Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION
This commit is contained in:
@@ -47,45 +47,45 @@ namespace OnlyScove.Scripts
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[field: SerializeField] public LayerMask InteractionMask { get; private set; }
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[Networked] public Quaternion NetworkedCameraRotation { get; set; }
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// Thuộc tính hỗ trợ lấy rotation của Camera an toàn cho cả Online và Offline
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public Quaternion CameraRotation
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{
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get
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{
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if (Runner != null && Runner.IsRunning && Object != null)
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return NetworkedCameraRotation;
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if (Cam != null)
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return Cam.PlanarRotation;
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return transform.rotation;
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}
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}
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[Networked] public Vector2 NetworkedMoveInput { get; set; }
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[Networked] public float NetworkedSpeed { get; set; }
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[Networked] public Vector3 NetworkedPosition { get; set; }
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[Header("Player Stats")]
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[Networked, OnChangedRender(nameof(OnHealthChangedRender))] public float Health { get; set; } = 100f;
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[Networked, OnChangedRender(nameof(OnStaminaChangedRender))] public float Stamina { get; set; } = 100f;
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[Networked, OnChangedRender(nameof(OnNoiseLevelChangedRender))] public float NoiseLevel { get; set; } = 0f;
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public event System.Action<float> OnHealthChanged;
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public event System.Action<float> OnStaminaChanged;
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public event System.Action<float> OnNoiseLevelChanged;
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public event System.Action<IInteractable> OnInteractableTargetChanged;
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public Vector2 MoveInput { get; private set; }
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public bool IsSprintHeld { get; private set; }
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public float VelocityY { get; set; }
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public bool IsGrounded { get; private set; }
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public bool WasGrounded { get; private set; }
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private List<IInteractable> interactablesNearby = new List<IInteractable>();
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private int currentInteractableIndex = 0;
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public string CurrentStateName => currentState != null ? currentState.GetType().Name : "None";
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public static PlayerStateMachine Local { get; private set; }
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public Quaternion CameraRotation
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{
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get
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{
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if (Runner != null && Runner.IsRunning && Object != null) return NetworkedCameraRotation;
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return Cam != null ? Cam.PlanarRotation : transform.rotation;
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}
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}
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private PlayerBaseState currentState;
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private bool hasControl = true;
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private bool hasSpeedParam;
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private bool hasVelocityXParam;
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private bool hasVelocityZParam;
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private List<IInteractable> interactablesNearby = new List<IInteractable>();
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private int currentInteractableIndex = 0;
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private float localAnimatorSpeed;
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protected virtual void Awake()
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{
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@@ -94,7 +94,6 @@ namespace OnlyScove.Scripts
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Anim = GetComponentInChildren<Animator>();
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Scanner = GetComponent<EnvironmentScanner>();
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// Kiểm tra tham số có tồn tại trong Animator không để tránh lỗi log gây Disconnect
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if (Anim != null)
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{
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foreach (AnimatorControllerParameter param in Anim.parameters)
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@@ -112,40 +111,30 @@ namespace OnlyScove.Scripts
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private void Start()
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{
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// Nếu chạy Offline (kéo prefab vào scene), Spawned() sẽ không được gọi.
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// Chúng ta khởi tạo tại đây để đảm bảo nhân vật hoạt động.
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if (Runner == null || !Runner.IsRunning)
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{
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InitializePlayer();
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}
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if (Runner == null || !Runner.IsRunning) InitializePlayer();
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}
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public override void Spawned()
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{
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// Fusion gọi Spawned khi object được nạp vào mạng.
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InitializePlayer();
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// Nếu không có quyền điều khiển và đang ở Client, tắt Controller để tránh xung đột
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if (Object != null && !Object.HasInputAuthority && Runner.IsClient)
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{
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if (Controller != null) Controller.enabled = false;
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}
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}
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void OnHealthChangedRender() => OnHealthChanged?.Invoke(Health);
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void OnStaminaChangedRender() => OnStaminaChanged?.Invoke(Stamina);
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void OnNoiseLevelChangedRender() => OnNoiseLevelChanged?.Invoke(NoiseLevel);
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private void InitializePlayer()
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{
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if (currentState == null)
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{
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SwitchState(new PlayerIdleState(this));
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}
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if (currentState == null) SwitchState(new PlayerIdleState(this));
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bool isOffline = Runner == null || !Runner.IsRunning;
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bool hasAuthority = Object != null && Object.HasInputAuthority;
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if (isOffline || hasAuthority)
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if (isOffline || (Object != null && Object.HasInputAuthority))
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{
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Local = this;
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CameraController cameraController = GameObject.FindAnyObjectByType<CameraController>();
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if (cameraController != null)
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{
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@@ -153,78 +142,45 @@ namespace OnlyScove.Scripts
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Cam.followTarget = transform;
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Cam.inputReader = Input;
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}
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Input.OnNextInteractEvent += OnNextInteract;
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Input.OnPreviousInteractEvent += OnPreviousInteract;
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// Đảm bảo Controller được bật
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if (Controller != null) Controller.enabled = true;
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}
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}
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private float localAnimatorSpeed;
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public void Rotate(Vector3 moveDirection, float deltaTime)
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{
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if (moveDirection == Vector3.zero) return;
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Quaternion targetRot = Quaternion.LookRotation(moveDirection);
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transform.rotation = Quaternion.RotateTowards(
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transform.rotation,
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targetRot,
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RotationSpeed * deltaTime
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);
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transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRot, RotationSpeed * deltaTime);
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}
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public void Move(Vector3 velocity, float animatorSpeed, float deltaTime)
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{
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// Cho phép di chuyển nếu:
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// 1. Không có mạng (Offline test)
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// 2. Có quyền điều khiển (Input Authority)
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// 3. Là Server (State Authority)
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bool canMove = (Runner == null || !Runner.IsRunning) || Object.HasInputAuthority || Runner.IsServer;
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if (!canMove) return;
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if (Controller != null && Controller.enabled)
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{
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Controller.Move(velocity * deltaTime);
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// Cập nhật vị trí mạng ngay sau khi di chuyển
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if (Object != null && Runner != null && Runner.IsRunning)
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{
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NetworkedPosition = transform.position;
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}
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if (Object != null && Runner != null && Runner.IsRunning) NetworkedPosition = transform.position;
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}
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localAnimatorSpeed = animatorSpeed;
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if (Object != null && Object.HasStateAuthority)
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{
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NetworkedSpeed = animatorSpeed;
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NetworkedMoveInput = MoveInput;
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}
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UpdateAnimator(deltaTime);
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}
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private void UpdateAnimator(float deltaTime)
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{
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if (Anim == null) return;
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float speedValue = (Runner == null || !Runner.IsRunning || Object.HasInputAuthority) ? localAnimatorSpeed : NetworkedSpeed;
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Vector2 inputVector = (Runner == null || !Runner.IsRunning || Object.HasInputAuthority) ? MoveInput : NetworkedMoveInput;
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float speedValue;
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Vector2 inputVector;
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if (Runner == null || !Runner.IsRunning || Object.HasInputAuthority)
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{
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speedValue = localAnimatorSpeed;
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inputVector = MoveInput;
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}
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else
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{
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speedValue = NetworkedSpeed;
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inputVector = NetworkedMoveInput;
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}
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// Chỉ Set nếu tham số thực sự tồn tại (Tránh lỗi Hash does not exist)
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if (hasSpeedParam) Anim.SetFloat(speedHash, speedValue, AnimationDamping, deltaTime);
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if (hasVelocityXParam) Anim.SetFloat(velocityXHash, inputVector.x * speedValue, AnimationDamping, deltaTime);
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if (hasVelocityZParam) Anim.SetFloat(velocityZHash, inputVector.y * speedValue, AnimationDamping, deltaTime);
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@@ -235,30 +191,23 @@ namespace OnlyScove.Scripts
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bool isRunning = Runner != null && Runner.IsRunning;
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if (Object == null && isRunning) return;
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// ĐỒNG BỘ VỊ TRÍ: Ép nhân vật về vị trí mạng trước khi tính toán tick mới
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if (isRunning && NetworkedPosition != Vector3.zero)
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if (isRunning && NetworkedPosition != Vector3.zero && !Object.HasInputAuthority)
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{
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if (Controller != null && !Object.HasInputAuthority)
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{
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Controller.enabled = false;
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transform.position = NetworkedPosition;
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Controller.enabled = true;
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}
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Controller.enabled = false;
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transform.position = NetworkedPosition;
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Controller.enabled = true;
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}
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if (GetInput(out PlayerInputData data))
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{
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MoveInput = data.Direction;
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IsSprintHeld = data.sprint;
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// Chỉ gán biến Networked nếu đang chạy mạng
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if (isRunning) NetworkedCameraRotation = data.rot;
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}
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else if (!isRunning)
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{
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// FALLBACK INPUT: Nếu không có Fusion, lấy input trực tiếp từ Unity để Test
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MoveInput = new Vector2(UnityEngine.Input.GetAxisRaw("Horizontal"), UnityEngine.Input.GetAxisRaw("Vertical"));
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IsSprintHeld = UnityEngine.Input.GetKey(KeyCode.LeftShift);
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// Ở chế độ offline, chúng ta không gán vào NetworkedCameraRotation nữa
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}
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else
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{
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@@ -266,44 +215,35 @@ namespace OnlyScove.Scripts
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IsSprintHeld = false;
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}
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bool isSimulating = !isRunning || Object.HasInputAuthority || Runner.IsServer;
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if (!isSimulating)
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if (!isRunning || Object.HasInputAuthority || Runner.IsServer)
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{
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if (hasControl)
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{
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WasGrounded = IsGrounded;
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CheckGround();
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UpdateInteractablesList();
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currentState?.Tick(isRunning ? Runner.DeltaTime : Time.fixedDeltaTime);
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}
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}
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else
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{
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UpdateAnimator(Runner.DeltaTime);
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return;
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}
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|
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if (!hasControl) return;
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|
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WasGrounded = IsGrounded;
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CheckGround();
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UpdateInteractablesList();
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float dt = isRunning ? Runner.DeltaTime : Time.fixedDeltaTime;
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currentState?.Tick(dt);
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}
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||||
private void Update()
|
||||
{
|
||||
// Nếu không có NetworkRunner, Fusion sẽ không gọi FixedUpdateNetwork.
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||||
// Chúng ta gọi thủ công để logic StateMachine vẫn chạy được khi Test Offline.
|
||||
if (Runner == null || !Runner.IsRunning)
|
||||
{
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||||
FixedUpdateNetwork();
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}
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if (Runner == null || !Runner.IsRunning) FixedUpdateNetwork();
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||||
}
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||||
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||||
private void CheckGround()
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||||
{
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IsGrounded = Physics.CheckSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius, GroundMask);
|
||||
}
|
||||
private void CheckGround() => IsGrounded = Physics.CheckSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius, GroundMask);
|
||||
|
||||
private void UpdateInteractablesList()
|
||||
{
|
||||
interactablesNearby.Clear();
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||||
IInteractable target = Scanner.ScanForInteractable(InteractionRange, InteractionMask);
|
||||
if (target != null) interactablesNearby.Add(target);
|
||||
OnInteractableTargetChanged?.Invoke(target);
|
||||
currentInteractableIndex = 0;
|
||||
}
|
||||
|
||||
@@ -311,26 +251,19 @@ namespace OnlyScove.Scripts
|
||||
{
|
||||
if (interactablesNearby.Count <= 1) return;
|
||||
currentInteractableIndex = (currentInteractableIndex + 1) % interactablesNearby.Count;
|
||||
OnInteractableTargetChanged?.Invoke(GetInteractable());
|
||||
}
|
||||
|
||||
private void OnPreviousInteract()
|
||||
{
|
||||
if (interactablesNearby.Count <= 1) return;
|
||||
currentInteractableIndex--;
|
||||
if (currentInteractableIndex < 0) currentInteractableIndex = interactablesNearby.Count - 1;
|
||||
currentInteractableIndex = (currentInteractableIndex - 1 + interactablesNearby.Count) % interactablesNearby.Count;
|
||||
OnInteractableTargetChanged?.Invoke(GetInteractable());
|
||||
}
|
||||
|
||||
public IInteractable GetInteractable()
|
||||
{
|
||||
if (interactablesNearby.Count == 0) return null;
|
||||
return interactablesNearby[currentInteractableIndex];
|
||||
}
|
||||
public IInteractable GetInteractable() => interactablesNearby.Count == 0 ? null : interactablesNearby[currentInteractableIndex];
|
||||
|
||||
public void SetGroundCheck(float radius, Vector3 offset)
|
||||
{
|
||||
GroundCheckRadius = radius;
|
||||
GroundCheckOffset = offset;
|
||||
}
|
||||
public void SetGroundCheck(float radius, Vector3 offset) { GroundCheckRadius = radius; GroundCheckOffset = offset; }
|
||||
|
||||
public void SwitchState(PlayerBaseState newState)
|
||||
{
|
||||
@@ -352,4 +285,4 @@ namespace OnlyScove.Scripts
|
||||
Gizmos.DrawSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
197
Assets/Scripts/UI/HUDController.cs
Normal file
197
Assets/Scripts/UI/HUDController.cs
Normal file
@@ -0,0 +1,197 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using OnlyScove.Scripts;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class HUDController : MonoBehaviour
|
||||
{
|
||||
[Header("UI Document")]
|
||||
public UIDocument hudDocument;
|
||||
|
||||
private VisualElement _healthFill;
|
||||
private VisualElement _staminaFill;
|
||||
private Label _healthText;
|
||||
private VisualElement _interactionPrompt;
|
||||
private Label _interactionLabel;
|
||||
|
||||
private VisualElement _statsArea;
|
||||
private VisualElement _inventoryArea;
|
||||
private VisualElement _infoArea;
|
||||
|
||||
private float _lastInputTime;
|
||||
private bool _isHUDVisible = true;
|
||||
public float autoHideDelay = 5f;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (hudDocument == null)
|
||||
hudDocument = GetComponent<UIDocument>();
|
||||
|
||||
var root = hudDocument.rootVisualElement;
|
||||
|
||||
_healthFill = root.Q<VisualElement>("health-fill");
|
||||
_staminaFill = root.Q<VisualElement>("stamina-fill");
|
||||
_healthText = root.Q<Label>("health-text");
|
||||
_interactionPrompt = root.Q<VisualElement>("interaction-prompt");
|
||||
_interactionLabel = root.Q<Label>("interaction-text");
|
||||
|
||||
_statsArea = root.Q<VisualElement>("hud-stats");
|
||||
_inventoryArea = root.Q<VisualElement>("hud-inventory");
|
||||
_infoArea = root.Q<VisualElement>("hud-info");
|
||||
|
||||
_lastInputTime = Time.time;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (PlayerStateMachine.Local != null)
|
||||
{
|
||||
SubscribeToPlayer(PlayerStateMachine.Local);
|
||||
}
|
||||
|
||||
HandleAutoHide();
|
||||
HandleInventoryInput();
|
||||
}
|
||||
|
||||
private void HandleAutoHide()
|
||||
{
|
||||
bool inputDetected = false;
|
||||
|
||||
// Check for mouse movement
|
||||
if (Mouse.current != null && Mouse.current.delta.ReadValue().sqrMagnitude > 0.01f)
|
||||
inputDetected = true;
|
||||
|
||||
// Check for any key press (including mouse buttons)
|
||||
if (!inputDetected && Keyboard.current != null && Keyboard.current.anyKey.isPressed)
|
||||
inputDetected = true;
|
||||
|
||||
if (!inputDetected && Mouse.current != null && (Mouse.current.leftButton.isPressed || Mouse.current.rightButton.isPressed))
|
||||
inputDetected = true;
|
||||
|
||||
if (inputDetected)
|
||||
{
|
||||
_lastInputTime = Time.time;
|
||||
SetHUDVisibility(true);
|
||||
}
|
||||
else if (Time.time - _lastInputTime > autoHideDelay)
|
||||
{
|
||||
SetHUDVisibility(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetHUDVisibility(bool visible)
|
||||
{
|
||||
if (_isHUDVisible == visible) return;
|
||||
_isHUDVisible = visible;
|
||||
|
||||
float targetOpacity = visible ? 1f : 0.2f;
|
||||
|
||||
_statsArea.style.opacity = targetOpacity;
|
||||
_inventoryArea.style.opacity = targetOpacity;
|
||||
_infoArea.style.opacity = targetOpacity;
|
||||
|
||||
_statsArea.style.transitionProperty = new List<StylePropertyName> { "opacity" };
|
||||
_statsArea.style.transitionDuration = new List<TimeValue> { new TimeValue(0.5f, TimeUnit.Second) };
|
||||
_inventoryArea.style.transitionProperty = new List<StylePropertyName> { "opacity" };
|
||||
_inventoryArea.style.transitionDuration = new List<TimeValue> { new TimeValue(0.5f, TimeUnit.Second) };
|
||||
_infoArea.style.transitionProperty = new List<StylePropertyName> { "opacity" };
|
||||
_infoArea.style.transitionDuration = new List<TimeValue> { new TimeValue(0.5f, TimeUnit.Second) };
|
||||
}
|
||||
|
||||
private void HandleInventoryInput()
|
||||
{
|
||||
if (Keyboard.current == null) return;
|
||||
|
||||
if (Keyboard.current.digit1Key.wasPressedThisFrame) SelectSlot(1);
|
||||
if (Keyboard.current.digit2Key.wasPressedThisFrame) SelectSlot(2);
|
||||
if (Keyboard.current.digit3Key.wasPressedThisFrame) SelectSlot(3);
|
||||
}
|
||||
|
||||
private void SelectSlot(int index)
|
||||
{
|
||||
// Mock logic: Highlight the selected slot
|
||||
var root = hudDocument.rootVisualElement;
|
||||
for (int i = 1; i <= 3; i++)
|
||||
{
|
||||
var slot = root.Q<VisualElement>($"slot-{i}");
|
||||
if (slot != null)
|
||||
{
|
||||
float width = (i == index) ? 2f : 1f;
|
||||
Color color = (i == index) ? Color.white : new Color(0.5f, 0.5f, 0.5f);
|
||||
|
||||
slot.style.borderTopWidth = width;
|
||||
slot.style.borderBottomWidth = width;
|
||||
slot.style.borderLeftWidth = width;
|
||||
slot.style.borderRightWidth = width;
|
||||
|
||||
slot.style.borderTopColor = color;
|
||||
slot.style.borderBottomColor = color;
|
||||
slot.style.borderLeftColor = color;
|
||||
slot.style.borderRightColor = color;
|
||||
}
|
||||
}
|
||||
_lastInputTime = Time.time;
|
||||
SetHUDVisibility(true);
|
||||
}
|
||||
|
||||
private PlayerStateMachine _currentPlayer;
|
||||
|
||||
private void SubscribeToPlayer(PlayerStateMachine player)
|
||||
{
|
||||
if (_currentPlayer == player) return;
|
||||
|
||||
if (_currentPlayer != null)
|
||||
{
|
||||
_currentPlayer.OnHealthChanged -= UpdateHealth;
|
||||
_currentPlayer.OnStaminaChanged -= UpdateStamina;
|
||||
_currentPlayer.OnInteractableTargetChanged -= UpdateInteraction;
|
||||
}
|
||||
|
||||
_currentPlayer = player;
|
||||
|
||||
_currentPlayer.OnHealthChanged += UpdateHealth;
|
||||
_currentPlayer.OnStaminaChanged += UpdateStamina;
|
||||
_currentPlayer.OnInteractableTargetChanged += UpdateInteraction;
|
||||
|
||||
UpdateHealth(_currentPlayer.Health);
|
||||
UpdateStamina(_currentPlayer.Stamina);
|
||||
}
|
||||
|
||||
private void UpdateHealth(float health)
|
||||
{
|
||||
if (_healthFill != null) _healthFill.style.width = Length.Percent(health);
|
||||
_lastInputTime = Time.time;
|
||||
SetHUDVisibility(true);
|
||||
}
|
||||
|
||||
private void UpdateStamina(float stamina)
|
||||
{
|
||||
if (_staminaFill != null) _staminaFill.style.width = Length.Percent(stamina);
|
||||
if (stamina < 99f) // Only wake up HUD if stamina is being used
|
||||
{
|
||||
_lastInputTime = Time.time;
|
||||
SetHUDVisibility(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateInteraction(IInteractable interactable)
|
||||
{
|
||||
if (_interactionPrompt == null) return;
|
||||
|
||||
if (interactable != null)
|
||||
{
|
||||
_interactionPrompt.style.display = DisplayStyle.Flex;
|
||||
if (_interactionLabel != null) _interactionLabel.text = interactable.InteractionPrompt;
|
||||
_lastInputTime = Time.time;
|
||||
SetHUDVisibility(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
_interactionPrompt.style.display = DisplayStyle.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/HUDController.cs.meta
Normal file
2
Assets/Scripts/UI/HUDController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e79b70607af6eeb458c8eb6605e39b56
|
||||
75
Assets/Scripts/UI/LobbyController.cs
Normal file
75
Assets/Scripts/UI/LobbyController.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LobbyController : MonoBehaviour
|
||||
{
|
||||
private VisualElement _joinView;
|
||||
private VisualElement _createView;
|
||||
|
||||
private float _lastInteractionTime;
|
||||
private bool _isCreateMode = false;
|
||||
private const float AutoReturnDelay = 5f;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
var root = GetComponent<UIDocument>().rootVisualElement;
|
||||
|
||||
_joinView = root.Q<VisualElement>("join-view");
|
||||
_createView = root.Q<VisualElement>("create-view");
|
||||
|
||||
// Back button
|
||||
root.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.GoBack());
|
||||
root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ToggleSettings());
|
||||
|
||||
// Create confirm -> Lounge
|
||||
root.Q<Button>("btn-create-confirm")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ShowScreen("Lounge"));
|
||||
|
||||
// Register Interaction Resetters
|
||||
var textFields = root.Query<TextField>().ToList();
|
||||
foreach (var field in textFields)
|
||||
field.RegisterValueChangedCallback(evt => ResetInteractionTimer());
|
||||
|
||||
var toggles = root.Query<Toggle>().ToList();
|
||||
foreach (var t in toggles)
|
||||
t.RegisterValueChangedCallback(evt => ResetInteractionTimer());
|
||||
|
||||
// Password Toggle Logic
|
||||
var passToggle = root.Q<Toggle>("toggle-password");
|
||||
var passField = root.Q<TextField>("field-password");
|
||||
passToggle?.RegisterValueChangedCallback(evt => {
|
||||
if(passField != null) passField.style.display = evt.newValue ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
});
|
||||
|
||||
ResetInteractionTimer();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_isCreateMode)
|
||||
{
|
||||
if (Time.time - _lastInteractionTime > AutoReturnDelay)
|
||||
{
|
||||
SetMode(false); // Auto return to Stage 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetMode(bool isCreate)
|
||||
{
|
||||
_isCreateMode = isCreate;
|
||||
if (_joinView == null) return;
|
||||
|
||||
_joinView.style.display = isCreate ? DisplayStyle.None : DisplayStyle.Flex;
|
||||
_createView.style.display = isCreate ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
|
||||
if (isCreate) ResetInteractionTimer();
|
||||
}
|
||||
|
||||
private void ResetInteractionTimer()
|
||||
{
|
||||
_lastInteractionTime = Time.time;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/LobbyController.cs.meta
Normal file
2
Assets/Scripts/UI/LobbyController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c37c552a9c18a242bcc8860a0a5212f
|
||||
70
Assets/Scripts/UI/LocalizationManager.cs
Normal file
70
Assets/Scripts/UI/LocalizationManager.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LocalizationManager : MonoBehaviour
|
||||
{
|
||||
public static LocalizationManager Instance { get; private set; }
|
||||
|
||||
private Dictionary<string, string> _localizedText;
|
||||
private string _currentLanguage = "en";
|
||||
|
||||
public event Action OnLanguageChanged;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
if (transform.parent == null)
|
||||
DontDestroyOnLoad(gameObject);
|
||||
LoadLanguage(_currentLanguage);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadLanguage(string langCode)
|
||||
{
|
||||
TextAsset targetFile = Resources.Load<TextAsset>($"Localization/{langCode}");
|
||||
if (targetFile != null)
|
||||
{
|
||||
// Simple JSON parsing (For production, consider using a proper JSON library like Newtonsoft)
|
||||
string json = targetFile.text;
|
||||
_localizedText = ParseJson(json);
|
||||
_currentLanguage = langCode;
|
||||
OnLanguageChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
public string Get(string key)
|
||||
{
|
||||
if (_localizedText != null && _localizedText.ContainsKey(key))
|
||||
return _localizedText[key];
|
||||
return $"[{key}]";
|
||||
}
|
||||
|
||||
private Dictionary<string, string> ParseJson(string json)
|
||||
{
|
||||
// Dummy parser for demonstration, replace with JsonUtility if using wrapper class
|
||||
// or Newtonsoft for direct dictionary parsing
|
||||
var dict = new Dictionary<string, string>();
|
||||
string[] lines = json.Split(new[] { ',', '{', '}', '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
foreach (var line in lines)
|
||||
{
|
||||
string[] parts = line.Split(':');
|
||||
if (parts.Length == 2)
|
||||
{
|
||||
string key = parts[0].Trim(' ', '"');
|
||||
string val = parts[1].Trim(' ', '"');
|
||||
dict[key] = val;
|
||||
}
|
||||
}
|
||||
return dict;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/LocalizationManager.cs.meta
Normal file
2
Assets/Scripts/UI/LocalizationManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c17a3f09ee49ff48a0e3e2b45080257
|
||||
36
Assets/Scripts/UI/LoungeController.cs
Normal file
36
Assets/Scripts/UI/LoungeController.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LoungeController : MonoBehaviour
|
||||
{
|
||||
private Toggle _readyHost;
|
||||
private Toggle _readyGuest;
|
||||
private Button _btnStart;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
var root = GetComponent<UIDocument>().rootVisualElement;
|
||||
|
||||
_readyHost = root.Q<Toggle>("ready-host");
|
||||
_readyGuest = root.Q<Toggle>("ready-guest");
|
||||
_btnStart = root.Q<Button>("btn-start");
|
||||
|
||||
_readyHost?.RegisterValueChangedCallback(evt => UpdateStartButton());
|
||||
_readyGuest?.RegisterValueChangedCallback(evt => UpdateStartButton());
|
||||
|
||||
_btnStart?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ShowScreen("HUD"));
|
||||
root.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.GoBack());
|
||||
|
||||
UpdateStartButton();
|
||||
}
|
||||
|
||||
private void UpdateStartButton()
|
||||
{
|
||||
if (_btnStart == null) return;
|
||||
bool bothReady = (_readyHost != null && _readyHost.value) && (_readyGuest != null && _readyGuest.value);
|
||||
_btnStart.SetEnabled(bothReady);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/LoungeController.cs.meta
Normal file
2
Assets/Scripts/UI/LoungeController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ac201603ede0899488995be3d88ea0dc
|
||||
136
Assets/Scripts/UI/MainMenuController.cs
Normal file
136
Assets/Scripts/UI/MainMenuController.cs
Normal file
@@ -0,0 +1,136 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class MainMenuController : MonoBehaviour
|
||||
{
|
||||
private VisualElement _logoContainer;
|
||||
private VisualElement _logo;
|
||||
private VisualElement _ribbon;
|
||||
private VisualElement _logoPlaceholder;
|
||||
private bool _isActive = false;
|
||||
|
||||
[Header("Animation Settings")]
|
||||
public float transitionDuration = 0.5f;
|
||||
public float idleTimeout = 5f;
|
||||
public float pulseSpeed = 2f;
|
||||
public float pulseAmount = 0.05f;
|
||||
|
||||
private float _lastInteractionTime;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
var root = GetComponent<UIDocument>().rootVisualElement;
|
||||
|
||||
_logoContainer = root.Q<VisualElement>("beat-logo-container");
|
||||
_logo = root.Q<VisualElement>("beat-logo");
|
||||
_ribbon = root.Q<VisualElement>("menu-ribbon");
|
||||
_logoPlaceholder = root.Q<VisualElement>("logo-placeholder");
|
||||
|
||||
_logoContainer.RegisterCallback<ClickEvent>(OnLogoClicked);
|
||||
|
||||
// Register interactions to reset idle timer
|
||||
root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
|
||||
var buttons = root.Query<Button>().ToList();
|
||||
foreach (var btn in buttons)
|
||||
{
|
||||
btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
|
||||
}
|
||||
|
||||
// Routing
|
||||
root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
|
||||
root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(false));
|
||||
root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
|
||||
root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
|
||||
root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
|
||||
|
||||
ResetToIdleState();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// 1. Logic Pulsing (Luôn chạy)
|
||||
float baseScale = _isActive ? 0.38f : 1.0f;
|
||||
float pulse = Mathf.Sin(Time.time * pulseSpeed) * pulseAmount;
|
||||
_logo.style.scale = new Scale(new Vector3(baseScale + pulse, baseScale + pulse, 1f));
|
||||
|
||||
// 2. Logic Idle Timeout
|
||||
if (_isActive)
|
||||
{
|
||||
if (Time.time - _lastInteractionTime > idleTimeout)
|
||||
{
|
||||
StartCoroutine(TransitionToIdle());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void NavigateToLobby(bool isCreate)
|
||||
{
|
||||
var lobby = Object.FindFirstObjectByType<LobbyController>();
|
||||
lobby?.SetMode(isCreate);
|
||||
UIManager.Instance.ShowScreen("Lobby");
|
||||
}
|
||||
|
||||
private void OnLogoClicked(ClickEvent evt)
|
||||
{
|
||||
ResetIdleTimer();
|
||||
if (!_isActive) {
|
||||
// Chỉ chuyển từ Idle sang Active
|
||||
StartCoroutine(TransitionToActive());
|
||||
} else {
|
||||
// Khi đã trong dải Ribbon, nhấn để vào Create Room
|
||||
NavigateToLobby(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetIdleTimer()
|
||||
{
|
||||
_lastInteractionTime = Time.time;
|
||||
}
|
||||
|
||||
private void ResetToIdleState()
|
||||
{
|
||||
_isActive = false;
|
||||
_ribbon.style.display = DisplayStyle.None;
|
||||
_logoContainer.style.translate = new Translate(0, 0);
|
||||
_logoContainer.pickingMode = PickingMode.Position;
|
||||
}
|
||||
|
||||
private IEnumerator TransitionToActive()
|
||||
{
|
||||
_isActive = true;
|
||||
ResetIdleTimer();
|
||||
|
||||
_ribbon.style.display = DisplayStyle.Flex;
|
||||
_ribbon.style.opacity = 0;
|
||||
|
||||
_logoContainer.style.transitionProperty = new List<StylePropertyName> { "translate", "opacity" };
|
||||
_logoContainer.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
|
||||
|
||||
_ribbon.style.transitionProperty = new List<StylePropertyName> { "opacity" };
|
||||
_ribbon.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
|
||||
|
||||
yield return null;
|
||||
|
||||
// Di chuyển logo sang vị trí thứ 2 (-20%)
|
||||
_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
|
||||
_ribbon.style.opacity = 1;
|
||||
|
||||
yield return new WaitForSeconds(transitionDuration);
|
||||
}
|
||||
|
||||
private IEnumerator TransitionToIdle()
|
||||
{
|
||||
_isActive = false;
|
||||
|
||||
_logoContainer.style.translate = new Translate(0, 0);
|
||||
_ribbon.style.opacity = 0;
|
||||
|
||||
yield return new WaitForSeconds(transitionDuration);
|
||||
_ribbon.style.display = DisplayStyle.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/MainMenuController.cs.meta
Normal file
2
Assets/Scripts/UI/MainMenuController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 691980524acfc544f9660cfc35ce3616
|
||||
14
Assets/Scripts/UI/ProfileController.cs
Normal file
14
Assets/Scripts/UI/ProfileController.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class ProfileController : MonoBehaviour
|
||||
{
|
||||
private void OnEnable()
|
||||
{
|
||||
var root = GetComponent<UIDocument>().rootVisualElement;
|
||||
root.Q<Button>("btn-close")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.GoBack());
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/ProfileController.cs.meta
Normal file
2
Assets/Scripts/UI/ProfileController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdea16b110511ef45889ed832b63560b
|
||||
63
Assets/Scripts/UI/SettingsController.cs
Normal file
63
Assets/Scripts/UI/SettingsController.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class SettingsController : MonoBehaviour
|
||||
{
|
||||
private VisualElement _contentGeneral;
|
||||
private VisualElement _contentGraphics;
|
||||
private VisualElement _contentAudio;
|
||||
private VisualElement _contentControls;
|
||||
|
||||
private Button _tabGeneral;
|
||||
private Button _tabGraphics;
|
||||
private Button _tabAudio;
|
||||
private Button _tabControls;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
var root = GetComponent<UIDocument>().rootVisualElement;
|
||||
|
||||
// Tabs
|
||||
_tabGeneral = root.Q<Button>("tab-general");
|
||||
_tabGraphics = root.Q<Button>("tab-graphics");
|
||||
_tabAudio = root.Q<Button>("tab-audio");
|
||||
_tabControls = root.Q<Button>("tab-controls");
|
||||
|
||||
// Content
|
||||
_contentGeneral = root.Q<VisualElement>("content-general");
|
||||
_contentGraphics = root.Q<VisualElement>("content-graphics");
|
||||
_contentAudio = root.Q<VisualElement>("content-audio");
|
||||
_contentControls = root.Q<VisualElement>("content-controls");
|
||||
|
||||
// Register Tab Events
|
||||
_tabGeneral?.RegisterCallback<ClickEvent>(evt => SwitchTab(_contentGeneral, _tabGeneral));
|
||||
_tabGraphics?.RegisterCallback<ClickEvent>(evt => SwitchTab(_contentGraphics, _tabGraphics));
|
||||
_tabAudio?.RegisterCallback<ClickEvent>(evt => SwitchTab(_contentAudio, _tabAudio));
|
||||
_tabControls?.RegisterCallback<ClickEvent>(evt => SwitchTab(_contentControls, _tabControls));
|
||||
|
||||
// Close
|
||||
root.Q<Button>("btn-close")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ToggleSettings());
|
||||
}
|
||||
|
||||
private void SwitchTab(VisualElement targetContent, Button targetTab)
|
||||
{
|
||||
// Hide all
|
||||
_contentGeneral.style.display = DisplayStyle.None;
|
||||
if(_contentGraphics != null) _contentGraphics.style.display = DisplayStyle.None;
|
||||
if(_contentAudio != null) _contentAudio.style.display = DisplayStyle.None;
|
||||
if(_contentControls != null) _contentControls.style.display = DisplayStyle.None;
|
||||
|
||||
_tabGeneral.RemoveFromClassList("active-tab");
|
||||
_tabGraphics.RemoveFromClassList("active-tab");
|
||||
_tabAudio.RemoveFromClassList("active-tab");
|
||||
_tabControls.RemoveFromClassList("active-tab");
|
||||
|
||||
// Show target
|
||||
targetContent.style.display = DisplayStyle.Flex;
|
||||
targetTab.AddToClassList("active-tab");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/SettingsController.cs.meta
Normal file
2
Assets/Scripts/UI/SettingsController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5534bcf4869df944883c6fd2a17a6a5a
|
||||
235
Assets/Scripts/UI/UIManager.cs
Normal file
235
Assets/Scripts/UI/UIManager.cs
Normal file
@@ -0,0 +1,235 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using System.Linq;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class UIManager : MonoBehaviour
|
||||
{
|
||||
public static UIManager Instance { get; private set; }
|
||||
|
||||
[System.Serializable]
|
||||
public class ScreenData
|
||||
{
|
||||
public string screenName;
|
||||
public UIDocument document;
|
||||
public bool isOverlay;
|
||||
public bool isActive;
|
||||
}
|
||||
|
||||
public List<ScreenData> screens = new List<ScreenData>();
|
||||
public string initialScreen = "MainMenu";
|
||||
|
||||
[Header("Cursor Settings")]
|
||||
private VisualElement _customCursor;
|
||||
private List<VisualElement> _trailPool = new List<VisualElement>();
|
||||
private int _trailIndex = 0;
|
||||
public int trailCount = 15;
|
||||
public float focusRadius = 500f;
|
||||
|
||||
[Header("Editor Preview")]
|
||||
[Range(0f, 1f)]
|
||||
public float globalOpacity = 1f;
|
||||
|
||||
private Stack<string> _navigationStack = new Stack<string>();
|
||||
private string _currentScreenName;
|
||||
private VisualElement _lastHoveredElement;
|
||||
private bool _isSettingsOpen = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null) Instance = this;
|
||||
else { Destroy(gameObject); return; }
|
||||
|
||||
SetupCursor();
|
||||
foreach (var s in screens)
|
||||
{
|
||||
if (s.document != null) s.document.rootVisualElement.style.display = DisplayStyle.None;
|
||||
}
|
||||
ShowScreen(initialScreen);
|
||||
}
|
||||
|
||||
private void SetupCursor()
|
||||
{
|
||||
UIDocument doc = GetComponent<UIDocument>();
|
||||
if (doc == null && screens.Count > 0) doc = screens[0].document;
|
||||
if (doc == null) return;
|
||||
|
||||
var root = doc.rootVisualElement;
|
||||
|
||||
_customCursor = new VisualElement();
|
||||
_customCursor.style.width = 25;
|
||||
_customCursor.style.height = 25;
|
||||
_customCursor.style.backgroundColor = Color.white;
|
||||
_customCursor.style.borderTopLeftRadius = 13; _customCursor.style.borderTopRightRadius = 13;
|
||||
_customCursor.style.borderBottomLeftRadius = 13; _customCursor.style.borderBottomRightRadius = 13;
|
||||
_customCursor.style.position = Position.Absolute;
|
||||
_customCursor.pickingMode = PickingMode.Ignore;
|
||||
root.Add(_customCursor);
|
||||
|
||||
for (int i = 0; i < trailCount; i++)
|
||||
{
|
||||
var trail = new VisualElement();
|
||||
trail.style.width = 18; trail.style.height = 18;
|
||||
trail.style.backgroundColor = new Color(1, 1, 1, 0.4f);
|
||||
trail.style.borderTopLeftRadius = 9; trail.style.borderTopRightRadius = 9;
|
||||
trail.style.borderBottomLeftRadius = 9; trail.style.borderBottomRightRadius = 9;
|
||||
trail.style.position = Position.Absolute;
|
||||
trail.pickingMode = PickingMode.Ignore;
|
||||
root.Add(trail);
|
||||
_trailPool.Add(trail);
|
||||
}
|
||||
_customCursor.BringToFront();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Calculate Virtual Mouse Position
|
||||
Vector2 mousePos = Input.mousePosition;
|
||||
bool isMainMenu = (_currentScreenName == "MainMenu");
|
||||
bool restrictY = (isMainMenu && !_isSettingsOpen);
|
||||
float targetY = restrictY ? Screen.height / 2f : mousePos.y;
|
||||
Vector2 uiPos = new Vector2(mousePos.x, Screen.height - targetY);
|
||||
|
||||
// Visibility Logic for Cursor & Trail
|
||||
bool showCursor = !isMainMenu || _isSettingsOpen;
|
||||
DisplayStyle cursorDisplay = showCursor ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
|
||||
if (_customCursor != null)
|
||||
{
|
||||
_customCursor.style.display = cursorDisplay;
|
||||
_customCursor.style.left = uiPos.x - 12.5f;
|
||||
_customCursor.style.top = uiPos.y - 12.5f;
|
||||
}
|
||||
|
||||
if (_trailPool.Count > 0)
|
||||
{
|
||||
var currentTrail = _trailPool[_trailIndex];
|
||||
currentTrail.style.left = uiPos.x - 9;
|
||||
currentTrail.style.top = uiPos.y - 9;
|
||||
currentTrail.style.opacity = 0.5f;
|
||||
|
||||
foreach(var t in _trailPool)
|
||||
{
|
||||
t.style.display = cursorDisplay;
|
||||
t.style.opacity = Mathf.Max(0, t.style.opacity.value - Time.deltaTime * 4f);
|
||||
}
|
||||
|
||||
_trailIndex = (_trailIndex + 1) % _trailPool.Count;
|
||||
}
|
||||
|
||||
// Handle Focus & Clicks using virtual coordinates
|
||||
HandleVirtualInput(uiPos);
|
||||
|
||||
if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.O))
|
||||
ToggleSettings();
|
||||
}
|
||||
|
||||
private void HandleVirtualInput(Vector2 uiPos)
|
||||
{
|
||||
UIDocument activeDoc = null;
|
||||
var settings = screens.Find(s => s.screenName == "Settings");
|
||||
if (_isSettingsOpen) activeDoc = settings.document;
|
||||
else activeDoc = screens.Find(s => s.screenName == _currentScreenName)?.document;
|
||||
|
||||
if (activeDoc == null) return;
|
||||
|
||||
VisualElement bestElement = null;
|
||||
float minDistance = float.MaxValue;
|
||||
|
||||
var interactables = activeDoc.rootVisualElement.Query<VisualElement>()
|
||||
.Where(e => e.focusable && e.pickingMode != PickingMode.Ignore).ToList();
|
||||
|
||||
foreach (var element in interactables)
|
||||
{
|
||||
Rect worldBounds = element.worldBound;
|
||||
float dist = Vector2.Distance(uiPos, worldBounds.center);
|
||||
if (dist < minDistance && dist < focusRadius) {
|
||||
minDistance = dist;
|
||||
bestElement = element;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestElement != _lastHoveredElement)
|
||||
{
|
||||
_lastHoveredElement?.RemoveFromClassList("hover");
|
||||
bestElement?.AddToClassList("hover");
|
||||
_lastHoveredElement = bestElement;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(0) && _lastHoveredElement != null)
|
||||
{
|
||||
using (var clickEvent = ClickEvent.GetPooled()) {
|
||||
clickEvent.target = _lastHoveredElement;
|
||||
_lastHoveredElement.SendEvent(clickEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- Editor Support Methods ---
|
||||
|
||||
public void SyncScreens()
|
||||
{
|
||||
foreach (var screen in screens)
|
||||
{
|
||||
if (screen.document != null && screen.document.rootVisualElement != null)
|
||||
{
|
||||
screen.document.rootVisualElement.style.display =
|
||||
screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
screen.document.rootVisualElement.style.opacity = globalOpacity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowOnly(string name)
|
||||
{
|
||||
foreach (var screen in screens)
|
||||
{
|
||||
screen.isActive = (screen.screenName == name);
|
||||
}
|
||||
SyncScreens();
|
||||
}
|
||||
|
||||
// --- Runtime Logic ---
|
||||
|
||||
public void ShowScreen(string name)
|
||||
{
|
||||
var screen = screens.Find(s => s.screenName == name);
|
||||
if (screen == null) return;
|
||||
|
||||
if (!screen.isOverlay)
|
||||
{
|
||||
foreach(var s in screens) if(!s.isOverlay) s.document.rootVisualElement.style.display = DisplayStyle.None;
|
||||
_navigationStack.Push(name);
|
||||
_currentScreenName = name;
|
||||
}
|
||||
|
||||
screen.document.rootVisualElement.style.display = DisplayStyle.Flex;
|
||||
screen.isActive = true;
|
||||
UnityEngine.Cursor.visible = false;
|
||||
}
|
||||
|
||||
public void GoBack()
|
||||
{
|
||||
if (_navigationStack.Count <= 1) return;
|
||||
string current = _navigationStack.Pop();
|
||||
var currentData = screens.Find(s => s.screenName == current);
|
||||
if (currentData != null) currentData.document.rootVisualElement.style.display = DisplayStyle.None;
|
||||
|
||||
_currentScreenName = _navigationStack.Peek();
|
||||
var prev = screens.Find(s => s.screenName == _currentScreenName);
|
||||
if (prev != null) prev.document.rootVisualElement.style.display = DisplayStyle.Flex;
|
||||
}
|
||||
|
||||
public void ToggleSettings()
|
||||
{
|
||||
var settings = screens.Find(s => s.screenName == "Settings");
|
||||
if (settings == null) return;
|
||||
_isSettingsOpen = settings.document.rootVisualElement.style.display == DisplayStyle.None;
|
||||
settings.document.rootVisualElement.style.display = _isSettingsOpen ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
settings.isActive = _isSettingsOpen;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bcb7b8ed439bb4546b0648c627c2ce5d
|
||||
Reference in New Issue
Block a user