Update EnemyAI.cs

This commit is contained in:
manhduyhoang90
2026-06-04 09:24:20 +07:00
parent 92da0e2ee9
commit 3567c55534

View File

@@ -26,10 +26,13 @@ public class EnemyAI : MonoBehaviour
private void Start() private void Start()
{ {
player = GameObject.FindGameObjectWithTag("Player").transform;
nextShootTime = Time.time + Random.Range(minShootDelay, maxShootDelay); nextShootTime = Time.time + Random.Range(minShootDelay, maxShootDelay);
InitBehaviorTree(); InitBehaviorTree();
} }
private void Update() private void Update()
{ {
behaviorTreeRoot?.Evaluate(); behaviorTreeRoot?.Evaluate();