Update
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@@ -16,6 +16,7 @@ namespace Hallucinate.UI
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public NetworkRunner Runner => _runner;
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private bool _isStarting = false;
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private bool _isInternalShutdown = false;
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public event Action<List<SessionInfo>> OnSessionListUpdatedEvent;
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public event Action<string> OnShutdownEvent;
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@@ -47,18 +48,25 @@ namespace Hallucinate.UI
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{
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if (_runner != null)
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{
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if (_runner.IsRunning)
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_isInternalShutdown = true;
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try
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{
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Debug.Log("[BasicSpawner] Shutting down existing runner before recreation.");
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await _runner.Shutdown();
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if (_runner.IsRunning)
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{
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Debug.Log("[BasicSpawner] Shutting down existing runner before recreation.");
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await _runner.Shutdown();
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}
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Debug.Log("[BasicSpawner] Destroying existing runner component.");
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Destroy(_runner);
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_runner = null;
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await Task.Yield();
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}
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finally
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{
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_isInternalShutdown = false;
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}
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Debug.Log("[BasicSpawner] Destroying existing runner component.");
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Destroy(_runner);
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_runner = null;
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// Đợi 1 frame để đảm bảo component đã bị hủy thực sự
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await Task.Yield();
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}
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Debug.Log("[BasicSpawner] Creating new NetworkRunner component.");
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@@ -169,32 +177,42 @@ namespace Hallucinate.UI
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public async Task<bool> StartClient(string sessionName, string password = null)
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{
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OnJoinStartedEvent?.Invoke();
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await EnsureRunnerExists();
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if (_isStarting) return false;
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_isStarting = true;
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var sceneManager = gameObject.GetComponent<NetworkSceneManagerDefault>();
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if (sceneManager == null) sceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>();
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var result = await _runner.StartGame(new StartGameArgs()
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try
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{
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GameMode = GameMode.Client,
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SessionName = sessionName,
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SceneManager = sceneManager
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});
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OnJoinStartedEvent?.Invoke();
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await EnsureRunnerExists();
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var sceneManager = gameObject.GetComponent<NetworkSceneManagerDefault>();
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if (sceneManager == null) sceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>();
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if (result.Ok)
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{
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return true;
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var result = await _runner.StartGame(new StartGameArgs()
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{
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GameMode = GameMode.Client,
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SessionName = sessionName,
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SceneManager = sceneManager
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});
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if (result.Ok)
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{
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return true;
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}
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else
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{
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Debug.LogError($"[BasicSpawner] Fusion StartClient Failed: {result.ShutdownReason}");
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OnJoinFailedEvent?.Invoke();
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return false;
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}
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}
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else
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finally
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{
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Debug.LogError($"Fusion StartClient Failed: {result.ShutdownReason}");
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OnJoinFailedEvent?.Invoke();
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return false;
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_isStarting = false;
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}
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}
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private Dictionary<PlayerRef, NetworkObject> _spawnedCharacters = new Dictionary<PlayerRef, NetworkObject>();
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public void OnPlayerJoined(NetworkRunner runner, PlayerRef player)
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@@ -267,6 +285,13 @@ namespace Hallucinate.UI
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Debug.LogWarning($"[Fusion] Shutdown occurred. Reason: {shutdownReason}");
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OnShutdownEvent?.Invoke(shutdownReason.ToString());
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// Nếu shutdown là do hệ thống chủ động hủy để tạo runner mới, KHÔNG quay về Menu
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if (_isInternalShutdown)
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{
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Debug.Log("[BasicSpawner] Internal shutdown detected, skipping Menu routing.");
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return;
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}
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if (UIManager.Instance != null)
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{
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UIManager.Instance.OnBackToMenu();
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@@ -287,7 +287,13 @@ namespace Hallucinate.UI
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if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.Flex;
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if (_createContainer != null) _createContainer.style.display = DisplayStyle.None;
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if (_loungeContainer != null) _loungeContainer.style.display = DisplayStyle.None;
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_ = BasicSpawner.Instance?.StartLobby();
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// Chỉ bắt đầu Lobby nếu chưa có session nào đang chạy
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var runner = BasicSpawner.Instance?.Runner;
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if (runner == null || !runner.IsRunning)
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{
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_ = BasicSpawner.Instance?.StartLobby();
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}
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}
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public void ShowCreate()
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@@ -338,9 +344,6 @@ namespace Hallucinate.UI
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if (success)
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{
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ShowLounge(name);
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// Explicitly push the LobbyController to ensure it's the active UI screen.
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// This helps prevent unintended navigation away from the lounge.
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await uiManager.Push<LobbyController>();
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}
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}
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@@ -21,7 +21,7 @@ MonoBehaviour:
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m_ScaleMode: 1
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m_ReferenceSpritePixelsPerUnit: 100
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m_PixelsPerUnit: 100
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m_Scale: 1
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m_Scale: 1.8199999
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m_ReferenceDpi: 96
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m_FallbackDpi: 96
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m_ReferenceResolution: {x: 1200, y: 800}
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