update map gen

This commit is contained in:
2026-06-09 22:46:32 +07:00
parent 9048435ac4
commit 1c8544d383
28 changed files with 834 additions and 442 deletions

View File

@@ -53,10 +53,27 @@ namespace Hallucinate.UI
}
}
public static async Task<bool> RegisterUser(string username)
public static async Task<Hallucinate.Game.PlayerEloData> GetPlayerData(string username)
{
string url = $"{BASE_URL}/{username}.json";
string jsonData = "{\"created_at\": \"" + DateTime.Now.ToString() + "\"}";
string url = $"{BASE_URL}/{username}/elo.json";
using (UnityWebRequest request = UnityWebRequest.Get(url))
{
var operation = request.SendWebRequest();
while (!operation.isDone) await Task.Yield();
if (request.result != UnityWebRequest.Result.Success || request.downloadHandler.text == "null")
{
return Hallucinate.Game.PlayerEloData.Default;
}
return JsonUtility.FromJson<Hallucinate.Game.PlayerEloData>(request.downloadHandler.text);
}
}
public static async Task<bool> SavePlayerData(string username, Hallucinate.Game.PlayerEloData data)
{
string url = $"{BASE_URL}/{username}/elo.json";
string jsonData = JsonUtility.ToJson(data);
using (UnityWebRequest request = UnityWebRequest.Put(url, jsonData))
{

View File

@@ -25,17 +25,17 @@ namespace Hallucinate.UI
{
Debug.Log($"<color=green>[Firebase] Username '{testUsername}' còn trống. Tiến hành đăng ký...</color>");
// Bước 2: Thử đăng ký user mới
bool success = await FirebaseService.RegisterUser(testUsername);
if (success)
{
Debug.Log("<color=green>[Firebase] Đăng ký thành công! Hãy kiểm tra trình duyệt (Firebase Console).</color>");
}
else
{
Debug.LogError("[Firebase] Đăng ký thất bại. Kiểm tra link URL hoặc Internet.");
}
// // Bước 2: Thử đăng ký user mới
// bool success = await FirebaseService.RegisterUser(testUsername);
//
// if (success)
// {
// Debug.Log("<color=green>[Firebase] Đăng ký thành công! Hãy kiểm tra trình duyệt (Firebase Console).</color>");
// }
// else
// {
// Debug.LogError("[Firebase] Đăng ký thất bại. Kiểm tra link URL hoặc Internet.");
// }
}
Debug.Log("<color=cyan>--- Firebase Test Finished ---</color>");

View File

@@ -69,25 +69,25 @@ namespace Hallucinate.UI
}
else
{
// 2. Đăng ký user mới
bool success = await FirebaseService.RegisterUser(username);
if (success)
{
// 3. Lưu lại và đóng popup
PlayerPrefs.SetString("Username", username);
PlayerPrefs.Save();
Debug.Log($"[Login] Registered as {username}");
// Thông báo cho UIManager biết đã login xong
uiManager.OnLoginSuccess();
await PlayTransitionOut();
}
else
{
ShowError("Connection error!");
_confirmBtn.SetEnabled(true);
_confirmBtn.text = "CONFIRM";
}
// // 2. Đăng ký user mới
// bool success = await FirebaseService.RegisterUser(username);
// if (success)
// {
// // 3. Lưu lại và đóng popup
// PlayerPrefs.SetString("Username", username);
// PlayerPrefs.Save();
// Debug.Log($"[Login] Registered as {username}");
//
// // Thông báo cho UIManager biết đã login xong
// uiManager.OnLoginSuccess();
// await PlayTransitionOut();
// }
// else
// {
// ShowError("Connection error!");
// _confirmBtn.SetEnabled(true);
// _confirmBtn.text = "CONFIRM";
// }
}
}

View File

@@ -2,12 +2,16 @@ using UnityEngine;
using UnityEngine.UIElements;
using System.Threading.Tasks;
using Hallucinate.Game;
using Hallucinate.UI;
namespace Hallucinate.UI
{
public class ProfileController : BaseUIController
{
private Label _username;
private Label _rank;
private Label _eloLabel;
private ProgressBar _winRateBar;
private Label _winRateText;
private Button _logoutBtn;
@@ -22,6 +26,7 @@ namespace Hallucinate.UI
_username = root.Q<Label>("Username");
_rank = root.Q<Label>("Rank");
_eloLabel = root.Q<Label>("EloLabel");
_winRateBar = root.Q<ProgressBar>("WinRateBar");
_winRateText = root.Q<Label>("WinRateText");
_logoutBtn = root.Q<Button>("LogoutBtn");
@@ -67,11 +72,11 @@ namespace Hallucinate.UI
public override async Task PlayTransitionIn()
{
LoadProfileData(); // Refresh data every time we show the profile
await LoadProfileData(); // Refresh data every time we show the profile
await base.PlayTransitionIn();
}
private void LoadProfileData()
private async Task LoadProfileData()
{
// Load saved username or fallback
string savedName = PlayerPrefs.GetString("Username", "Unknown Player");
@@ -81,10 +86,27 @@ namespace Hallucinate.UI
_googleIdPlaceholder = PlayerPrefs.GetString("GoogleID", "NOT_LINKED");
_avatarUrlPlaceholder = PlayerPrefs.GetString("AvatarURL", "");
// Mock progression data for now
_rank.text = "DIAMOND II";
_winRateBar.value = 72;
_winRateText.text = "72%";
// Fetch real Elo data
var eloData = await FirebaseService.GetPlayerData(savedName);
if (_eloLabel != null) _eloLabel.text = eloData.Rating.ToString();
if (_rank != null)
{
_rank.text = EloSystem.GetRank(eloData.Rating).ToUpper();
if (ColorUtility.TryParseHtmlString(EloSystem.GetRankColor(eloData.Rating), out Color rankColor))
{
_rank.style.color = rankColor;
}
}
// Calculate Win Rate from GamesPlayed (requires adding wins to schema, but for now we use mock/partial)
if (eloData.GamesPlayed > 0)
{
// Note: To show a real winrate, we'd need to store 'Wins' in PlayerEloData.
// For now, keeping the mock or setting a placeholder.
_winRateText.text = "CALCULATING...";
}
}
private async void Logout()