Dungeon
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@@ -185,7 +185,7 @@ namespace Hallucinate.GameSetup.Maze
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if (prefab == null) return;
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float safeScale = Mathf.Max(0.001f, visualProfile.scale);
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float modelScaleMultiplier = 0.335f;
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float modelScaleMultiplier = 0.25f;
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Vector3 worldPos = new Vector3(x * safeScale, 0, z * safeScale);
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