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using UnityEngine;
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using System.Collections;
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namespace Invector
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{
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[vClassHeader("Destroy GameObject", openClose = false)]
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public class vDestroyGameObject : vMonoBehaviour
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{
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public float delay;
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public UnityEngine.Events.UnityEvent onDestroy;
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IEnumerator Start()
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{
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yield return new WaitForSeconds(delay);
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onDestroy.Invoke();
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Destroy(gameObject);
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}
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}
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}
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