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using UnityEngine;
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namespace Invector
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{
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public class vPickupItem : MonoBehaviour
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{
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AudioSource _audioSource;
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public AudioClip _audioClip;
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public GameObject _particle;
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void Start()
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{
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_audioSource = GetComponent<AudioSource>();
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}
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void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player") && !_audioSource.isPlaying)
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{
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Renderer[] renderers = GetComponentsInChildren<Renderer>();
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foreach (Renderer r in renderers)
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r.enabled = false;
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_audioSource.PlayOneShot(_audioClip);
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Destroy(gameObject, _audioClip.length);
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}
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}
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}
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}
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