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using UnityEngine;
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namespace Invector.IK
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{
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public static class vWeaponIKAdjustHelper
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{
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public static IKAdjust Copy(this IKAdjust iKAdjust)
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{
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IKAdjust newCopy = new IKAdjust();
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newCopy.name = iKAdjust.name;
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newCopy.spineOffset = iKAdjust.spineOffset.Copy();
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newCopy.supportHandOffset = iKAdjust.supportHandOffset.Copy();
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newCopy.supportHintOffset = iKAdjust.supportHintOffset.Copy();
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newCopy.weaponHandOffset = iKAdjust.weaponHandOffset.Copy();
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newCopy.weaponHintOffset = iKAdjust.weaponHintOffset.Copy();
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return newCopy;
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}
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public static IKAdjust Copy(this IKAdjust iKAdjust, string name)
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{
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IKAdjust newCopy = new IKAdjust();
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newCopy.name = name;
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newCopy.spineOffset = iKAdjust.spineOffset.Copy();
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newCopy.supportHandOffset = iKAdjust.supportHandOffset.Copy();
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newCopy.supportHintOffset = iKAdjust.supportHintOffset.Copy();
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newCopy.weaponHandOffset = iKAdjust.weaponHandOffset.Copy();
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newCopy.weaponHintOffset = iKAdjust.weaponHintOffset.Copy();
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return newCopy;
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}
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public static IKOffsetSpine Copy(this IKOffsetSpine iKOffsetSpine)
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{
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IKOffsetSpine newCopy = new IKOffsetSpine();
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newCopy.head = iKOffsetSpine.head;
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newCopy.spine = iKOffsetSpine.spine;
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return newCopy;
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}
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public static IKOffsetTransform Copy(this IKOffsetTransform iKOffsetTransform)
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{
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IKOffsetTransform newCopy = new IKOffsetTransform();
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newCopy.position = iKOffsetTransform.position;
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newCopy.eulerAngles = iKOffsetTransform.eulerAngles;
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return newCopy;
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}
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}
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[System.Serializable]
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public class IKAdjust
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{
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public string name;
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[ContextMenuItem("Copy", "ResetBiography")]
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public IKOffsetTransform weaponHandOffset = new IKOffsetTransform();
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public IKOffsetTransform weaponHintOffset = new IKOffsetTransform();
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public IKOffsetTransform supportHandOffset = new IKOffsetTransform();
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public IKOffsetTransform supportHintOffset = new IKOffsetTransform();
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public IKOffsetSpine spineOffset = new IKOffsetSpine();
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public IKAdjust()
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{
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}
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public IKAdjust(string name)
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{
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this.name = name;
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}
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}
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[System.Serializable]
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public class IKOffsetTransform
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{
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public Vector3 position;
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public Vector3 eulerAngles;
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}
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[System.Serializable]
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public class IKOffsetSpine
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{
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public Vector2 spine;
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public Vector2 head;
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}
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}
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