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using System.Collections.Generic;
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using UnityEngine;
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namespace Invector.vItemManager
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{
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[CreateAssetMenu(menuName = "Invector/Inventory/New Item List")]
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public class vItemListData : ScriptableObject
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{
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public List<vItem> items = new List<vItem>();
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public bool inEdition;
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public bool itemsHidden = true;
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}
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}
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