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2026-05-30 09:16:35 +07:00
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commit 1c0ee6efb7
4001 changed files with 3363438 additions and 1738 deletions

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guid: 7ab2fdc170bbb884a9b388a703396cca
folderAsset: yes
timeCreated: 1447113239
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Invector
{
[CustomEditor(typeof(vCullingFadeControl))]
public class vCullingFadeControlEditor : UnityEditor.Editor
{
GUISkin skin;
vCullingFadeControl _fadeControl { get { return (vCullingFadeControl)target; } }
private Texture2D m_Logo = null;
void OnEnable()
{
m_Logo = (Texture2D)Resources.Load("icon_v2", typeof(Texture2D));
}
void OnSceneGUI()
{
if (!_fadeControl.targetObject) return;
var tpos = (_fadeControl.targetObject.position + _fadeControl.offset);
Handles.color = new Color(1, 1, 1, 0.5f);
Handles.SphereHandleCap(0, tpos, Quaternion.identity, 0.1f, EventType.Ignore);
Ray ray = new Ray(tpos, _fadeControl.cameraTransform.position - tpos);
Handles.DrawLine(tpos, ray.GetPoint(_fadeControl.distanceToEndFade));
Handles.color = (_fadeControl.distanceToEndFade < _fadeControl.distanceToStartFade) ? Color.green : Color.red;
Handles.DrawAAPolyLine(10f, new Vector3[] { ray.GetPoint(_fadeControl.distanceToEndFade), ray.GetPoint(_fadeControl.distanceToStartFade) });
Handles.CubeHandleCap(0, ray.GetPoint(_fadeControl.distanceToEndFade), Quaternion.LookRotation(_fadeControl.cameraTransform.position - ray.GetPoint(_fadeControl.distanceToEndFade)), 0.05f, EventType.Ignore);
Handles.ConeHandleCap(0, ray.GetPoint(_fadeControl.distanceToStartFade), Quaternion.LookRotation(ray.GetPoint(_fadeControl.distanceToStartFade) - _fadeControl.cameraTransform.position), 0.1f, EventType.Ignore);
Handles.color = new Color(1, 1, 1, 0.5f);
Handles.DrawLine(ray.GetPoint(_fadeControl.distanceToStartFade), _fadeControl.cameraTransform.position);
Handles.DrawPolyLine(new Vector3[] { ray.GetPoint(_fadeControl.distanceToEndFade), ray.GetPoint(_fadeControl.distanceToStartFade) });
}
public override void OnInspectorGUI()
{
if (!skin) skin = Resources.Load("vSkin") as GUISkin;
GUI.skin = skin;
GUILayout.BeginVertical("Culling Fade", "window");
GUILayout.Label(m_Logo, GUILayout.MaxHeight(25));
GUILayout.Space(10);
base.OnInspectorGUI();
if (!Application.isPlaying)
CheckRenderers();
GUILayout.BeginHorizontal("box", GUILayout.ExpandHeight(false));
GUILayout.BeginVertical(GUILayout.ExpandHeight(false));
if (_fadeControl.fadeMeshRenderers != null && _fadeControl.fadeMeshRenderers.Count > 0)
{
for (int a = 0; a < _fadeControl.fadeMeshRenderers.Count; a++)
{
EditorGUILayout.ObjectField("Renderer", _fadeControl.fadeMeshRenderers[a].renderer, typeof(Renderer), true);
var renderer = _fadeControl.fadeMeshRenderers[a].renderer as MeshRenderer;
GUILayout.BeginHorizontal();
GUILayout.BeginVertical("window", GUILayout.ExpandHeight(false));
for (int b = 0; b < renderer.sharedMaterials.Length; b++)
renderer.sharedMaterials[b] = (Material)EditorGUILayout.ObjectField(renderer.sharedMaterials[b], typeof(Material), false);
GUILayout.EndVertical();
GUILayout.BeginVertical("window", GUILayout.ExpandHeight(false));
for (int b = 0; b < _fadeControl.fadeMeshRenderers[a].fadeMaterials.Length; b++)
_fadeControl.fadeMeshRenderers[a].fadeMaterials[b] = (Material)EditorGUILayout.ObjectField(_fadeControl.fadeMeshRenderers[a].fadeMaterials[b], typeof(Material), false);
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
}
if (_fadeControl.fadeSkinnedMeshRenderes != null && _fadeControl.fadeSkinnedMeshRenderes.Count > 0)
{
for (int a = 0; a < _fadeControl.fadeSkinnedMeshRenderes.Count; a++)
{
EditorGUILayout.ObjectField("Renderer", _fadeControl.fadeSkinnedMeshRenderes[a].renderer, typeof(Renderer), true);
var renderer = _fadeControl.fadeSkinnedMeshRenderes[a].renderer as SkinnedMeshRenderer;
GUILayout.BeginHorizontal(GUILayout.ExpandHeight(false));
GUILayout.BeginVertical("box", GUILayout.ExpandHeight(false));
GUILayout.Label("Original Material");
for (int b = 0; b < renderer.sharedMaterials.Length; b++)
renderer.sharedMaterials[b] = (Material)EditorGUILayout.ObjectField(renderer.sharedMaterials[b], typeof(Material), false);
GUILayout.EndVertical();
GUILayout.BeginVertical("box", GUILayout.ExpandHeight(false));
GUILayout.Label("Optional Fade");
for (int b = 0; b < _fadeControl.fadeSkinnedMeshRenderes[a].fadeMaterials.Length; b++)
_fadeControl.fadeSkinnedMeshRenderes[a].fadeMaterials[b] = (Material)EditorGUILayout.ObjectField(_fadeControl.fadeSkinnedMeshRenderes[a].fadeMaterials[b], typeof(Material), false);
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
}
EditorGUILayout.HelpBox("Your material has to be Transparent or Fade, you will also need to change the Z-write (check documentation for more information)", MessageType.Info);
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUILayout.EndVertical();
if (GUI.changed)
EditorUtility.SetDirty(_fadeControl);
}
[MenuItem("Invector/Basic Locomotion/Components/Culling Fade")]
static void MenuComponent()
{
Selection.activeGameObject.AddComponent<vCullingFadeControl>();
}
public void CheckRenderers()
{
if (_fadeControl.targetObject == null) return;
var meshRenderers = _fadeControl.targetObject.GetComponentsInChildren<MeshRenderer>(true);
if (_fadeControl.fadeMeshRenderers == null)
_fadeControl.fadeMeshRenderers = new List<FadeMaterials>();
if (_fadeControl.fadeMeshRenderers.Count != meshRenderers.Length)
{
_fadeControl.fadeMeshRenderers.Resize(meshRenderers.Length);
EditorUtility.SetDirty(_fadeControl);
}
for (int i = 0; i < meshRenderers.Length; i++)
{
if (_fadeControl.fadeMeshRenderers[i] == null)
_fadeControl.fadeMeshRenderers[i] = new FadeMaterials();
if (_fadeControl.fadeMeshRenderers[i].renderer == null || (_fadeControl.fadeMeshRenderers[i].renderer != null && _fadeControl.fadeMeshRenderers[i].renderer != (meshRenderers[i] as Renderer)))
_fadeControl.fadeMeshRenderers[i].renderer = meshRenderers[i] as Renderer;
if (_fadeControl.fadeMeshRenderers[i].originalMaterials == null || (_fadeControl.fadeMeshRenderers[i].originalMaterials != null && _fadeControl.fadeMeshRenderers[i].originalMaterials != meshRenderers[i].sharedMaterials))
_fadeControl.fadeMeshRenderers[i].originalMaterials = meshRenderers[i].sharedMaterials;
if (_fadeControl.fadeMeshRenderers[i].fadeMaterials == null)
_fadeControl.fadeMeshRenderers[i].fadeMaterials = new Material[meshRenderers[i].sharedMaterials.Length];
else if (_fadeControl.fadeMeshRenderers[i].fadeMaterials.Length != meshRenderers[i].sharedMaterials.Length)
Array.Resize(ref _fadeControl.fadeMeshRenderers[i].fadeMaterials, meshRenderers[i].sharedMaterials.Length);
}
var skinnedRenderers = _fadeControl.targetObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);
if (_fadeControl.fadeSkinnedMeshRenderes == null)
_fadeControl.fadeSkinnedMeshRenderes = new List<FadeMaterials>();
if (_fadeControl.fadeSkinnedMeshRenderes.Count != skinnedRenderers.Length)
{
_fadeControl.fadeSkinnedMeshRenderes.Resize(skinnedRenderers.Length);
EditorUtility.SetDirty(_fadeControl);
}
for (int i = 0; i < skinnedRenderers.Length; i++)
{
if (_fadeControl.fadeSkinnedMeshRenderes[i] == null)
_fadeControl.fadeSkinnedMeshRenderes[i] = new FadeMaterials();
if (_fadeControl.fadeSkinnedMeshRenderes[i].renderer == null || (_fadeControl.fadeSkinnedMeshRenderes[i].renderer != null && _fadeControl.fadeSkinnedMeshRenderes[i].renderer != (skinnedRenderers[i] as Renderer)))
_fadeControl.fadeSkinnedMeshRenderes[i].renderer = skinnedRenderers[i] as Renderer;
if (_fadeControl.fadeSkinnedMeshRenderes[i].originalMaterials == null || (_fadeControl.fadeSkinnedMeshRenderes[i].originalMaterials != null && _fadeControl.fadeSkinnedMeshRenderes[i].originalMaterials != skinnedRenderers[i].sharedMaterials))
_fadeControl.fadeSkinnedMeshRenderes[i].originalMaterials = skinnedRenderers[i].sharedMaterials;
if (_fadeControl.fadeSkinnedMeshRenderes[i].fadeMaterials == null)
_fadeControl.fadeSkinnedMeshRenderes[i].fadeMaterials = new Material[skinnedRenderers[i].sharedMaterials.Length];
else if (_fadeControl.fadeSkinnedMeshRenderes[i].fadeMaterials.Length != skinnedRenderers[i].sharedMaterials.Length)
Array.Resize(ref _fadeControl.fadeSkinnedMeshRenderes[i].fadeMaterials, skinnedRenderers[i].sharedMaterials.Length);
}
}
#region Control Zwrite of Standard Material
[MenuItem("Assets/Change Zwrite of Standard Material")]
private static void ChangeZWRITE()
{
var material = Selection.activeObject as Material;
if (material != null)
{
if (material.GetInt("_ZWrite") == 0)
material.SetInt("_ZWrite", 1);
else
material.SetInt("_ZWrite", 0);
}
}
[MenuItem("Assets/Change Zwrite of Standard Material", true)]
private static bool ValidateChangeZWRITE()
{
var material = Selection.activeObject as Material;
if (material != null)
{
if (material.HasProperty("_ZWrite") && material.HasProperty("_Mode"))
return true;
}
return false;
}
#endregion
}
public static class ListExtras
{
// list: List<T> to resize
// size: desired new size
// element: default value to insert
public static void Resize<T>(this List<T> list, int size, T element = default(T))
{
int count = list.Count;
if (size < count)
list.RemoveRange(size, count - size);
else if (size > count)
{
if (size > list.Capacity) // Optimization
list.Capacity = size;
list.AddRange(Enumerable.Repeat(element, size - count));
}
}
}
}

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using UnityEngine;
using System.Collections.Generic;
namespace Invector
{
public class vCullingFadeControl : MonoBehaviour
{
public Transform targetObject
{
get
{
Transform cT = transform;
return cT;
}
}
public float distanceToStartFade = 0.55f;
public float distanceToEndFade = 0.4f;
public Vector3 offset = new Vector3(0, 1.3f, 0);
// [HideInInspector]
public List<FadeMaterials> fadeMeshRenderers;
// [HideInInspector]
public List<FadeMaterials> fadeSkinnedMeshRenderes;
// [HideInInspector]
public bool usingTransp;
public Transform cameraTransform
{
get
{
Transform cT = transform;
if (Camera.main != null)
cT = Camera.main.transform;
if (cT == transform)
{
Debug.LogWarning("Invector : Missing MainCamera");
this.enabled = false;
}
return cT;
}
}
void Start()
{
Init();
}
public void Init()
{
foreach (FadeMaterials fd in fadeMeshRenderers)
{
fd.originalAlpha = new float[fd.originalMaterials.Length];
for (int i = 0; i < fd.originalMaterials.Length; i++)
{
if (fd.fadeMaterials[i] == null)
{
try
{
fd.originalAlpha[i] = fd.originalMaterials[i].color.a;
fd.fadeMaterials[i] = fd.originalMaterials[i];
}
catch { }
}
else try { fd.originalAlpha[i] = fd.fadeMaterials[i].color.a; } catch { }
}
}
foreach (FadeMaterials fd in fadeSkinnedMeshRenderes)
{
fd.originalAlpha = new float[fd.originalMaterials.Length];
for (int i = 0; i < fd.originalMaterials.Length; i++)
{
if (fd.fadeMaterials[i] == null)
{
try
{
fd.originalAlpha[i] = fd.originalMaterials[i].color.a;
fd.fadeMaterials[i] = fd.originalMaterials[i];
}
catch { }
}
else try { fd.originalAlpha[i] = fd.fadeMaterials[i].color.a; } catch { }
}
}
}
void LateUpdate()
{
UpdateEffect();
if (usingTransp)
ChangeAlphaFromDistance();
}
/// <summary>
/// Update the effect to check if use fade or not
/// </summary>
private void UpdateEffect()
{
var currentDist = Vector3.Distance(cameraTransform.position, (targetObject.position + offset));
if (currentDist < distanceToStartFade && !usingTransp)
{
usingTransp = true;
ChangeMaterialsToFade();
}
else if (usingTransp && currentDist > distanceToStartFade)
{
usingTransp = false;
ChangeMaterialsToOriginal();
}
}
/// <summary>
/// Change the Renderer Materials to Original Materials
/// </summary>
private void ChangeMaterialsToOriginal()
{
foreach (FadeMaterials fd in fadeMeshRenderers)
try { fd.renderer.sharedMaterials = fd.originalMaterials; } catch { }
foreach (FadeMaterials fd in fadeSkinnedMeshRenderes)
try { fd.renderer.sharedMaterials = fd.originalMaterials; } catch { }
}
/// <summary>
/// Chenge the Renderer Materials to Fade Material
/// </summary>
private void ChangeMaterialsToFade()
{
foreach (FadeMaterials fd in fadeMeshRenderers)
try { fd.renderer.sharedMaterials = fd.fadeMaterials; } catch { }
foreach (FadeMaterials fd in fadeSkinnedMeshRenderes)
try { fd.renderer.sharedMaterials = fd.fadeMaterials; } catch { }
}
/// <summary>
/// Change the Alpha Color material From distance
/// </summary>
public void ChangeAlphaFromDistance()
{
var currentDist = Vector3.Distance(cameraTransform.position, (targetObject.position + offset));
// Mesh Renderer
for (int i = 0; i < fadeMeshRenderers.Count; i++)
{
for (int m = 0; m < fadeMeshRenderers[i].fadeMaterials.Length; m++)
{
try
{
var multpler = fadeMeshRenderers[i].originalAlpha[m] / (distanceToStartFade - distanceToEndFade);
var color = fadeMeshRenderers[i].renderer.sharedMaterials[m].color;
var factor = (distanceToStartFade - distanceToEndFade) - ((distanceToStartFade - currentDist));
color.a = multpler * factor;
color.a = Mathf.Clamp(color.a, 0f, fadeMeshRenderers[i].originalAlpha[m]);
fadeMeshRenderers[i].renderer.materials[m].color = color;
}
catch { }
}
}
//Skinned Mesh Renderer
for (int i = 0; i < fadeSkinnedMeshRenderes.Count; i++)
{
for (int m = 0; m < fadeSkinnedMeshRenderes[i].fadeMaterials.Length; m++)
{
try
{
var multpler = fadeSkinnedMeshRenderes[i].originalAlpha[m] / (distanceToStartFade - distanceToEndFade);
var color = fadeSkinnedMeshRenderes[i].renderer.sharedMaterials[m].color;
var factor = (distanceToStartFade - distanceToEndFade) - ((distanceToStartFade - currentDist));
color.a = multpler * factor;
color.a = Mathf.Clamp(color.a, 0f, fadeSkinnedMeshRenderes[i].originalAlpha[m]);
fadeSkinnedMeshRenderes[i].renderer.materials[m].color = color;
}
catch { }
}
}
}
}
[System.Serializable]
public class FadeMaterials
{
public Renderer renderer;
public Material[] originalMaterials;
public Material[] fadeMaterials;
public float[] originalAlpha;
}
}

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