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@@ -237,6 +237,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: Straight_Manhole_Up 1
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objectReference: {fileID: 0}
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- target: {fileID: 919132149155446097, guid: e4cc6038906227b41bbab3e2f4906158, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects:
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@@ -465,6 +469,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: Dead_End_Manhole_Down
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objectReference: {fileID: 0}
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- target: {fileID: 919132149155446097, guid: c7b8e72ff8d936143a810e1baa494428, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects:
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@@ -785,6 +793,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeRenderer
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visualProfile: {fileID: 11400000, guid: 15b745b0bb979b84ea937c679ee0f1ed, type: 2}
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floorHeight: 3.5
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--- !u!1001 &1580015189
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -999,14 +1008,22 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3607adabe0c29c34591af73b414eb17a, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeManager
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floorCount: 2
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mazes:
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- scale: 1
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- scale: 1
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floorHeight: 1.5
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connectionsPerFloor: 2
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selectedAlgorithm: 0
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width: 30
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depth: 30
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rendererPrefab: {fileID: 1439162688}
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debugMode: 1
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visualizationInterval: 0.05
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mazeRenderer: {fileID: 1439162688}
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mazeContainer: {fileID: 390662299}
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straightManHoleLadder: {fileID: 919132149155446097, guid: bea94d2de5b89ea4cba759f4a73149d4, type: 3}
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straightManHoleUp: {fileID: 919132149155446097, guid: df993452c905ccd4a8db16303509c4aa, type: 3}
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deadendManHoleLadder: {fileID: 919132149155446097, guid: c7b8e72ff8d936143a810e1baa494428, type: 3}
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deadendManHoleUp: {fileID: 919132149155446097, guid: 1e0fe08755c202644ab57e3ecb75ea61, type: 3}
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--- !u!1001 &3886963620680427248
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -108,8 +108,8 @@ namespace Hallucinate.GameSetup.Maze
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int z = pos.y;
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// Set stair cells
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currentFloor.SetCell(x, z, MazeCellType.StairUp);
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nextFloor.SetCell(x, z, MazeCellType.StairDown);
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currentFloor.SetCell(x, z, MazeCellType.StairsUp);
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nextFloor.SetCell(x, z, MazeCellType.StairsDown);
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connectionsMade++;
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}
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@@ -238,8 +238,8 @@ namespace Hallucinate.GameSetup.Maze
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|| type == MazeCellType.Start
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|| type == MazeCellType.End
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|| type == MazeCellType.Path
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|| type == MazeCellType.StairUp
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|| type == MazeCellType.StairDown;
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|| type == MazeCellType.StairsUp
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|| type == MazeCellType.StairsDown;
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}
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// =================================================================================
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@@ -268,6 +268,7 @@ namespace Hallucinate.GameSetup.Maze
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if (target != null)
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{
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// Scale
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target.localScale = finalScale;
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}
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}
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@@ -41,8 +41,8 @@ namespace Hallucinate.GameSetup.Maze
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MazeCellType.Path => pathPrefab,
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MazeCellType.Start => startPrefab,
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MazeCellType.End => endPrefab,
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MazeCellType.StairUp => stairUpPrefab,
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MazeCellType.StairDown => stairDownPrefab,
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MazeCellType.StairsUp => stairUpPrefab,
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MazeCellType.StairsDown => stairDownPrefab,
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_ => null
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};
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}
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@@ -21,10 +21,8 @@ MonoBehaviour:
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pathPrefab: {fileID: 0}
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startPrefab: {fileID: 0}
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endPrefab: {fileID: 0}
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stairsUp: {fileID: 919132149155446097, guid: 0d3d98145a7d95240aaa356b16f42c5d, type: 3}
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wallpiece: {fileID: 4577348821146165120, guid: b69e6489df77a9b498c1c77003e0ee1f, type: 3}
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floorpiece: {fileID: 4223043221652826205, guid: a9482a26b06970942a1b56c2d7575f2a, type: 3}
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cellingpiece: {fileID: 2878949705306832448, guid: 5629501e49db88c4bb12289a632c8c7c, type: 3}
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stairUpPrefab: {fileID: 931007308557375819, guid: 0ebe74534e32a164aa6bf410d377bf86, type: 3}
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stairDownPrefab: {fileID: 919132149155446097, guid: 0d3d98145a7d95240aaa356b16f42c5d, type: 3}
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corridorStraight: {fileID: 919132149155446097, guid: 31c4154f4868c31419e8c1be5681fea1, type: 3}
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corridorCorner: {fileID: 919132149155446097, guid: 9a0138c4a172272478edaf689ad99cb3, type: 3}
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corridorTJunction: {fileID: 919132149155446097, guid: 7957821753825954a8aad1fa25d0c745, type: 3}
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