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m_OnFocused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Border: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Margin: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Padding: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Overflow: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Font: {fileID: 0} - m_FontSize: 0 - m_FontStyle: 0 - m_Alignment: 0 - m_WordWrap: 0 - m_RichText: 1 - m_TextClipping: 1 - m_ImagePosition: 0 - m_ContentOffset: {x: 0, y: 0} - m_FixedWidth: 0 - m_FixedHeight: 0 - m_StretchWidth: 1 - m_StretchHeight: 0 - m_ScrollView: - m_Name: scrollview - m_Normal: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Hover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Active: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Focused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnNormal: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnHover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnActive: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnFocused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Border: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Margin: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Padding: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Overflow: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Font: {fileID: 0} - m_FontSize: 0 - m_FontStyle: 0 - m_Alignment: 0 - m_WordWrap: 0 - m_RichText: 1 - m_TextClipping: 1 - m_ImagePosition: 0 - m_ContentOffset: {x: 0, y: 0} - m_FixedWidth: 0 - m_FixedHeight: 0 - m_StretchWidth: 1 - m_StretchHeight: 0 - m_CustomStyles: - - m_Name: thumb - m_Normal: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Hover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Active: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Focused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnNormal: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnHover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnActive: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnFocused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Border: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Margin: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Padding: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Overflow: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Font: {fileID: 0} - m_FontSize: 0 - m_FontStyle: 0 - m_Alignment: 0 - m_WordWrap: 0 - m_RichText: 1 - m_TextClipping: 0 - m_ImagePosition: 0 - m_ContentOffset: {x: 0, y: 0} - m_FixedWidth: 0 - m_FixedHeight: 0 - m_StretchWidth: 1 - m_StretchHeight: 0 - - m_Name: leftbutton - m_Normal: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Hover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Active: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Focused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnNormal: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnHover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnActive: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnFocused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Border: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Margin: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Padding: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Overflow: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Font: {fileID: 0} - m_FontSize: 0 - m_FontStyle: 0 - m_Alignment: 0 - m_WordWrap: 0 - m_RichText: 1 - m_TextClipping: 0 - m_ImagePosition: 0 - m_ContentOffset: {x: 0, y: 0} - m_FixedWidth: 0 - m_FixedHeight: 0 - m_StretchWidth: 1 - m_StretchHeight: 0 - - m_Name: rightbutton - m_Normal: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Hover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Active: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Focused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnNormal: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnHover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnActive: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnFocused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Border: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Margin: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Padding: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Overflow: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Font: {fileID: 0} - m_FontSize: 0 - m_FontStyle: 0 - m_Alignment: 0 - m_WordWrap: 0 - m_RichText: 1 - m_TextClipping: 0 - m_ImagePosition: 0 - m_ContentOffset: {x: 0, y: 0} - m_FixedWidth: 0 - m_FixedHeight: 0 - m_StretchWidth: 1 - m_StretchHeight: 0 - - m_Name: SteelBox - m_Normal: - m_Background: {fileID: 2800000, guid: 0566916d8e2825c4b8ca741167d4ddda, type: 3} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0.8867924, g: 0.8867924, b: 0.8867924, a: 1} - m_Hover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Active: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Focused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnNormal: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnHover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnActive: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnFocused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Border: - m_Left: 8 - m_Right: 8 - m_Top: 8 - m_Bottom: 8 - m_Margin: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Padding: - m_Left: 16 - m_Right: 16 - m_Top: 16 - m_Bottom: 16 - m_Overflow: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Font: {fileID: 0} - m_FontSize: 0 - m_FontStyle: 0 - m_Alignment: 3 - m_WordWrap: 0 - m_RichText: 1 - m_TextClipping: 0 - m_ImagePosition: 0 - m_ContentOffset: {x: 0, y: 0} - m_FixedWidth: 0 - m_FixedHeight: 0 - m_StretchWidth: 1 - m_StretchHeight: 0 - - m_Name: HeaderLogo - m_Normal: - m_Background: {fileID: 2800000, guid: 3ffdd609e3329cb46a9ac335d4539399, type: 3} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0.8867924, g: 0.8867924, b: 0.8867924, a: 1} - m_Hover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Active: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Focused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnNormal: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnHover: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnActive: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_OnFocused: - m_Background: {fileID: 0} - m_ScaledBackgrounds: [] - m_TextColor: {r: 0, g: 0, b: 0, a: 1} - m_Border: - m_Left: 8 - m_Right: 8 - m_Top: 8 - m_Bottom: 8 - m_Margin: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Padding: - m_Left: 16 - m_Right: 16 - m_Top: 16 - m_Bottom: 16 - m_Overflow: - m_Left: 0 - m_Right: 0 - m_Top: 0 - m_Bottom: 0 - m_Font: {fileID: 0} - m_FontSize: 14 - m_FontStyle: 0 - m_Alignment: 0 - m_WordWrap: 0 - m_RichText: 1 - m_TextClipping: 0 - m_ImagePosition: 0 - m_ContentOffset: {x: 0, y: 0} - m_FixedWidth: 0 - m_FixedHeight: 0 - m_StretchWidth: 1 - m_StretchHeight: 0 - m_Settings: - m_DoubleClickSelectsWord: 1 - m_TripleClickSelectsLine: 1 - m_CursorColor: {r: 1, g: 1, b: 1, a: 1} - m_CursorFlashSpeed: -1 - m_SelectionColor: {r: 1, g: 0.38403907, b: 0, a: 0.7} diff --git a/Assets/Photon/Fusion/Editor/EditorResources/FusionHub/FusionHubSkin.guiskin.meta b/Assets/Photon/Fusion/Editor/EditorResources/FusionHub/FusionHubSkin.guiskin.meta deleted file mode 100644 index 2bbc1c7c..00000000 --- a/Assets/Photon/Fusion/Editor/EditorResources/FusionHub/FusionHubSkin.guiskin.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: db84c499838991343a5a0a419616fcbe -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 11400000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scove/UIScaleTest.unity b/Assets/Scove/UIScaleTest.unity index a750c7ac..ded8ea89 100644 --- a/Assets/Scove/UIScaleTest.unity +++ b/Assets/Scove/UIScaleTest.unity @@ -413,32 +413,33 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Assembly-CSharp::UI.UIManager screens: - - screenName: Doc_MainMenu + - screenName: MainMenu document: {fileID: 2003742651} - isActive: 0 + isActive: 1 isOverlay: 0 customCursor: {fileID: 0} - - screenName: Doc_Lobby + - screenName: Lobby document: {fileID: 1471116802} isActive: 0 isOverlay: 0 customCursor: {fileID: 0} - - screenName: Doc_HUD + - screenName: HUD document: {fileID: 1136953559} isActive: 0 isOverlay: 0 customCursor: {fileID: 0} - - screenName: Doc_Settings + - screenName: Settings document: {fileID: 1582124357} isActive: 0 + isOverlay: 1 + customCursor: {fileID: 0} + - screenName: Profile + document: {fileID: 666657092} + isActive: 0 isOverlay: 0 customCursor: {fileID: 0} - - screenName: Doc_Profile - document: {fileID: 666657092} - isActive: 1 - isOverlay: 0 - customCursor: {fileID: 0} defaultCursor: {fileID: 0} + initialScreen: MainMenu --- !u!4 &1183887570 Transform: m_ObjectHideFlags: 0 @@ -538,6 +539,7 @@ GameObject: - component: {fileID: 1582124358} - component: {fileID: 1582124357} - component: {fileID: 1582124359} + - component: {fileID: 1582124360} m_Layer: 0 m_Name: Doc_Settings m_TagString: Untagged @@ -595,6 +597,18 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5534bcf4869df944883c6fd2a17a6a5a, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::UI.SettingsController +--- !u!114 &1582124360 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1582124356} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5c17a3f09ee49ff48a0e3e2b45080257, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::UI.LocalizationManager --- !u!1 &1848374378 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/UI/UIManager.cs b/Assets/Scripts/UI/UIManager.cs index 155b93c7..7f23bf5e 100644 --- a/Assets/Scripts/UI/UIManager.cs +++ b/Assets/Scripts/UI/UIManager.cs @@ -12,9 +12,9 @@ namespace UI [System.Serializable] public class ScreenData { - public string screenName; + public string screenName; // Phải khớp với chuỗi gọi trong ShowScreen public UIDocument document; - public bool isActive; // Thêm lại để tương thích với Editor gốc + public bool isActive; public bool isOverlay; public Texture2D customCursor; } @@ -23,96 +23,80 @@ namespace UI [Header("Default Settings")] public Texture2D defaultCursor; + public string initialScreen = "MainMenu"; - private VisualElement _currentScreenRoot; private string _currentScreenName; private void Awake() { - Instance = this; - SyncScreens(); // Đồng bộ trạng thái ban đầu - + if (Instance == null) Instance = this; + else Destroy(gameObject); + + // Khởi tạo trạng thái ban đầu: Ẩn tất cả trừ màn hình mặc định foreach (var screen in screens) { - if (screen.document != null && screen.screenName == "Settings") - screen.document.sortingOrder = 999; + if (screen.document == null) continue; + + if (screen.screenName == "Settings") screen.document.sortingOrder = 999; + + screen.isActive = (screen.screenName == initialScreen); + screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None; } - } - - private void Start() - { - if (!Application.isPlaying) return; - ShowScreen("MainMenu"); - } - - private void OnValidate() - { - // Chạy trong Editor để cập nhật UI ngay lập tức khi check vào ô isActive - if (!Application.isPlaying) SyncScreens(); + _currentScreenName = initialScreen; } private void Update() { - if (Input.GetKeyDown(KeyCode.Escape)) - { - ToggleSettings(); - } + if (Input.GetKeyDown(KeyCode.Escape)) ToggleSettings(); } - public void SyncScreens() - { - foreach (var screen in screens) - { - if (screen != null && screen.document != null && screen.document.rootVisualElement != null) - { - screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None; - } - } - } - - public void ShowOnly(string name) - { - ShowScreen(name); - } + public void ShowOnly(string name) => ShowScreen(name); public void ShowScreen(string name) { if (_currentScreenName == name) return; - StartCoroutine(TransitionRoutine(name)); + + // Kiểm tra xem màn hình mục tiêu có tồn tại không trước khi tắt cái cũ + var nextData = screens.Find(s => s.screenName == name); + if (nextData == null) + { + Debug.LogError($"[UIManager] Screen '{name}' not found in the list! Check your Inspector names."); + return; + } + + StartCoroutine(TransitionRoutine(nextData)); } - private IEnumerator TransitionRoutine(string nextScreenName) + private IEnumerator TransitionRoutine(ScreenData nextData) { - // Tắt các màn hình khác + // 1. Fade Out các màn hình chính hiện tại (trừ Overlay) foreach (var s in screens) { - if (s.screenName != nextScreenName && !s.isOverlay && s.isActive) + if (s.isActive && !s.isOverlay) { var root = s.document.rootVisualElement.Q(); - root.AddToClassList("hidden"); + if (root != null) root.AddToClassList("hidden"); s.isActive = false; } } yield return new WaitForSeconds(0.3f); - SyncScreens(); + SyncScreens(); // Ẩn hẳn display - // Bật màn hình mới - var nextData = screens.Find(s => s.screenName == nextScreenName); - if (nextData != null && nextData.document != null) + // 2. Hiện màn hình mới + nextData.isActive = true; + _currentScreenName = nextData.screenName; + + var nextRoot = nextData.document.rootVisualElement.Q(); + if (nextRoot != null) { - nextData.isActive = true; - _currentScreenRoot = nextData.document.rootVisualElement.Q(); - _currentScreenName = nextScreenName; - - _currentScreenRoot.style.display = DisplayStyle.Flex; - _currentScreenRoot.AddToClassList("hidden"); - - yield return null; - _currentScreenRoot.RemoveFromClassList("hidden"); - - ApplyCursor(nextData.customCursor != null ? nextData.customCursor : defaultCursor); + nextData.document.rootVisualElement.style.display = DisplayStyle.Flex; + nextRoot.AddToClassList("hidden"); + yield return null; // Chờ 1 frame để UI Toolkit cập nhật + nextRoot.RemoveFromClassList("hidden"); } + + ApplyCursor(nextData.customCursor != null ? nextData.customCursor : defaultCursor); } public void ToggleSettings() @@ -131,8 +115,27 @@ namespace UI } else { - UnityEngine.Cursor.visible = false; - UnityEngine.Cursor.lockState = CursorLockMode.Locked; + // Nếu tắt Settings, quay về trạng thái của màn hình hiện tại + var current = screens.Find(s => s.screenName == _currentScreenName); + if (current != null) ApplyCursor(current.customCursor != null ? current.customCursor : defaultCursor); + + // Tùy vào game là FPS hay Menu mà ẩn chuột + if (_currentScreenName == "HUD") + { + UnityEngine.Cursor.visible = false; + UnityEngine.Cursor.lockState = CursorLockMode.Locked; + } + } + } + + public void SyncScreens() + { + foreach (var screen in screens) + { + if (screen.document != null && screen.document.rootVisualElement != null) + { + screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None; + } } } diff --git a/Assets/Shaders/SukunaDistortionTrail.shader b/Assets/Shaders/SukunaDistortionTrail.shader deleted file mode 100644 index 2740b1d3..00000000 --- a/Assets/Shaders/SukunaDistortionTrail.shader +++ /dev/null @@ -1,70 +0,0 @@ -Shader "Sukuna/DistortionTrail" -{ - Properties - { - _DistortionStrength("Distortion Strength", Range(0, 1)) = 0.5 - _DistortionMap("Distortion Map", 2D) = "bump" {} - _WidthMask("Width Mask", Range(0, 1)) = 0.5 - } - - SubShader - { - Tags { "RenderType"="Transparent" "Queue"="Transparent" "RenderPipeline" = "UniversalPipeline" } - LOD 100 - - Pass - { - ZWrite Off - Blend SrcAlpha OneMinusSrcAlpha - - HLSLPROGRAM - #pragma vertex vert - #pragma fragment frag - #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" - #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" - - struct Attributes - { - float4 positionOS : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; // Sử dụng để lấy Alpha từ Trail Renderer - }; - - struct Varyings - { - float4 positionCS : SV_POSITION; - float2 uv : TEXCOORD0; - float4 screenPos : TEXCOORD1; - float4 color : COLOR; - }; - - float _DistortionStrength; - sampler2D _DistortionMap; - float _WidthMask; - - Varyings vert(Attributes input) - { - Varyings output; - output.positionCS = TransformObjectToHClip(input.positionOS.xyz); - output.uv = input.uv; - output.screenPos = ComputeScreenPos(output.positionCS); - output.color = input.color; - return output; - } - - half4 frag(Varyings input) : SV_Target - { - // Mask cho trail: mờ ở 2 cạnh và mờ dần theo chiều dài - float mask = (1.0 - abs(input.uv.y - 0.5) * 2.0) * input.uv.x * input.color.a; - - float2 noise = tex2D(_DistortionMap, input.uv * 2.0 + _Time.y).rg * 2.0 - 1.0; - float2 screenUV = input.screenPos.xy / input.screenPos.w; - float2 distortedUV = screenUV + noise * _DistortionStrength * 0.1 * mask; - - float3 background = SampleSceneColor(distortedUV); - return float4(background, mask); - } - ENDHLSL - } - } -} diff --git a/Assets/Shaders/SukunaDistortionTrail.shader.meta b/Assets/Shaders/SukunaDistortionTrail.shader.meta deleted file mode 100644 index ff6069d0..00000000 --- a/Assets/Shaders/SukunaDistortionTrail.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 801e3895bfaae0d4db86e44c9ac51a19 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Shaders/SukunaProjectile.shader b/Assets/Shaders/SukunaProjectile.shader deleted file mode 100644 index cea3f753..00000000 --- a/Assets/Shaders/SukunaProjectile.shader +++ /dev/null @@ -1,79 +0,0 @@ -Shader "Sukuna/ProjectileSlash" -{ - Properties - { - [Header(Colors)] - [HDR] _MainColor("Core Color", Color) = (0, 0, 0, 1) - [HDR] _EdgeColor("Edge Glow", Color) = (10, 0, 0, 1) - _EdgeWidth("Edge Width", Range(0, 1)) = 0.3 - - [Header(Movement)] - _FlowSpeed("Flow Speed", Float) = 2.0 - _NoiseMap("Noise Map", 2D) = "white" {} - } - - SubShader - { - Tags { "RenderType"="Transparent" "Queue"="Transparent" } - LOD 100 - - Pass - { - ZWrite Off - Cull Off - Blend SrcAlpha One - - HLSLPROGRAM - #pragma vertex vert - #pragma fragment frag - #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" - - struct Attributes - { - float4 positionOS : POSITION; - float2 uv : TEXCOORD0; - }; - - struct Varyings - { - float4 positionCS : SV_POSITION; - float2 uv : TEXCOORD0; - }; - - float4 _MainColor; - float4 _EdgeColor; - float _EdgeWidth; - float _FlowSpeed; - sampler2D _NoiseMap; - float4 _NoiseMap_ST; - - Varyings vert(Attributes input) - { - Varyings output; - output.positionCS = TransformObjectToHClip(input.positionOS.xyz); - output.uv = input.uv; - return output; - } - - half4 frag(Varyings input) : SV_Target - { - float x = input.uv.x; - float y = input.uv.y; - - // Shape: Nhọn ở đầu (x=1), phình ở giữa - float shape = (1.0 - abs(y * 2.0 - 1.0)) * pow(x, 2.0); - - // Hiệu ứng "cuộn" bên trong lưỡi đao - float2 noiseUV = input.uv * _NoiseMap_ST.xy + _NoiseMap_ST.zw; - noiseUV.x -= _Time.y * _FlowSpeed; - float noise = tex2D(_NoiseMap, noiseUV).r; - - float4 finalColor = lerp(_MainColor, _EdgeColor, smoothstep(1.0 - _EdgeWidth, 1.0, shape * noise)); - finalColor.a = shape; - - return finalColor; - } - ENDHLSL - } - } -} diff --git a/Assets/Shaders/SukunaProjectile.shader.meta b/Assets/Shaders/SukunaProjectile.shader.meta deleted file mode 100644 index 51c01095..00000000 --- a/Assets/Shaders/SukunaProjectile.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 809d8f4413b92324f8e2226672b86bb6 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Shaders/SukunaSlash.shader b/Assets/Shaders/SukunaSlash.shader deleted file mode 100644 index 6c9ed906..00000000 --- a/Assets/Shaders/SukunaSlash.shader +++ /dev/null @@ -1,108 +0,0 @@ -Shader "Sukuna/DismantleSlash_Advanced" -{ - Properties - { - [Header(Colors)] - [HDR] _MainColor("Core Color (Black/Dark)", Color) = (0, 0, 0, 1) - [HDR] _EdgeColor("Edge Glow Color", Color) = (10, 0, 0, 1) // Tăng cường độ mặc định - _EdgeWidth("Edge Width", Range(0, 1)) = 0.3 - - [Header(Distortion Settings)] - _DistortionStrength("Distortion Strength", Range(0, 2)) = 0.5 - _DistortionWidth("Distortion Area Width", Range(0, 2)) = 1.0 - _DistortionMap("Distortion Noise Map", 2D) = "bump" {} - - [Header(Animation)] - _Dissolve("Dissolve", Range(0, 1)) = 0 - } - - SubShader - { - Tags { "RenderType"="Transparent" "Queue"="Transparent" "RenderPipeline" = "UniversalPipeline" } - LOD 100 - - Pass - { - Name "SlashPass" - ZWrite Off - Cull Off - Blend SrcAlpha OneMinusSrcAlpha - - HLSLPROGRAM - #pragma vertex vert - #pragma fragment frag - #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" - #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" - - struct Attributes - { - float4 positionOS : POSITION; - float2 uv : TEXCOORD0; - }; - - struct Varyings - { - float4 positionCS : SV_POSITION; - float2 uv : TEXCOORD0; - float4 screenPos : TEXCOORD1; - }; - - float4 _MainColor; - float4 _EdgeColor; - float _EdgeWidth; - float _DistortionStrength; - float _DistortionWidth; - float _Dissolve; - sampler2D _DistortionMap; - - Varyings vert(Attributes input) - { - Varyings output; - output.positionCS = TransformObjectToHClip(input.positionOS.xyz); - output.uv = input.uv; - output.screenPos = ComputeScreenPos(output.positionCS); - return output; - } - - half4 frag(Varyings input) : SV_Target - { - float x = input.uv.x; - float y = input.uv.y; - - // Shape Mask (Hình nhát chém từ UV) - float lengthMask = 1.0 - pow(abs(x * 2.0 - 1.0), 4.0); - float widthMask = 1.0 - abs(y * 2.0 - 1.0); - float shape = saturate(widthMask * lengthMask); - - // Dissolve Mask - float alphaMask = saturate(shape - _Dissolve); - if (alphaMask <= 0) discard; - - // --- DISTORTION CALCULATION --- - // Tạo một mask riêng cho Distortion, rộng hơn vệt chém chính - float distortionMask = saturate(widthMask * lengthMask * _DistortionWidth); - float2 noise = tex2D(_DistortionMap, input.uv * 2.0).rg * 2.0 - 1.0; - float2 screenUV = input.screenPos.xy / input.screenPos.w; - - // Chỉ làm cong vùng xung quanh, giảm dần về 0 ở trung tâm vệt chém (để lõi không bị méo) - // Chúng ta dùng (1 - edgeMask) để Distortion mạnh ở rìa và yếu ở giữa - float centerProtection = 1.0 - smoothstep(0.8, 1.0, shape); - float2 distortedScreenUV = screenUV + noise * _DistortionStrength * 0.05 * distortionMask * centerProtection; - - float3 background = SampleSceneColor(distortedScreenUV); - - // --- COLOR CALCULATION --- - // Đen ở giữa, Đỏ ở viền - float edgeLerp = smoothstep(1.0 - _EdgeWidth, 1.0, shape); - float4 finalColor = lerp(_MainColor, _EdgeColor, edgeLerp); - - // Trộn với background - finalColor.rgb = lerp(background, finalColor.rgb, alphaMask); - finalColor.a = alphaMask; - - return finalColor; - 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