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using UnityEngine;
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namespace Invector.Utils
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{ [vClassHeader("Load Level",openClose =false)]
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public class vLoadLevel : vMonoBehaviour
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{
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[Tooltip("Write the name of the level you want to load")]
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public string levelToLoad;
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[Tooltip("Assign here the spawnPoint name of the scene that you will load")]
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public string spawnPointName;
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.CompareTag("Player"))
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{
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var thirdPerson = other.transform.gameObject.GetComponent<vCharacterController.vThirdPersonInput>();
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LoadLevelHelper.LoadScene(levelToLoad, spawnPointName, thirdPerson);
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}
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}
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}
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}
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