update
This commit is contained in:
36
.idea/.idea.HALLUCINATE/.idea/workspace.xml
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36
.idea/.idea.HALLUCINATE/.idea/workspace.xml
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@@ -6,34 +6,8 @@
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<change beforePath="$PROJECT_DIR$/UIElementsSchema/Unity.Multiplayer.PlayMode.Editor.xsd" beforeDir="false" afterPath="$PROJECT_DIR$/UIElementsSchema/Unity.Multiplayer.PlayMode.Editor.xsd" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/UIElementsSchema/Unity.Profiling.Editor.UI.xsd" beforeDir="false" afterPath="$PROJECT_DIR$/UIElementsSchema/Unity.Profiling.Editor.UI.xsd" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/UIElementsSchema/Unity.Profiling.Editor.xsd" beforeDir="false" afterPath="$PROJECT_DIR$/UIElementsSchema/Unity.Profiling.Editor.xsd" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/UIElementsSchema/Unity.UI.Builder.xsd" beforeDir="false" afterPath="$PROJECT_DIR$/UIElementsSchema/Unity.UI.Builder.xsd" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/UIElementsSchema/UnityEditor.ShortcutManagement.xsd" beforeDir="false" afterPath="$PROJECT_DIR$/UIElementsSchema/UnityEditor.ShortcutManagement.xsd" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/UIElementsSchema/UnityEditor.Toolbars.xsd" beforeDir="false" afterPath="$PROJECT_DIR$/UIElementsSchema/UnityEditor.Toolbars.xsd" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/UIElementsSchema/UnityEditor.UIElements.Debugger.xsd" beforeDir="false" afterPath="$PROJECT_DIR$/UIElementsSchema/UnityEditor.UIElements.Debugger.xsd" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/UIElementsSchema/UnityEditor.UIElements.xsd" beforeDir="false" afterPath="$PROJECT_DIR$/UIElementsSchema/UnityEditor.UIElements.xsd" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/UIElementsSchema/UnityEngine.UIElements.xsd" beforeDir="false" afterPath="$PROJECT_DIR$/UIElementsSchema/UnityEngine.UIElements.xsd" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/AI NPC/AnimatorAI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/AI NPC/AnimatorAI.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/AI NPC/EnemyAI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/AI NPC/EnemyAI.cs" afterDir="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -98,7 +72,7 @@
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}</component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="$PROJECT_DIR$/Build\HALLUCINATE.exe" />
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<option name="EXE_PATH" value="$PROJECT_DIR$/../Build test\HALLUCINATE.exe" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="D:\BAI MUTIPLAY" />
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<option name="PASS_PARENT_ENVS" value="1" />
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@@ -127,7 +101,7 @@
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<option name="MIXED_MODE_DEBUG" value="0" />
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<method v="2" />
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</configuration>
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false">
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="pid" />
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@@ -138,6 +112,7 @@
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<option name="selectedOptions">
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<list />
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</option>
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<option name="useMixedMode" value="false" />
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<method v="2" />
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</configuration>
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<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
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@@ -204,6 +179,7 @@
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<workItem from="1780409218377" duration="9852000" />
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<workItem from="1780674685197" duration="1960000" />
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</task>
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<servers />
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</component>
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