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- m_Bottom: 0
- m_Font: {fileID: 0}
- m_FontSize: 14
- m_FontStyle: 0
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- m_ContentOffset: {x: 0, y: 0}
- m_FixedWidth: 0
- m_FixedHeight: 0
- m_StretchWidth: 1
- m_StretchHeight: 0
- m_Settings:
- m_DoubleClickSelectsWord: 1
- m_TripleClickSelectsLine: 1
- m_CursorColor: {r: 1, g: 1, b: 1, a: 1}
- m_CursorFlashSpeed: -1
- m_SelectionColor: {r: 1, g: 0.38403907, b: 0, a: 0.7}
diff --git a/Assets/Photon/Fusion/Editor/EditorResources/FusionHub/FusionHubSkin.guiskin.meta b/Assets/Photon/Fusion/Editor/EditorResources/FusionHub/FusionHubSkin.guiskin.meta
deleted file mode 100644
index 2bbc1c7c..00000000
--- a/Assets/Photon/Fusion/Editor/EditorResources/FusionHub/FusionHubSkin.guiskin.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: db84c499838991343a5a0a419616fcbe
-NativeFormatImporter:
- externalObjects: {}
- mainObjectFileID: 11400000
- userData:
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diff --git a/Assets/Scove/UIScaleTest.unity b/Assets/Scove/UIScaleTest.unity
index a750c7ac..ded8ea89 100644
--- a/Assets/Scove/UIScaleTest.unity
+++ b/Assets/Scove/UIScaleTest.unity
@@ -413,32 +413,33 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::UI.UIManager
screens:
- - screenName: Doc_MainMenu
+ - screenName: MainMenu
document: {fileID: 2003742651}
- isActive: 0
+ isActive: 1
isOverlay: 0
customCursor: {fileID: 0}
- - screenName: Doc_Lobby
+ - screenName: Lobby
document: {fileID: 1471116802}
isActive: 0
isOverlay: 0
customCursor: {fileID: 0}
- - screenName: Doc_HUD
+ - screenName: HUD
document: {fileID: 1136953559}
isActive: 0
isOverlay: 0
customCursor: {fileID: 0}
- - screenName: Doc_Settings
+ - screenName: Settings
document: {fileID: 1582124357}
isActive: 0
+ isOverlay: 1
+ customCursor: {fileID: 0}
+ - screenName: Profile
+ document: {fileID: 666657092}
+ isActive: 0
isOverlay: 0
customCursor: {fileID: 0}
- - screenName: Doc_Profile
- document: {fileID: 666657092}
- isActive: 1
- isOverlay: 0
- customCursor: {fileID: 0}
defaultCursor: {fileID: 0}
+ initialScreen: MainMenu
--- !u!4 &1183887570
Transform:
m_ObjectHideFlags: 0
@@ -538,6 +539,7 @@ GameObject:
- component: {fileID: 1582124358}
- component: {fileID: 1582124357}
- component: {fileID: 1582124359}
+ - component: {fileID: 1582124360}
m_Layer: 0
m_Name: Doc_Settings
m_TagString: Untagged
@@ -595,6 +597,18 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5534bcf4869df944883c6fd2a17a6a5a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::UI.SettingsController
+--- !u!114 &1582124360
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1582124356}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5c17a3f09ee49ff48a0e3e2b45080257, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Assembly-CSharp::UI.LocalizationManager
--- !u!1 &1848374378
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/UI/UIManager.cs b/Assets/Scripts/UI/UIManager.cs
index 155b93c7..7f23bf5e 100644
--- a/Assets/Scripts/UI/UIManager.cs
+++ b/Assets/Scripts/UI/UIManager.cs
@@ -12,9 +12,9 @@ namespace UI
[System.Serializable]
public class ScreenData
{
- public string screenName;
+ public string screenName; // Phải khớp với chuỗi gọi trong ShowScreen
public UIDocument document;
- public bool isActive; // Thêm lại để tương thích với Editor gốc
+ public bool isActive;
public bool isOverlay;
public Texture2D customCursor;
}
@@ -23,96 +23,80 @@ namespace UI
[Header("Default Settings")]
public Texture2D defaultCursor;
+ public string initialScreen = "MainMenu";
- private VisualElement _currentScreenRoot;
private string _currentScreenName;
private void Awake()
{
- Instance = this;
- SyncScreens(); // Đồng bộ trạng thái ban đầu
-
+ if (Instance == null) Instance = this;
+ else Destroy(gameObject);
+
+ // Khởi tạo trạng thái ban đầu: Ẩn tất cả trừ màn hình mặc định
foreach (var screen in screens)
{
- if (screen.document != null && screen.screenName == "Settings")
- screen.document.sortingOrder = 999;
+ if (screen.document == null) continue;
+
+ if (screen.screenName == "Settings") screen.document.sortingOrder = 999;
+
+ screen.isActive = (screen.screenName == initialScreen);
+ screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
}
- }
-
- private void Start()
- {
- if (!Application.isPlaying) return;
- ShowScreen("MainMenu");
- }
-
- private void OnValidate()
- {
- // Chạy trong Editor để cập nhật UI ngay lập tức khi check vào ô isActive
- if (!Application.isPlaying) SyncScreens();
+ _currentScreenName = initialScreen;
}
private void Update()
{
- if (Input.GetKeyDown(KeyCode.Escape))
- {
- ToggleSettings();
- }
+ if (Input.GetKeyDown(KeyCode.Escape)) ToggleSettings();
}
- public void SyncScreens()
- {
- foreach (var screen in screens)
- {
- if (screen != null && screen.document != null && screen.document.rootVisualElement != null)
- {
- screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
- }
- }
- }
-
- public void ShowOnly(string name)
- {
- ShowScreen(name);
- }
+ public void ShowOnly(string name) => ShowScreen(name);
public void ShowScreen(string name)
{
if (_currentScreenName == name) return;
- StartCoroutine(TransitionRoutine(name));
+
+ // Kiểm tra xem màn hình mục tiêu có tồn tại không trước khi tắt cái cũ
+ var nextData = screens.Find(s => s.screenName == name);
+ if (nextData == null)
+ {
+ Debug.LogError($"[UIManager] Screen '{name}' not found in the list! Check your Inspector names.");
+ return;
+ }
+
+ StartCoroutine(TransitionRoutine(nextData));
}
- private IEnumerator TransitionRoutine(string nextScreenName)
+ private IEnumerator TransitionRoutine(ScreenData nextData)
{
- // Tắt các màn hình khác
+ // 1. Fade Out các màn hình chính hiện tại (trừ Overlay)
foreach (var s in screens)
{
- if (s.screenName != nextScreenName && !s.isOverlay && s.isActive)
+ if (s.isActive && !s.isOverlay)
{
var root = s.document.rootVisualElement.Q();
- root.AddToClassList("hidden");
+ if (root != null) root.AddToClassList("hidden");
s.isActive = false;
}
}
yield return new WaitForSeconds(0.3f);
- SyncScreens();
+ SyncScreens(); // Ẩn hẳn display
- // Bật màn hình mới
- var nextData = screens.Find(s => s.screenName == nextScreenName);
- if (nextData != null && nextData.document != null)
+ // 2. Hiện màn hình mới
+ nextData.isActive = true;
+ _currentScreenName = nextData.screenName;
+
+ var nextRoot = nextData.document.rootVisualElement.Q();
+ if (nextRoot != null)
{
- nextData.isActive = true;
- _currentScreenRoot = nextData.document.rootVisualElement.Q();
- _currentScreenName = nextScreenName;
-
- _currentScreenRoot.style.display = DisplayStyle.Flex;
- _currentScreenRoot.AddToClassList("hidden");
-
- yield return null;
- _currentScreenRoot.RemoveFromClassList("hidden");
-
- ApplyCursor(nextData.customCursor != null ? nextData.customCursor : defaultCursor);
+ nextData.document.rootVisualElement.style.display = DisplayStyle.Flex;
+ nextRoot.AddToClassList("hidden");
+ yield return null; // Chờ 1 frame để UI Toolkit cập nhật
+ nextRoot.RemoveFromClassList("hidden");
}
+
+ ApplyCursor(nextData.customCursor != null ? nextData.customCursor : defaultCursor);
}
public void ToggleSettings()
@@ -131,8 +115,27 @@ namespace UI
}
else
{
- UnityEngine.Cursor.visible = false;
- UnityEngine.Cursor.lockState = CursorLockMode.Locked;
+ // Nếu tắt Settings, quay về trạng thái của màn hình hiện tại
+ var current = screens.Find(s => s.screenName == _currentScreenName);
+ if (current != null) ApplyCursor(current.customCursor != null ? current.customCursor : defaultCursor);
+
+ // Tùy vào game là FPS hay Menu mà ẩn chuột
+ if (_currentScreenName == "HUD")
+ {
+ UnityEngine.Cursor.visible = false;
+ UnityEngine.Cursor.lockState = CursorLockMode.Locked;
+ }
+ }
+ }
+
+ public void SyncScreens()
+ {
+ foreach (var screen in screens)
+ {
+ if (screen.document != null && screen.document.rootVisualElement != null)
+ {
+ screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
+ }
}
}
diff --git a/Assets/Shaders/SukunaDistortionTrail.shader b/Assets/Shaders/SukunaDistortionTrail.shader
deleted file mode 100644
index 2740b1d3..00000000
--- a/Assets/Shaders/SukunaDistortionTrail.shader
+++ /dev/null
@@ -1,70 +0,0 @@
-Shader "Sukuna/DistortionTrail"
-{
- Properties
- {
- _DistortionStrength("Distortion Strength", Range(0, 1)) = 0.5
- _DistortionMap("Distortion Map", 2D) = "bump" {}
- _WidthMask("Width Mask", Range(0, 1)) = 0.5
- }
-
- SubShader
- {
- Tags { "RenderType"="Transparent" "Queue"="Transparent" "RenderPipeline" = "UniversalPipeline" }
- LOD 100
-
- Pass
- {
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
-
- HLSLPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl"
-
- struct Attributes
- {
- float4 positionOS : POSITION;
- float2 uv : TEXCOORD0;
- float4 color : COLOR; // Sử dụng để lấy Alpha từ Trail Renderer
- };
-
- struct Varyings
- {
- float4 positionCS : SV_POSITION;
- float2 uv : TEXCOORD0;
- float4 screenPos : TEXCOORD1;
- float4 color : COLOR;
- };
-
- float _DistortionStrength;
- sampler2D _DistortionMap;
- float _WidthMask;
-
- Varyings vert(Attributes input)
- {
- Varyings output;
- output.positionCS = TransformObjectToHClip(input.positionOS.xyz);
- output.uv = input.uv;
- output.screenPos = ComputeScreenPos(output.positionCS);
- output.color = input.color;
- return output;
- }
-
- half4 frag(Varyings input) : SV_Target
- {
- // Mask cho trail: mờ ở 2 cạnh và mờ dần theo chiều dài
- float mask = (1.0 - abs(input.uv.y - 0.5) * 2.0) * input.uv.x * input.color.a;
-
- float2 noise = tex2D(_DistortionMap, input.uv * 2.0 + _Time.y).rg * 2.0 - 1.0;
- float2 screenUV = input.screenPos.xy / input.screenPos.w;
- float2 distortedUV = screenUV + noise * _DistortionStrength * 0.1 * mask;
-
- float3 background = SampleSceneColor(distortedUV);
- return float4(background, mask);
- }
- ENDHLSL
- }
- }
-}
diff --git a/Assets/Shaders/SukunaDistortionTrail.shader.meta b/Assets/Shaders/SukunaDistortionTrail.shader.meta
deleted file mode 100644
index ff6069d0..00000000
--- a/Assets/Shaders/SukunaDistortionTrail.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 801e3895bfaae0d4db86e44c9ac51a19
-ShaderImporter:
- externalObjects: {}
- defaultTextures: []
- nonModifiableTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Shaders/SukunaProjectile.shader b/Assets/Shaders/SukunaProjectile.shader
deleted file mode 100644
index cea3f753..00000000
--- a/Assets/Shaders/SukunaProjectile.shader
+++ /dev/null
@@ -1,79 +0,0 @@
-Shader "Sukuna/ProjectileSlash"
-{
- Properties
- {
- [Header(Colors)]
- [HDR] _MainColor("Core Color", Color) = (0, 0, 0, 1)
- [HDR] _EdgeColor("Edge Glow", Color) = (10, 0, 0, 1)
- _EdgeWidth("Edge Width", Range(0, 1)) = 0.3
-
- [Header(Movement)]
- _FlowSpeed("Flow Speed", Float) = 2.0
- _NoiseMap("Noise Map", 2D) = "white" {}
- }
-
- SubShader
- {
- Tags { "RenderType"="Transparent" "Queue"="Transparent" }
- LOD 100
-
- Pass
- {
- ZWrite Off
- Cull Off
- Blend SrcAlpha One
-
- HLSLPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
-
- struct Attributes
- {
- float4 positionOS : POSITION;
- float2 uv : TEXCOORD0;
- };
-
- struct Varyings
- {
- float4 positionCS : SV_POSITION;
- float2 uv : TEXCOORD0;
- };
-
- float4 _MainColor;
- float4 _EdgeColor;
- float _EdgeWidth;
- float _FlowSpeed;
- sampler2D _NoiseMap;
- float4 _NoiseMap_ST;
-
- Varyings vert(Attributes input)
- {
- Varyings output;
- output.positionCS = TransformObjectToHClip(input.positionOS.xyz);
- output.uv = input.uv;
- return output;
- }
-
- half4 frag(Varyings input) : SV_Target
- {
- float x = input.uv.x;
- float y = input.uv.y;
-
- // Shape: Nhọn ở đầu (x=1), phình ở giữa
- float shape = (1.0 - abs(y * 2.0 - 1.0)) * pow(x, 2.0);
-
- // Hiệu ứng "cuộn" bên trong lưỡi đao
- float2 noiseUV = input.uv * _NoiseMap_ST.xy + _NoiseMap_ST.zw;
- noiseUV.x -= _Time.y * _FlowSpeed;
- float noise = tex2D(_NoiseMap, noiseUV).r;
-
- float4 finalColor = lerp(_MainColor, _EdgeColor, smoothstep(1.0 - _EdgeWidth, 1.0, shape * noise));
- finalColor.a = shape;
-
- return finalColor;
- }
- ENDHLSL
- }
- }
-}
diff --git a/Assets/Shaders/SukunaProjectile.shader.meta b/Assets/Shaders/SukunaProjectile.shader.meta
deleted file mode 100644
index 51c01095..00000000
--- a/Assets/Shaders/SukunaProjectile.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 809d8f4413b92324f8e2226672b86bb6
-ShaderImporter:
- externalObjects: {}
- defaultTextures: []
- nonModifiableTextures: []
- userData:
- assetBundleName:
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diff --git a/Assets/Shaders/SukunaSlash.shader b/Assets/Shaders/SukunaSlash.shader
deleted file mode 100644
index 6c9ed906..00000000
--- a/Assets/Shaders/SukunaSlash.shader
+++ /dev/null
@@ -1,108 +0,0 @@
-Shader "Sukuna/DismantleSlash_Advanced"
-{
- Properties
- {
- [Header(Colors)]
- [HDR] _MainColor("Core Color (Black/Dark)", Color) = (0, 0, 0, 1)
- [HDR] _EdgeColor("Edge Glow Color", Color) = (10, 0, 0, 1) // Tăng cường độ mặc định
- _EdgeWidth("Edge Width", Range(0, 1)) = 0.3
-
- [Header(Distortion Settings)]
- _DistortionStrength("Distortion Strength", Range(0, 2)) = 0.5
- _DistortionWidth("Distortion Area Width", Range(0, 2)) = 1.0
- _DistortionMap("Distortion Noise Map", 2D) = "bump" {}
-
- [Header(Animation)]
- _Dissolve("Dissolve", Range(0, 1)) = 0
- }
-
- SubShader
- {
- Tags { "RenderType"="Transparent" "Queue"="Transparent" "RenderPipeline" = "UniversalPipeline" }
- LOD 100
-
- Pass
- {
- Name "SlashPass"
- ZWrite Off
- Cull Off
- Blend SrcAlpha OneMinusSrcAlpha
-
- HLSLPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl"
-
- struct Attributes
- {
- float4 positionOS : POSITION;
- float2 uv : TEXCOORD0;
- };
-
- struct Varyings
- {
- float4 positionCS : SV_POSITION;
- float2 uv : TEXCOORD0;
- float4 screenPos : TEXCOORD1;
- };
-
- float4 _MainColor;
- float4 _EdgeColor;
- float _EdgeWidth;
- float _DistortionStrength;
- float _DistortionWidth;
- float _Dissolve;
- sampler2D _DistortionMap;
-
- Varyings vert(Attributes input)
- {
- Varyings output;
- output.positionCS = TransformObjectToHClip(input.positionOS.xyz);
- output.uv = input.uv;
- output.screenPos = ComputeScreenPos(output.positionCS);
- return output;
- }
-
- half4 frag(Varyings input) : SV_Target
- {
- float x = input.uv.x;
- float y = input.uv.y;
-
- // Shape Mask (Hình nhát chém từ UV)
- float lengthMask = 1.0 - pow(abs(x * 2.0 - 1.0), 4.0);
- float widthMask = 1.0 - abs(y * 2.0 - 1.0);
- float shape = saturate(widthMask * lengthMask);
-
- // Dissolve Mask
- float alphaMask = saturate(shape - _Dissolve);
- if (alphaMask <= 0) discard;
-
- // --- DISTORTION CALCULATION ---
- // Tạo một mask riêng cho Distortion, rộng hơn vệt chém chính
- float distortionMask = saturate(widthMask * lengthMask * _DistortionWidth);
- float2 noise = tex2D(_DistortionMap, input.uv * 2.0).rg * 2.0 - 1.0;
- float2 screenUV = input.screenPos.xy / input.screenPos.w;
-
- // Chỉ làm cong vùng xung quanh, giảm dần về 0 ở trung tâm vệt chém (để lõi không bị méo)
- // Chúng ta dùng (1 - edgeMask) để Distortion mạnh ở rìa và yếu ở giữa
- float centerProtection = 1.0 - smoothstep(0.8, 1.0, shape);
- float2 distortedScreenUV = screenUV + noise * _DistortionStrength * 0.05 * distortionMask * centerProtection;
-
- float3 background = SampleSceneColor(distortedScreenUV);
-
- // --- COLOR CALCULATION ---
- // Đen ở giữa, Đỏ ở viền
- float edgeLerp = smoothstep(1.0 - _EdgeWidth, 1.0, shape);
- float4 finalColor = lerp(_MainColor, _EdgeColor, edgeLerp);
-
- // Trộn với background
- finalColor.rgb = lerp(background, finalColor.rgb, alphaMask);
- finalColor.a = alphaMask;
-
- return finalColor;
- }
- ENDHLSL
- }
- }
-}
diff --git a/Assets/Shaders/SukunaSlash.shader.meta b/Assets/Shaders/SukunaSlash.shader.meta
deleted file mode 100644
index 2666d871..00000000
--- a/Assets/Shaders/SukunaSlash.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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-guid: e2b454918213cc047b8ef9b915dc25cd
-ShaderImporter:
- externalObjects: {}
- defaultTextures: []
- nonModifiableTextures: []
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- assetBundleName:
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diff --git a/Assets/TEST CUA TUAN/Free Wood Door Pack/Prefab/Wood/Door_4/Door_4_Black.prefab b/Assets/TEST CUA TUAN/Free Wood Door Pack/Prefab/Wood/Door_4/Door_4_Black.prefab
deleted file mode 100644
index 165ab0da..00000000
--- a/Assets/TEST CUA TUAN/Free Wood Door Pack/Prefab/Wood/Door_4/Door_4_Black.prefab
+++ /dev/null
@@ -1,377 +0,0 @@
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diff --git a/Assets/TEST CUA TUAN/Free Wood Door Pack/Prefab/Wood/Door_4/Door_4_Yellow.prefab.meta b/Assets/TEST CUA TUAN/Free Wood Door Pack/Prefab/Wood/Door_4/Door_4_Yellow.prefab.meta
deleted file mode 100644
index 9831c056..00000000
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