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using UnityEngine;
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using UnityEngine.Events;
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namespace Invector.vCharacterController
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{
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public class vOnDeadTrigger : MonoBehaviour
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{
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public UnityEvent OnDead;
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void Start()
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{
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vCharacter character = GetComponent<vCharacter>();
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if (character)
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character.onDead.AddListener(OnDeadHandle);
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}
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public void OnDeadHandle(GameObject target)
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{
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OnDead.Invoke();
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}
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}
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}
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