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using UnityEngine;
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namespace Invector.vMelee
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{
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public class vRandomAttackBehaviour : StateMachineBehaviour
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{
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public int attackCount;
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//OnStateMachineEnter is called when entering a statemachine via its Entry Node
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override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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animator.SetInteger("RandomAttack", Random.Range(0, attackCount));
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}
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}
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}
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