||||
{
|
||||
// Only handle Alt cursor when we are in game (HUD is active)
|
||||
// and Settings is NOT currently toggled on.
|
||||
var settingsData = screens.Find(s => s.screenName == "Settings");
|
||||
bool settingsActive = settingsData != null && settingsData.isActive;
|
||||
bool showCursor = !isMainMenu || _isSettingsOpen;
|
||||
DisplayStyle cursorDisplay = showCursor ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
|
||||
if (_currentScreenName == "HUD" && !settingsActive)
|
||||
if (_customCursor != null)
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt))
|
||||
{
|
||||
UnityEngine.Cursor.visible = true;
|
||||
UnityEngine.Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Cursor.visible = false;
|
||||
UnityEngine.Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowOnly(string name) => ShowScreen(name);
|
||||
|
||||
public void ShowScreen(string name)
|
||||
{
|
||||
if (_currentScreenName == name) return;
|
||||
|
||||
// Kiểm tra xem màn hình mục tiêu có tồn tại không trước khi tắt cái cũ
|
||||
var nextData = screens.Find(s => s.screenName == name);
|
||||
if (nextData == null)
|
||||
{
|
||||
Debug.LogError($"[UIManager] Screen '{name}' not found in the list! Check your Inspector names.");
|
||||
return;
|
||||
_customCursor.style.display = cursorDisplay;
|
||||
_customCursor.style.left = uiPos.x - 12.5f;
|
||||
_customCursor.style.top = uiPos.y - 12.5f;
|
||||
}
|
||||
|
||||
StartCoroutine(TransitionRoutine(nextData));
|
||||
}
|
||||
|
||||
private IEnumerator TransitionRoutine(ScreenData nextData)
|
||||
{
|
||||
// 1. Fade Out các màn hình chính hiện tại (trừ Overlay)
|
||||
foreach (var s in screens)
|
||||
if (_trailPool.Count > 0)
|
||||
{
|
||||
if (s.isActive && !s.isOverlay)
|
||||
{
|
||||
var root = s.document.rootVisualElement.Q<VisualElement>();
|
||||
if (root != null) root.AddToClassList("hidden");
|
||||
s.isActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(0.3f);
|
||||
SyncScreens(); // Ẩn hẳn display
|
||||
|
||||
// 2. Hiện màn hình mới
|
||||
nextData.isActive = true;
|
||||
_currentScreenName = nextData.screenName;
|
||||
|
||||
var nextRoot = nextData.document.rootVisualElement.Q<VisualElement>();
|
||||
if (nextRoot != null)
|
||||
{
|
||||
nextData.document.rootVisualElement.style.display = DisplayStyle.Flex;
|
||||
nextRoot.AddToClassList("hidden");
|
||||
yield return null; // Chờ 1 frame để UI Toolkit cập nhật
|
||||
nextRoot.RemoveFromClassList("hidden");
|
||||
}
|
||||
|
||||
ApplyCursor(nextData.customCursor != null ? nextData.customCursor : defaultCursor);
|
||||
}
|
||||
|
||||
public void ToggleSettings()
|
||||
{
|
||||
var settingsData = screens.Find(s => s.screenName == "Settings");
|
||||
if (settingsData == null) return;
|
||||
|
||||
settingsData.isActive = !settingsData.isActive;
|
||||
settingsData.document.rootVisualElement.style.display = settingsData.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
|
||||
if (settingsData.isActive)
|
||||
{
|
||||
UnityEngine.Cursor.visible = true;
|
||||
UnityEngine.Cursor.lockState = CursorLockMode.None;
|
||||
ApplyCursor(settingsData.customCursor != null ? settingsData.customCursor : defaultCursor);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Nếu tắt Settings, quay về trạng thái của màn hình hiện tại
|
||||
var current = screens.Find(s => s.screenName == _currentScreenName);
|
||||
if (current != null) ApplyCursor(current.customCursor != null ? current.customCursor : defaultCursor);
|
||||
var currentTrail = _trailPool[_trailIndex];
|
||||
currentTrail.style.display = cursorDisplay;
|
||||
currentTrail.style.left = uiPos.x - 10;
|
||||
currentTrail.style.top = uiPos.y - 10;
|
||||
currentTrail.style.opacity = 0.6f;
|
||||
|
||||
// Tùy vào game là FPS hay Menu mà ẩn chuột
|
||||
if (_currentScreenName == "HUD")
|
||||
foreach(var t in _trailPool)
|
||||
{
|
||||
UnityEngine.Cursor.visible = false;
|
||||
UnityEngine.Cursor.lockState = CursorLockMode.Locked;
|
||||
float currentOp = t.style.opacity.value;
|
||||
if (currentOp > 0) t.style.opacity = Mathf.Max(0, currentOp - Time.deltaTime * trailFadeSpeed);
|
||||
else t.style.display = DisplayStyle.None;
|
||||
}
|
||||
_trailIndex = (_trailIndex + 1) % _trailPool.Count;
|
||||
}
|
||||
|
||||
HandleVirtualInput(uiPos);
|
||||
|
||||
if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.O))
|
||||
ToggleSettings();
|
||||
}
|
||||
|
||||
private void HandleVirtualInput(Vector2 uiPos)
|
||||
{
|
||||
UIDocument activeDoc = null;
|
||||
var settings = screens.Find(s => s.screenName == "Settings");
|
||||
if (_isSettingsOpen) activeDoc = settings.document;
|
||||
else activeDoc = screens.Find(s => s.screenName == _currentScreenName)?.document;
|
||||
if (activeDoc == null) return;
|
||||
|
||||
VisualElement bestElement = null;
|
||||
float minDistance = float.MaxValue;
|
||||
var interactables = activeDoc.rootVisualElement.Query<VisualElement>()
|
||||
.Where(e => e.focusable && e.pickingMode != PickingMode.Ignore).ToList();
|
||||
|
||||
foreach (var element in interactables)
|
||||
{
|
||||
Rect worldBounds = element.worldBound;
|
||||
float dist = Vector2.Distance(uiPos, worldBounds.center);
|
||||
if (dist < minDistance && dist < focusRadius) {
|
||||
minDistance = dist;
|
||||
bestElement = element;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestElement != _lastHoveredElement)
|
||||
{
|
||||
_lastHoveredElement?.RemoveFromClassList("hover");
|
||||
bestElement?.AddToClassList("hover");
|
||||
_lastHoveredElement = bestElement;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(0) && _lastHoveredElement != null)
|
||||
{
|
||||
using (var clickEvent = ClickEvent.GetPooled()) {
|
||||
clickEvent.target = _lastHoveredElement;
|
||||
_lastHoveredElement.SendEvent(clickEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- Editor Support Methods (Restored) ---
|
||||
|
||||
public void SyncScreens()
|
||||
{
|
||||
foreach (var screen in screens)
|
||||
{
|
||||
if (screen.document != null && screen.document.rootVisualElement != null)
|
||||
{
|
||||
screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
screen.document.rootVisualElement.style.display =
|
||||
screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
screen.document.rootVisualElement.style.opacity = globalOpacity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyCursor(Texture2D texture)
|
||||
public void ShowOnly(string name)
|
||||
{
|
||||
UnityEngine.Cursor.SetCursor(texture, Vector2.zero, CursorMode.Auto);
|
||||
foreach (var screen in screens)
|
||||
{
|
||||
screen.isActive = (screen.screenName == name);
|
||||
}
|
||||
SyncScreens();
|
||||
}
|
||||
|
||||
// --- Runtime Logic ---
|
||||
|
||||
public void ShowScreen(string name)
|
||||
{
|
||||
var screen = screens.Find(s => s.screenName == name);
|
||||
if (screen == null) return;
|
||||
|
||||
if (!screen.isOverlay)
|
||||
{
|
||||
foreach(var s in screens) if(!s.isOverlay && s.document != null) s.document.rootVisualElement.style.display = DisplayStyle.None;
|
||||
_navigationStack.Push(name);
|
||||
_currentScreenName = name;
|
||||
}
|
||||
|
||||
screen.document.rootVisualElement.style.display = DisplayStyle.Flex;
|
||||
screen.isActive = true;
|
||||
UnityEngine.Cursor.visible = false;
|
||||
}
|
||||
|
||||
public void GoBack()
|
||||
{
|
||||
if (_navigationStack.Count <= 1) return;
|
||||
string current = _navigationStack.Pop();
|
||||
var currentData = screens.Find(s => s.screenName == current);
|
||||
if (currentData != null) currentData.document.rootVisualElement.style.display = DisplayStyle.None;
|
||||
|
||||
_currentScreenName = _navigationStack.Peek();
|
||||
var prevData = screens.Find(s => s.screenName == _currentScreenName);
|
||||
if (prevData != null) prevData.document.rootVisualElement.style.display = DisplayStyle.Flex;
|
||||
}
|
||||
|
||||
public void ToggleSettings()
|
||||
{
|
||||
var settings = screens.Find(s => s.screenName == "Settings");
|
||||
if (settings == null) return;
|
||||
_isSettingsOpen = settings.document.rootVisualElement.style.display == DisplayStyle.None;
|
||||
settings.document.rootVisualElement.style.display = _isSettingsOpen ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
if (_isSettingsOpen) settings.document.sortingOrder = 999;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user