This commit is contained in:
2026-04-28 00:07:42 +07:00
parent e051667037
commit 252489f48a
570 changed files with 2423 additions and 10875 deletions

View File

@@ -5,6 +5,8 @@ using Fusion;
namespace OnlyScove.Scripts
{
[RequireComponent(typeof(CharacterController), typeof(InputReader), typeof(Animator))]
[RequireComponent(typeof(PlayerStats), typeof(PlayerInteraction), typeof(PlayerMovement))]
[RequireComponent(typeof(PlayerAnimationHandler))]
public class PlayerStateMachine : NetworkBehaviour
{
[field: Header("References")]
@@ -14,61 +16,38 @@ namespace OnlyScove.Scripts
[field: SerializeField] public EnvironmentScanner Scanner { get; private set; }
public CameraController Cam { get; private set; }
[field: Header("Animator Settings")]
[SerializeField] private string speedParamName = "Speed";
[SerializeField] private string velocityXParamName = "Velocity X";
[SerializeField] private string velocityZParamName = "Velocity Z";
private int speedHash;
private int velocityXHash;
private int velocityZHash;
[field: Header("Movement Settings")]
[field: SerializeField] public float WalkSpeed { get; private set; } = 3f;
[field: SerializeField] public float RunSpeed { get; private set; } = 6f;
[field: SerializeField] public float SprintSpeed { get; private set; } = 9f;
[field: SerializeField] public float SneakSpeed { get; private set; } = 1.5f;
[field: SerializeField] public float DashForce { get; private set; } = 10f;
[field: SerializeField] public float RotationSpeed { get; private set; } = 500f;
[field: SerializeField] public float AnimationDamping { get; private set; } = 0.2f;
[field: Header("Airborne Settings")]
[field: SerializeField] public float JumpHeight { get; private set; } = 2f;
[field: SerializeField] public float Gravity { get; private set; } = -15f;
[field: SerializeField] public float ThrustDownwardForce { get; private set; } = -20f;
[field: Header("Ground Check")]
[field: SerializeField] public float GroundCheckRadius { get; private set; } = 0.2f;
[field: SerializeField] public Vector3 GroundCheckOffset { get; private set; }
[field: SerializeField] public LayerMask GroundMask { get; private set; }
[field: Header("Interaction")]
[field: SerializeField] public float InteractionRange { get; private set; } = 2f;
[field: SerializeField] public LayerMask InteractionMask { get; private set; }
[Header("Modules")]
public PlayerStats Stats;
public PlayerInteraction Interaction;
public PlayerMovement Movement;
public PlayerAnimationHandler AnimationHandler;
[Networked] public Quaternion NetworkedCameraRotation { get; set; }
[Networked] public Vector2 NetworkedMoveInput { get; set; }
[Networked] public float NetworkedSpeed { get; set; }
[Networked] public Vector3 NetworkedPosition { get; set; }
[Header("Player Stats")]
[Networked, OnChangedRender(nameof(OnHealthChangedRender))] public float Health { get; set; } = 100f;
[Networked, OnChangedRender(nameof(OnStaminaChangedRender))] public float Stamina { get; set; } = 100f;
[Networked, OnChangedRender(nameof(OnNoiseLevelChangedRender))] public float NoiseLevel { get; set; } = 0f;
public event System.Action<float> OnHealthChanged;
public event System.Action<float> OnStaminaChanged;
public event System.Action<float> OnNoiseLevelChanged;
public event System.Action<IInteractable> OnInteractableTargetChanged;
// Pass-through properties for State Compatibility
public Vector2 MoveInput { get; private set; }
public bool IsSprintHeld { get; private set; }
public float VelocityY { get; set; }
public bool IsGrounded { get; private set; }
public bool WasGrounded { get; private set; }
public string CurrentStateName => currentState != null ? currentState.GetType().Name : "None";
public static PlayerStateMachine Local { get; private set; }
public float VelocityY { get => Movement.VelocityY; set => Movement.VelocityY = value; }
public bool IsGrounded => Movement.IsGrounded;
public bool WasGrounded => Movement.WasGrounded;
public float WalkSpeed => Movement.WalkSpeed;
public float RunSpeed => Movement.RunSpeed;
public float SprintSpeed => Movement.SprintSpeed;
public float SneakSpeed => Movement.SneakSpeed;
public float DashForce => Movement.DashForce;
public float JumpHeight => Movement.JumpHeight;
public float ThrustDownwardForce => Movement.ThrustDownwardForce;
public float Gravity => Movement.Gravity;
public float InteractionRange => Interaction.InteractionRange;
public LayerMask InteractionMask => Interaction.InteractionMask;
public static PlayerStateMachine Local { get; private set; }
public string CurrentStateName => currentState != null ? currentState.GetType().Name : "None";
public Quaternion CameraRotation
{
get
@@ -80,11 +59,6 @@ namespace OnlyScove.Scripts
private PlayerBaseState currentState;
private bool hasControl = true;
private bool hasSpeedParam;
private bool hasVelocityXParam;
private bool hasVelocityZParam;
private List<IInteractable> interactablesNearby = new List<IInteractable>();
private int currentInteractableIndex = 0;
private float localAnimatorSpeed;
protected virtual void Awake()
@@ -93,20 +67,15 @@ namespace OnlyScove.Scripts
Input = GetComponent<InputReader>();
Anim = GetComponentInChildren<Animator>();
Scanner = GetComponent<EnvironmentScanner>();
Stats = GetComponent<PlayerStats>();
Interaction = GetComponent<PlayerInteraction>();
Movement = GetComponent<PlayerMovement>();
AnimationHandler = GetComponent<PlayerAnimationHandler>();
if (Anim != null)
{
foreach (AnimatorControllerParameter param in Anim.parameters)
{
if (param.name == speedParamName) hasSpeedParam = true;
if (param.name == velocityXParamName) hasVelocityXParam = true;
if (param.name == velocityZParamName) hasVelocityZParam = true;
}
}
speedHash = Animator.StringToHash(speedParamName);
velocityXHash = Animator.StringToHash(velocityXParamName);
velocityZHash = Animator.StringToHash(velocityZParamName);
AnimationHandler.Initialize(Anim);
Movement.Initialize(Controller);
Interaction.Initialize(Scanner);
}
private void Start()
@@ -123,10 +92,6 @@ namespace OnlyScove.Scripts
}
}
void OnHealthChangedRender() => OnHealthChanged?.Invoke(Health);
void OnStaminaChangedRender() => OnStaminaChanged?.Invoke(Stamina);
void OnNoiseLevelChangedRender() => OnNoiseLevelChanged?.Invoke(NoiseLevel);
private void InitializePlayer()
{
if (currentState == null) SwitchState(new PlayerIdleState(this));
@@ -142,17 +107,15 @@ namespace OnlyScove.Scripts
Cam.followTarget = transform;
Cam.inputReader = Input;
}
Input.OnNextInteractEvent += OnNextInteract;
Input.OnPreviousInteractEvent += OnPreviousInteract;
Input.OnNextInteractEvent += Interaction.NextInteract;
Input.OnPreviousInteractEvent += Interaction.PreviousInteract;
if (Controller != null) Controller.enabled = true;
}
}
public void Rotate(Vector3 moveDirection, float deltaTime)
{
if (moveDirection == Vector3.zero) return;
Quaternion targetRot = Quaternion.LookRotation(moveDirection);
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRot, RotationSpeed * deltaTime);
Movement.Rotate(transform, moveDirection, deltaTime);
}
public void Move(Vector3 velocity, float animatorSpeed, float deltaTime)
@@ -160,12 +123,8 @@ namespace OnlyScove.Scripts
bool canMove = (Runner == null || !Runner.IsRunning) || Object.HasInputAuthority || Runner.IsServer;
if (!canMove) return;
if (Controller != null && Controller.enabled)
{
Controller.Move(velocity * deltaTime);
if (Object != null && Runner != null && Runner.IsRunning) NetworkedPosition = transform.position;
}
Movement.Move(Controller, velocity, deltaTime);
localAnimatorSpeed = animatorSpeed;
if (Object != null && Object.HasStateAuthority)
{
@@ -177,13 +136,9 @@ namespace OnlyScove.Scripts
private void UpdateAnimator(float deltaTime)
{
if (Anim == null) return;
float speedValue = (Runner == null || !Runner.IsRunning || Object.HasInputAuthority) ? localAnimatorSpeed : NetworkedSpeed;
Vector2 inputVector = (Runner == null || !Runner.IsRunning || Object.HasInputAuthority) ? MoveInput : NetworkedMoveInput;
if (hasSpeedParam) Anim.SetFloat(speedHash, speedValue, AnimationDamping, deltaTime);
if (hasVelocityXParam) Anim.SetFloat(velocityXHash, inputVector.x * speedValue, AnimationDamping, deltaTime);
if (hasVelocityZParam) Anim.SetFloat(velocityZHash, inputVector.y * speedValue, AnimationDamping, deltaTime);
AnimationHandler.UpdateAnimator(speedValue, inputVector, deltaTime);
}
public override void FixedUpdateNetwork()
@@ -191,10 +146,11 @@ namespace OnlyScove.Scripts
bool isRunning = Runner != null && Runner.IsRunning;
if (Object == null && isRunning) return;
if (isRunning && NetworkedPosition != Vector3.zero && !Object.HasInputAuthority)
// Proxy Sync
if (isRunning && Movement.NetworkedPosition != Vector3.zero && !Object.HasInputAuthority)
{
Controller.enabled = false;
transform.position = NetworkedPosition;
transform.position = Movement.NetworkedPosition;
Controller.enabled = true;
}
@@ -209,19 +165,13 @@ namespace OnlyScove.Scripts
MoveInput = new Vector2(UnityEngine.Input.GetAxisRaw("Horizontal"), UnityEngine.Input.GetAxisRaw("Vertical"));
IsSprintHeld = UnityEngine.Input.GetKey(KeyCode.LeftShift);
}
else
{
MoveInput = Vector2.zero;
IsSprintHeld = false;
}
if (!isRunning || Object.HasInputAuthority || Runner.IsServer)
{
if (hasControl)
{
WasGrounded = IsGrounded;
CheckGround();
UpdateInteractablesList();
Movement.CheckGround(transform);
Interaction.UpdateInteractables();
currentState?.Tick(isRunning ? Runner.DeltaTime : Time.fixedDeltaTime);
}
}
@@ -236,34 +186,8 @@ namespace OnlyScove.Scripts
if (Runner == null || !Runner.IsRunning) FixedUpdateNetwork();
}
private void CheckGround() => IsGrounded = Physics.CheckSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius, GroundMask);
private void UpdateInteractablesList()
{
interactablesNearby.Clear();
IInteractable target = Scanner.ScanForInteractable(InteractionRange, InteractionMask);
if (target != null) interactablesNearby.Add(target);
OnInteractableTargetChanged?.Invoke(target);
currentInteractableIndex = 0;
}
private void OnNextInteract()
{
if (interactablesNearby.Count <= 1) return;
currentInteractableIndex = (currentInteractableIndex + 1) % interactablesNearby.Count;
OnInteractableTargetChanged?.Invoke(GetInteractable());
}
private void OnPreviousInteract()
{
if (interactablesNearby.Count <= 1) return;
currentInteractableIndex = (currentInteractableIndex - 1 + interactablesNearby.Count) % interactablesNearby.Count;
OnInteractableTargetChanged?.Invoke(GetInteractable());
}
public IInteractable GetInteractable() => interactablesNearby.Count == 0 ? null : interactablesNearby[currentInteractableIndex];
public void SetGroundCheck(float radius, Vector3 offset) { GroundCheckRadius = radius; GroundCheckOffset = offset; }
public IInteractable GetInteractable() => Interaction.GetInteractable();
public void SetGroundCheck(float radius, Vector3 offset) => Movement.SetGroundCheck(radius, offset);
public void SwitchState(PlayerBaseState newState)
{
@@ -276,13 +200,14 @@ namespace OnlyScove.Scripts
{
hasControl = control;
if (Controller != null) Controller.enabled = control;
if (!control && Anim != null) Anim.SetFloat(speedHash, 0f);
if (!control) AnimationHandler.SetSpeed(0f);
}
private void OnDrawGizmosSelected()
{
if (Movement == null) return;
Gizmos.color = new Color(0, 1, 0, 0.5f);
Gizmos.DrawSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius);
Gizmos.DrawSphere(transform.TransformPoint(Movement.GroundCheckOffset), Movement.GroundCheckRadius);
}
}
}