Update
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using System.Collections.Generic;
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using UnityEngine;
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public class vDebugUtils : MonoBehaviour
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{
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public KeyCode timeScaleDown = KeyCode.KeypadMinus, timeScaleUp = KeyCode.KeypadPlus;
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public float timeScaleChangeValue = 0.1f;
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public bool affectFixedDeltaTime = true;
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float currentFixedDeltaTime;
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List<DebugMessage> debugMessages = new List<DebugMessage>();
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public float displayMessageTime = 5f;
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enum MessageType
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{
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Normal, Warning, Error
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}
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class DebugMessage
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{
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public string message;
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public float startTime;
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public float duration;
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public string timeString;
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public MessageType messageType;
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public DebugMessage(string message, float startTime, float duration, MessageType messageType)
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{
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this.message = message;
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this.startTime = startTime;
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this.messageType = messageType;
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this.duration = duration;
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timeString = System.DateTime.Now.ToString(@"HH\:mm\:ss");
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}
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public bool isAlive => startTime + duration > Time.time;
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}
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private void Start()
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{
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currentFixedDeltaTime = Time.fixedDeltaTime;
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}
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private void Update()
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{
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if (Input.GetKeyDown(timeScaleDown))
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{
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Time.timeScale = Mathf.Clamp(Time.timeScale - timeScaleChangeValue, 0, 1f);
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if (affectFixedDeltaTime)
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{
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Time.fixedDeltaTime = Time.timeScale * currentFixedDeltaTime;
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}
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}
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else if (Input.GetKeyDown(timeScaleUp))
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{
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Time.timeScale = Mathf.Clamp(Time.timeScale + timeScaleChangeValue, 0, 1f);
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if (affectFixedDeltaTime)
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{
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Time.fixedDeltaTime = Time.timeScale * currentFixedDeltaTime;
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}
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}
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}
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public void PrintMessage(string message)
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{
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Debug.Log(message);
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debugMessages.Add(new DebugMessage(message, Time.time, displayMessageTime, MessageType.Normal));
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scrool.y = lastRectPosition;
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}
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public void PrintMessageWarning(string message)
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{
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Debug.LogWarning(message);
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debugMessages.Add(new DebugMessage(message, Time.time, displayMessageTime, MessageType.Warning));
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scrool.y = lastRectPosition;
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}
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public void PrintMessageError(string message)
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{
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Debug.LogError(message);
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debugMessages.Add(new DebugMessage(message, Time.time, displayMessageTime, MessageType.Error));
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scrool.y = lastRectPosition;
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}
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Vector2 scrool;
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GUIStyle messageStyle;
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float lastRectPosition;
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private void OnGUI()
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{
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GUILayout.Label($"TimeScale:{Time.timeScale.ToString()}");
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if (debugMessages.Count > 0)
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{
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if (messageStyle == null)
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{
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messageStyle = new GUIStyle(GUI.skin.box);
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messageStyle.wordWrap = true;
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messageStyle.alignment = TextAnchor.MiddleLeft;
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messageStyle.fontSize = 10;
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}
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scrool = GUILayout.BeginScrollView(scrool, "box", GUILayout.MinHeight(100), GUILayout.Width(Screen.width * 0.2f), GUILayout.MaxHeight(Screen.height * 0.8f));
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for (int i = 0; i < debugMessages.Count; i++)
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{
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var m = debugMessages[i];
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if (m.isAlive)
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{
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var t = m.messageType;
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GUI.color = t == MessageType.Warning ? Color.yellow : t == MessageType.Error ? Color.red : Color.white;
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GUILayout.Label(string.Format("[{0}] : {1}", m.timeString, m.message), messageStyle);
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lastRectPosition = GUILayoutUtility.GetLastRect().y;
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}
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else
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{
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debugMessages.RemoveAt(i);
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i--;
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}
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}
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GUILayout.EndScrollView();
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}
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}
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}
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