This commit is contained in:
2026-04-30 20:58:59 +07:00
parent 8e524790d3
commit 30d914d3a5
604 changed files with 98040 additions and 531 deletions

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using UnityEngine;
using System.Collections.Generic;
namespace Hallucinate.UI
{
public static class MouseMetricsHelper
{
private static int _reportCount = 0;
private static float _timer = 0f;
private static int _lastPollingRate = 0;
private static float _lastLatency = 0f;
private static Vector2 _lastMousePos;
public static (int pollingRate, float latencyMs) GetMetrics()
{
Update();
return (_lastPollingRate, _lastLatency);
}
private static void Update()
{
_timer += Time.unscaledDeltaTime;
// Count "reports" based on position changes (simulated polling rate)
Vector2 currentPos = Input.mousePosition;
if (currentPos != _lastMousePos)
{
_reportCount++;
_lastMousePos = currentPos;
}
if (_timer >= 1f)
{
_lastPollingRate = (int)(_reportCount / _timer);
_reportCount = 0;
_timer = 0f;
}
// Dummy latency simulation (Input System doesn't expose raw hardware latency easily)
// In a real scenario, this would involve timestamping HID reports
_lastLatency = (1.0f / (Screen.currentResolution.refreshRateRatio.value > 0 ? (float)Screen.currentResolution.refreshRateRatio.value : 60f)) * 1000f;
}
}
}

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fileFormatVersion: 2
guid: ff50ca9a6ee819b48b273986e55f2772

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using UnityEngine;
using UnityEngine.UIElements;
namespace Hallucinate.UI
{
public class PerformanceOverlay : MonoBehaviour
{
private static PerformanceOverlay _instance;
private Label _fpsLabel;
private UIDocument _uiDocument;
private VisualElement _root;
private float _deltaTime = 0f;
private bool _isVisible = false;
public static void SetVisible(bool visible)
{
if (_instance == null && visible)
{
var go = new GameObject("PerformanceOverlay");
_instance = go.AddComponent<PerformanceOverlay>();
DontDestroyOnLoad(go);
}
if (_instance != null)
{
_instance._isVisible = visible;
if (_instance._root != null)
{
_instance._root.style.display = visible ? DisplayStyle.Flex : DisplayStyle.None;
}
}
}
private void Awake()
{
_uiDocument = gameObject.AddComponent<UIDocument>();
// Use same panel settings as UIManager if possible, or default
_uiDocument.panelSettings = Resources.Load<PanelSettings>("UI/PerformancePanelSettings");
_root = new VisualElement();
_root.style.position = Position.Absolute;
_root.style.bottom = 10;
_root.style.left = 10;
_root.pickingMode = PickingMode.Ignore;
_fpsLabel = new Label("0 FPS (0.0ms)");
_fpsLabel.style.color = Color.white;
_fpsLabel.style.fontSize = 14;
_fpsLabel.style.unityFontStyleAndWeight = FontStyle.Bold;
// Shadow effect
_fpsLabel.style.textShadow = new TextShadow { offset = new Vector2(1, 1), blurRadius = 1, color = Color.black };
_root.Add(_fpsLabel);
_uiDocument.rootVisualElement.Add(_root);
_root.style.display = _isVisible ? DisplayStyle.Flex : DisplayStyle.None;
}
private void Update()
{
if (!_isVisible) return;
_deltaTime += (Time.unscaledDeltaTime - _deltaTime) * 0.1f;
float fps = 1.0f / _deltaTime;
float ms = _deltaTime * 1000.0f;
_fpsLabel.text = $"{Mathf.Ceil(fps)} FPS ({ms:F1}ms)";
// Color coding based on performance
if (fps < 30) _fpsLabel.style.color = Color.red;
else if (fps < 55) _fpsLabel.style.color = Color.yellow;
else _fpsLabel.style.color = Color.green;
}
}
}

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fileFormatVersion: 2
guid: 7e018e7d76dda004e89cd989a7413168

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@@ -1,12 +1,12 @@
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.InputSystem;
using PrimeTween;
using System;
using UnityEngine.Audio;
using System.Collections.Generic;
using System.Linq;
using System;
using System.Threading.Tasks;
using UnityEngine.SceneManagement;
using OnlyScove.Scripts;
using Hallucinate.Audio;
namespace Hallucinate.UI
{
@@ -15,11 +15,24 @@ namespace Hallucinate.UI
private VisualElement _sidebar;
private Label _tabTitle;
private ScrollView _content;
private InputActionAsset _inputActions;
private Dictionary<string, Button> _tabButtons = new Dictionary<string, Button>();
private string _activeTab = "GENERAL";
// Advanced Mouse Metrics
private Label _mouseMetricsLabel;
// FPS State
private bool _fpsVisible;
// Hover Tracking for Arrow Key Slider Control
private Slider _hoveredSlider;
private float _sliderMin, _sliderMax;
// Osu-style Volume Overlay
private VisualElement _volumeOverlay;
private Label _masterVolLabel;
private float _masterVol = 80f;
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{
base.Initialize(uxmlRoot, manager);
@@ -28,19 +41,17 @@ namespace Hallucinate.UI
_tabTitle = root.Q<Label>("TabTitle");
_content = root.Q<ScrollView>("SettingsContent");
_inputActions = uiManager.InputReader?.InputActions;
if (_inputActions == null)
{
_inputActions = GameObject.FindAnyObjectByType<PlayerInput>()?.actions;
}
// Osu Volume Logic - Registering on Root for Global Wheel Catch
root.RegisterCallback<WheelEvent>(OnMouseWheel);
SetupVolumeOverlay();
root.RegisterCallback<PointerDownEvent>(evt => {
if (evt.target == root)
{
uiManager.ToggleSettings();
}
if (evt.target == root) uiManager.ToggleSettings();
});
// Keyboard navigation for sliders
root.RegisterCallback<KeyDownEvent>(OnKeyDown);
SetupTab("GeneralTab", "GENERAL");
SetupTab("VideoTab", "VIDEO");
SetupTab("SoundTab", "SOUND");
@@ -49,9 +60,76 @@ namespace Hallucinate.UI
var closeBtn = root.Q<Button>("CloseSettingsBtn");
if (closeBtn != null) closeBtn.clicked += () => uiManager.ToggleSettings();
_masterVol = PlayerPrefs.GetFloat("MasterVolume", 80f);
SwitchTab("GENERAL");
}
private void SetupVolumeOverlay()
{
_volumeOverlay = new VisualElement();
_volumeOverlay.style.position = Position.Absolute;
_volumeOverlay.style.right = 40;
_volumeOverlay.style.top = Length.Percent(40);
_volumeOverlay.style.width = 120;
_volumeOverlay.style.height = 120;
_volumeOverlay.style.backgroundColor = new Color(0, 0, 0, 0.8f);
_volumeOverlay.style.borderTopLeftRadius = 60;
_volumeOverlay.style.borderTopRightRadius = 60;
_volumeOverlay.style.borderBottomLeftRadius = 60;
_volumeOverlay.style.borderBottomRightRadius = 60;
_volumeOverlay.style.borderTopWidth = 4;
_volumeOverlay.style.borderBottomWidth = 4;
_volumeOverlay.style.borderLeftWidth = 4;
_volumeOverlay.style.borderRightWidth = 4;
_volumeOverlay.style.borderTopColor = Color.cyan;
_volumeOverlay.style.borderBottomColor = Color.cyan;
_volumeOverlay.style.borderLeftColor = Color.cyan;
_volumeOverlay.style.borderRightColor = Color.cyan;
_volumeOverlay.style.justifyContent = Justify.Center;
_volumeOverlay.style.alignItems = Align.Center;
_volumeOverlay.style.display = DisplayStyle.None;
_volumeOverlay.pickingMode = PickingMode.Ignore;
_masterVolLabel = new Label("80%");
_masterVolLabel.style.color = Color.white;
_masterVolLabel.style.fontSize = 24;
_masterVolLabel.style.unityFontStyleAndWeight = FontStyle.Bold;
_volumeOverlay.Add(_masterVolLabel);
root.Add(_volumeOverlay);
}
private void OnMouseWheel(WheelEvent evt)
{
// Osu style: Volume control with scroll wheel
// Only control master if not hovering a specific sound slider
if (_activeTab == "SOUND" && _hoveredSlider != null) return;
UpdateMasterVolume(-evt.delta.y * 2f);
}
private void UpdateMasterVolume(float delta)
{
_masterVol = Mathf.Clamp(_masterVol + delta, 0f, 100f);
PlayerPrefs.SetFloat("MasterVolume", _masterVol);
_masterVolLabel.text = $"{Mathf.RoundToInt(_masterVol)}%";
ShowVolumeOverlay();
}
private async void ShowVolumeOverlay()
{
_volumeOverlay.style.display = DisplayStyle.Flex;
_volumeOverlay.style.opacity = 1f;
await Task.Delay(1500);
if (_volumeOverlay.style.opacity == 1f)
{
Tween.Custom(1f, 0f, duration: 0.5f, onValueChange: val => _volumeOverlay.style.opacity = val)
.OnComplete(() => _volumeOverlay.style.display = DisplayStyle.None);
}
}
private void SetupTab(string btnName, string tabId)
{
var btn = root.Q<Button>(btnName);
@@ -74,135 +152,176 @@ namespace Hallucinate.UI
}
_content.Clear();
_hoveredSlider = null;
switch (tabId)
{
case "GENERAL":
RenderGeneralSettings();
break;
case "CONTROL":
RenderControlSettings();
break;
default:
var comingSoon = new Label($"Settings for {tabId} coming soon...");
comingSoon.AddToClassList("text-body");
_content.Add(comingSoon);
break;
case "GENERAL": RenderGeneralTab(); break;
case "VIDEO": RenderVideoTab(); break;
case "SOUND": RenderSoundTab(); break;
case "CONTROL": RenderControlTab(); break;
}
}
private void RenderGeneralSettings()
#region GENERAL TAB
private void RenderGeneralTab()
{
// --- ACCOUNT ---
_content.Add(CreateSection(GetLoc("settings_general")));
var wipeBtn = new Button { text = "WIPE ALL USER DATA (TEST ONLY)" };
wipeBtn.AddToClassList("button-spring");
wipeBtn.AddToClassList("btn-exit");
wipeBtn.style.marginTop = 10;
wipeBtn.style.backgroundColor = new Color(0.8f, 0.2f, 0.2f, 0.8f);
wipeBtn.clicked += () => {
bool confirm = true;
#if UNITY_EDITOR
confirm = UnityEditor.EditorUtility.DisplayDialog("Wipe Data", "This will delete your local username and restart the game. Proceed?", "Yes", "Cancel");
#endif
if (confirm)
{
PlayerPrefs.DeleteAll();
PlayerPrefs.Save();
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
};
_content.Add(wipeBtn);
_content.Add(CreateSection("ACCOUNT"));
string username = PlayerPrefs.GetString("Username", "Guest");
var userRow = new VisualElement { style = { flexDirection = FlexDirection.Row, alignItems = Align.Center, marginBottom = 10 } };
userRow.Add(new Label("Logged in as: ") { className = "text-body" });
userRow.Add(new Label(username) { style = { color = Color.cyan, marginLeft = 5, unityFontStyleAndWeight = FontStyle.Bold } });
_content.Add(userRow);
// --- LANGUAGE ---
_content.Add(CreateSection(GetLoc("label_language")));
var langContainer = new VisualElement();
langContainer.style.flexDirection = FlexDirection.Row;
langContainer.style.alignItems = Align.Center;
langContainer.style.marginTop = 10;
var langLabel = new Label(GetLoc("label_language"));
langLabel.AddToClassList("text-body");
langLabel.style.width = Length.Percent(40);
var langDropdown = new DropdownField(new List<string> { "English", "Tiếng Việt" }, LocalizationManager.Instance?.CurrentLanguage == "vi" ? 1 : 0);
langDropdown.style.flexGrow = 1;
_content.Add(CreateSection("LANGUAGE"));
var langDropdown = new DropdownField(new List<string> { "English", "Tiếng Việt" },
LocalizationManager.Instance?.CurrentLanguage == "vi" ? 1 : 0);
langDropdown.AddToClassList("custom-dropdown");
langDropdown.RegisterValueChangedCallback(evt => {
string code = evt.newValue == "Tiếng Việt" ? "vi" : "en";
LocalizationManager.Instance?.LoadLanguage(code);
// Refresh current tab to update text
LocalizationManager.Instance?.LoadLanguage(evt.newValue == "Tiếng Việt" ? "vi" : "en");
SwitchTab("GENERAL");
});
_content.Add(langDropdown);
langContainer.Add(langLabel);
langContainer.Add(langDropdown);
_content.Add(langContainer);
_content.Add(CreateSection("UPDATES"));
var versionBox = new VisualElement { style = { flexDirection = FlexDirection.Row, alignItems = Align.Center } };
versionBox.Add(new Label($"Version: {Application.version}") { className = "text-body" });
var checkBtn = new Button { text = "CHECK FOR UPDATES" };
checkBtn.AddToClassList("button-spring");
checkBtn.clicked += () => checkBtn.text = "UP TO DATE";
versionBox.Add(checkBtn);
_content.Add(versionBox);
// --- INTERFACE ---
_content.Add(CreateSection("INTERFACE"));
_content.Add(CreateSection("CURSOR & MOUSE"));
_content.Add(CreateSliderWithInput("Cursor Size", 10, 150, PlayerPrefs.GetFloat("CursorSize", 40), val => PlayerPrefs.SetFloat("CursorSize", val)));
float currentScale = PlayerPrefs.GetFloat("UIScale", 1.0f);
var scaleRow = CreateSliderWithInput("UI SCALE", 0.5f, 2.0f, currentScale, (val) => {
uiManager.SetUIScale(val);
var trailToggle = new Toggle("Enable Cursor Trail") { value = PlayerPrefs.GetInt("CursorTrail", 1) == 1 };
trailToggle.RegisterValueChangedCallback(evt => PlayerPrefs.SetInt("CursorTrail", evt.newValue ? 1 : 0));
_content.Add(trailToggle);
var rippleToggle = new Toggle("Enable Ripple Effects") { value = PlayerPrefs.GetInt("CursorRipples", 1) == 1 };
rippleToggle.RegisterValueChangedCallback(evt => PlayerPrefs.SetInt("CursorRipples", evt.newValue ? 1 : 0));
_content.Add(rippleToggle);
_content.Add(CreateSliderWithInput("Sensitivity", 0.1f, 5.0f, PlayerPrefs.GetFloat("MouseSensitivity", 1.0f), val => PlayerPrefs.SetFloat("MouseSensitivity", val)));
var rawInputToggle = new Toggle("Raw Input (Bypass Acceleration)") { value = true };
_content.Add(rawInputToggle);
_mouseMetricsLabel = new Label("[(report: 0/sec latency: 0ms)]") { style = { fontSize = 11, color = Color.gray, marginTop = 5 } };
_content.Add(_mouseMetricsLabel);
}
#endregion
#region VIDEO TAB
private void RenderVideoTab()
{
_content.Add(CreateSection("RENDERER"));
var frameLimit = new DropdownField("Frame Limiter", new List<string> { "VSync", "Power Saving", "Optimal", "Unlimited" }, 2);
frameLimit.RegisterValueChangedCallback(evt => {
switch (evt.newValue) {
case "VSync": QualitySettings.vSyncCount = 1; Application.targetFrameRate = -1; break;
case "Power Saving": QualitySettings.vSyncCount = 0; Application.targetFrameRate = 60; break;
case "Optimal": QualitySettings.vSyncCount = 0; Application.targetFrameRate = 144; break;
case "Unlimited": QualitySettings.vSyncCount = 0; Application.targetFrameRate = 999; break;
}
});
_content.Add(scaleRow);
_content.Add(frameLimit);
var fpsToggle = new Toggle("Show FPS Counter") { value = _fpsVisible };
fpsToggle.RegisterValueChangedCallback(evt => { _fpsVisible = evt.newValue; PerformanceOverlay.SetVisible(_fpsVisible); });
_content.Add(fpsToggle);
_content.Add(CreateSection("LAYOUT"));
Resolution native = Screen.currentResolution;
var resList = Screen.resolutions.Select(r => $"{r.width}x{r.height}").Distinct().Select(s => s == $"{native.width}x{native.height}" ? s + " (native)" : s).ToList();
var resDropdown = new DropdownField("Resolution", resList, resList.FindIndex(s => s.Contains("native")));
resDropdown.RegisterValueChangedCallback(evt => {
string[] parts = evt.newValue.Split(' ')[0].Split('x');
Screen.SetResolution(int.Parse(parts[0]), int.Parse(parts[1]), Screen.fullScreen);
});
_content.Add(resDropdown);
var fullToggle = new Toggle("Fullscreen Mode") { value = Screen.fullScreen };
fullToggle.RegisterValueChangedCallback(evt => Screen.fullScreen = evt.newValue);
_content.Add(fullToggle);
_content.Add(CreateSliderWithInput("Background Dim", 0, 100, PlayerPrefs.GetFloat("BackgroundDim", 50), val => PlayerPrefs.SetFloat("BackgroundDim", val)));
_content.Add(CreateSliderWithInput("UI Scale", 0.5f, 2.0f, PlayerPrefs.GetFloat("UIScale", 1.0f), val => uiManager.SetUIScale(val)));
}
#endregion
#region SOUND TAB
private void RenderSoundTab()
{
_content.Add(CreateSection("AUDIO VOLUMES"));
_content.Add(CreateAudioSlider("Master", "MasterVolume"));
_content.Add(CreateAudioSlider("Music", "MusicVolume"));
_content.Add(CreateAudioSlider("VFX", "VFXVolume"));
_content.Add(CreateAudioSlider("Player", "PlayerVolume"));
_content.Add(CreateAudioSlider("UI", "UIVolume"));
_content.Add(new Label("Use Scroll Wheel to control volume.") { style = { marginTop = 20, color = Color.gray, fontSize = 12 } });
}
private VisualElement CreateAudioSlider(string label, string prefKey)
{
var sliderRow = CreateSliderWithInput(label, 0, 100, PlayerPrefs.GetFloat(prefKey, 80), val => PlayerPrefs.SetFloat(prefKey, val));
_content.Add(new Label("\nNote: Some elements may require restart to align perfectly.") {
style = { fontSize = 12, color = new Color(0.6f, 0.6f, 0.6f), whiteSpace = WhiteSpace.Normal, marginTop = 20 }
// Register wheel specifically on this row
sliderRow.RegisterCallback<WheelEvent>(evt => {
float current = PlayerPrefs.GetFloat(prefKey, 80f);
float newVal = Mathf.Clamp(current - (evt.delta.y * 2f), 0f, 100f);
PlayerPrefs.SetFloat(prefKey, newVal);
// Visual update only (to avoid heavy re-render of whole list)
var slider = sliderRow.Q<Slider>();
if (slider != null) slider.value = newVal;
});
return sliderRow;
}
#endregion
#region CONTROL TAB
private void RenderControlTab()
{
_content.Add(CreateSection("KEY BINDINGS"));
_content.Add(new Label("Controls Implementation Pending context.") { className = "text-body" });
}
#endregion
private VisualElement CreateSection(string title)
{
var label = new Label(title);
label.AddToClassList("setting-section-header");
label.style.marginTop = 20;
return label;
}
private VisualElement CreateSliderWithInput(string labelText, float min, float max, float startVal, Action<float> OnValueChanged)
{
var row = new VisualElement();
row.style.flexDirection = FlexDirection.Row;
row.style.alignItems = Align.Center;
row.style.marginTop = 10;
row.style.marginBottom = 10;
var label = new Label(labelText);
var row = new VisualElement { style = { flexDirection = FlexDirection.Row, alignItems = Align.Center, marginTop = 5, marginBottom = 5 } };
var label = new Label(labelText) { style = { width = Length.Percent(35) } };
label.AddToClassList("text-body");
label.style.width = Length.Percent(35);
var slider = new Slider(min, max);
slider.style.flexGrow = 1;
slider.value = startVal;
var input = new TextField();
input.style.width = 60;
input.style.marginLeft = 15;
input.value = startVal.ToString("F1");
var slider = new Slider(min, max) { value = startVal, style = { flexGrow = 1 } };
var input = new TextField { value = startVal.ToString("F1"), style = { width = 50, marginLeft = 10 } };
input.AddToClassList("input-field");
input.style.marginBottom = 0; // Override default margin
input.style.height = 30;
input.style.fontSize = 14;
// Sync Slider -> Input
slider.RegisterCallback<PointerEnterEvent>(evt => { _hoveredSlider = slider; _sliderMin = min; _sliderMax = max; });
slider.RegisterCallback<PointerLeaveEvent>(evt => { if (_hoveredSlider == slider) _hoveredSlider = null; });
slider.RegisterValueChangedCallback(evt => {
float val = Mathf.Round(evt.newValue * 10f) / 10f;
// Kiểm tra xem input có đang được focus không để tránh ghi đè khi người dùng đang nhập
bool isInputFocused = input.panel?.focusController?.focusedElement == input.ElementAt(0);
if (!isInputFocused) input.value = val.ToString("F1");
if (input.panel?.focusController?.focusedElement != input.ElementAt(0)) input.value = val.ToString("F1");
OnValueChanged?.Invoke(val);
});
// Sync Input -> Slider
input.RegisterValueChangedCallback(evt => {
if (float.TryParse(evt.newValue, out float val))
{
val = Mathf.Clamp(val, min, max);
slider.value = val;
OnValueChanged?.Invoke(val);
}
});
// Format on blur
input.RegisterCallback<BlurEvent>(evt => {
if (float.TryParse(input.value, out float val))
{
input.value = Mathf.Clamp(val, min, max).ToString("F1");
if (float.TryParse(evt.newValue, out float val)) {
slider.value = Mathf.Clamp(val, min, max);
OnValueChanged?.Invoke(slider.value);
}
});
@@ -212,111 +331,33 @@ namespace Hallucinate.UI
return row;
}
private void RenderControlSettings()
private void OnKeyDown(KeyDownEvent evt)
{
if (_inputActions == null)
if (_hoveredSlider == null) return;
float step = (_sliderMax - _sliderMin) / 100f;
if (evt.keyCode == KeyCode.LeftArrow) _hoveredSlider.value -= step;
if (evt.keyCode == KeyCode.RightArrow) _hoveredSlider.value += step;
}
public override void Update()
{
if (_activeTab == "GENERAL" && _mouseMetricsLabel != null)
{
var errorLabel = new Label("Input Actions not found. Cannot rebind.");
errorLabel.AddToClassList("text-body");
_content.Add(errorLabel);
return;
var (polling, latency) = MouseMetricsHelper.GetMetrics();
_mouseMetricsLabel.text = $"[(report: {polling}/sec latency: {latency:F0}ms)]";
}
var playerMap = _inputActions.FindActionMap("Player");
if (playerMap == null) return;
RenderSection("MOVEMENT", playerMap, new[] { "Move", "Jump", "Sprint", "Crouch" });
RenderSection("COMBAT", playerMap, new[] { "Attack" });
RenderSection("INTERACTION", playerMap, new[] { "Interact", "Next", "Previous" });
RenderSection("VIEW", playerMap, new[] { "Look", "ToggleView", "Scroll" });
}
private void RenderSection(string header, InputActionMap map, string[] actionNames)
{
_content.Add(CreateSection(header));
foreach (var name in actionNames)
{
var action = map.FindAction(name);
if (action != null) _content.Add(CreateRebindRow(action));
}
}
private VisualElement CreateSection(string title)
{
var header = new Label(title);
header.AddToClassList("setting-section-header");
return header;
}
private VisualElement CreateRebindRow(InputAction action)
{
var row = new VisualElement();
row.AddToClassList("rebind-row");
var label = new Label(action.name.ToUpper());
label.AddToClassList("rebind-label");
var rebindBtn = new Button();
rebindBtn.AddToClassList("rebind-button");
UpdateBindingText(action, rebindBtn);
rebindBtn.clicked += () => StartRebind(action, rebindBtn);
row.Add(label);
row.Add(rebindBtn);
return row;
}
private void UpdateBindingText(InputAction action, Button btn)
{
int bindingIndex = action.GetBindingIndexForControl(action.controls[0]);
btn.text = action.GetBindingDisplayString(bindingIndex);
}
private void StartRebind(InputAction action, Button btn)
{
string oldText = btn.text;
btn.text = "...";
btn.style.color = Color.yellow;
action.Disable();
var rebindOperation = action.PerformInteractiveRebinding()
.WithControlsExcluding("<Mouse>/delta")
.WithControlsExcluding("<Mouse>/scroll")
.OnMatchWaitForAnother(0.1f)
.OnComplete(operation => {
btn.style.color = new Color(0f, 1f, 0.8f);
UpdateBindingText(action, btn);
action.Enable();
operation.Dispose();
})
.OnCancel(operation => {
btn.style.color = new Color(0f, 1f, 0.8f);
btn.text = oldText;
action.Enable();
operation.Dispose();
});
rebindOperation.Start();
}
public override async Task PlayTransitionIn()
{
if (root != null)
{
root.style.translate = new StyleTranslate(new Translate(0, 0));
root.style.display = DisplayStyle.Flex;
root.style.opacity = 1;
}
root.style.display = DisplayStyle.Flex;
_sidebar.style.translate = new StyleTranslate(new Translate(Length.Percent(-100), 0));
await Tween.Custom(-100f, 0f, duration: 0.4f, ease: Ease.OutQuad,
onValueChange: val => _sidebar.style.translate = new StyleTranslate(new Translate(Length.Percent(val), 0)));
await Tween.Custom(-100f, 0f, duration: 0.4f, ease: Ease.OutQuad, val => _sidebar.style.translate = new StyleTranslate(new Translate(Length.Percent(val), 0)));
}
public override async Task PlayTransitionOut()
{
await Tween.Custom(0f, -100f, duration: 0.4f, ease: Ease.InQuad,
onValueChange: val => _sidebar.style.translate = new StyleTranslate(new Translate(Length.Percent(val), 0)));
await Tween.Custom(0f, -100f, duration: 0.3f, ease: Ease.InQuad, val => _sidebar.style.translate = new StyleTranslate(new Translate(Length.Percent(val), 0)));
Hide();
}
}