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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Invector.vItemManager
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{
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/// <summary>
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/// This attribute is used to draw aditional custom editor like a ToolBar for <see cref="vItem"/> in partial classes of the <see cref="vItemDrawer"/> using <see cref="vItemDrawer.OnDrawItem"/>
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/// </summary>
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[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
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public class vItemDrawerToolBarAttribute : Attribute
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{
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public string title;
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public vItemDrawerToolBarAttribute(string title)
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{
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this.title = title;
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}
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}
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}
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