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using UnityEngine;
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namespace Invector.vCharacterController
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{
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[System.Serializable]
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public class OnActiveRagdoll : UnityEngine.Events.UnityEvent<vDamage> { }
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public interface vICharacter : vIHealthController
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{
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OnActiveRagdoll onActiveRagdoll { get; }
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Animator animator { get; }
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bool isCrouching { get; }
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bool ragdolled { get; set; }
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void EnableRagdoll();
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void ResetRagdoll();
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}
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}
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