update
This commit is contained in:
16
.idea/.idea.HALLUCINATE/.idea/workspace.xml
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16
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -6,15 +6,7 @@
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<component name="ChangeListManager">
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<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Player.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Player.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Cho môn AI/Only AI.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Cho môn AI/Only AI.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/AI NPC/GerminiNPC.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/AI NPC/GerminiNPC.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Settings/InputSystem_Actions.inputactions" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/InputSystem_Actions.inputactions" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/vMeleeCombatInput.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/vMeleeCombatInput.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Prefabs/Player/vShooterMelee_Inventory.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Prefabs/Player/vShooterMelee_Inventory.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Scripts/Shooter/vShooterMeleeInput.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Scripts/Shooter/vShooterMeleeInput.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/UI/CustomProjector/RangeIndicator.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Third Parties/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/UI/CustomProjector/RangeIndicator.mat" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -31,6 +23,8 @@
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Audio/AudioManager.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Network/BasicSpawner.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/PlayerInventory.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/TreasureItem.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/UI/LobbyController.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Third Parties/Photon/Fusion/Editor/Fusion.Unity.Editor.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/UI/MainPanelSettings.asset" root0="FORCE_HIGHLIGHTING" />
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@@ -77,7 +71,7 @@
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}</component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="$PROJECT_DIR$/Build\HALLUCINATE.exe" />
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<option name="EXE_PATH" value="$PROJECT_DIR$/../Build test\HALLUCINATE.exe" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="D:\BAI MUTIPLAY" />
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<option name="PASS_PARENT_ENVS" value="1" />
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@@ -106,7 +100,7 @@
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<option name="MIXED_MODE_DEBUG" value="0" />
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<method v="2" />
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</configuration>
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false">
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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<option name="allowRunningInParallel" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="pid" />
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@@ -117,6 +111,7 @@
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<option name="selectedOptions">
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<list />
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</option>
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<option name="useMixedMode" value="false" />
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<method v="2" />
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</configuration>
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<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
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@@ -180,6 +175,7 @@
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<workItem from="1780141455151" duration="159000" />
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<workItem from="1780141729457" duration="9450000" />
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<workItem from="1780364354282" duration="4357000" />
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<workItem from="1780409218377" duration="4977000" />
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</task>
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<servers />
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</component>
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