This commit is contained in:
2026-05-30 09:16:35 +07:00
parent 2f87ce19a7
commit 1c0ee6efb7
4001 changed files with 3363438 additions and 1738 deletions

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using UnityEngine;
namespace Invector.vItemManager
{
[vClassHeader("Item Collected Display", helpBoxText = "Use this to display the name of collected items", openClose = false)]
public class vItemCollectionDisplay : vMonoBehaviour
{
private static vItemCollectionDisplay instance;
/// <summary>
/// Instance of the <seealso cref="vItemCollectionDisplay"/>
/// </summary>
///
public static vItemCollectionDisplay Instance
{
get
{
if (instance == null) { instance = GameObject.FindObjectOfType<vItemCollectionDisplay>(); }
return vItemCollectionDisplay.instance;
}
}
public vItemCollectionTextHUD itemCollectedDiplayPrefab;
/// <summary>
/// Send text to display in the HUD with fade in <seealso cref="vItemCollectionTextHUD"/>
/// </summary>
/// <param name="message">message to show</param>
/// <param name="timeToStay">time to stay showing</param>
/// <param name="timeToFadeOut">time to fade out</param>
public virtual void FadeText(string message, float timeToStay, float timeToFadeOut)
{
var display = Instantiate(itemCollectedDiplayPrefab);
display.transform.SetParent(transform, false);
display.transform.SetAsFirstSibling();
display.Show(message, timeToStay, timeToFadeOut);
}
}
}