This commit is contained in:
2026-06-02 08:27:25 +07:00
5 changed files with 175 additions and 191 deletions

View File

@@ -2,6 +2,7 @@
using OnlyScove.Scripts;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
namespace Invector.vCharacterController
{
@@ -24,13 +25,19 @@ namespace Invector.vCharacterController
public KeyCode toggleWalk = KeyCode.CapsLock;
[Header("Movement Input")]
public GenericInput horizontalInput = new GenericInput("Horizontal", "LeftAnalogHorizontal", "Horizontal");
public GenericInput verticalInput = new GenericInput("Vertical", "LeftAnalogVertical", "Vertical");
public GenericInput sprintInput = new GenericInput("LeftShift", "LeftStickClick", "LeftStickClick");
public GenericInput crouchInput = new GenericInput("C", "Y", "Y");
public GenericInput strafeInput = new GenericInput("Tab", "RightStickClick", "RightStickClick");
public GenericInput jumpInput = new GenericInput("Space", "X", "X");
public GenericInput rollInput = new GenericInput("Q", "B", "B");
// public GenericInput horizontalInput = new GenericInput("Horizontal", "LeftAnalogHorizontal", "Horizontal");
// public GenericInput verticalInput = new GenericInput("Vertical", "LeftAnalogVertical", "Vertical");
// public GenericInput sprintInput = new GenericInput("LeftShift", "LeftStickClick", "LeftStickClick");
// public GenericInput crouchInput = new GenericInput("C", "Y", "Y");
// public GenericInput strafeInput = new GenericInput("Tab", "RightStickClick", "RightStickClick");
// public GenericInput jumpInput = new GenericInput("Space", "X", "X");
// public GenericInput rollInput = new GenericInput("Q", "B", "B");
[Header("New Input System")]
public OnlyScove.Scripts.InputReader inputReader;
protected bool _lockInput = false;
[HideInInspector] public virtual bool lockInput { get { return _lockInput; } set { _lockInput = value; } }
@@ -38,11 +45,11 @@ namespace Invector.vCharacterController
[vEditorToolbar("Camera Settings")]
public bool lockCameraInput;
public bool invertCameraInputVertical, invertCameraInputHorizontal;
[vEditorToolbar("Inputs")]
// [vEditorToolbar("Inputs")]
[Header("Camera Input")]
public GenericInput rotateCameraXInput = new GenericInput("Mouse X", "RightAnalogHorizontal", "Mouse X");
public GenericInput rotateCameraYInput = new GenericInput("Mouse Y", "RightAnalogVertical", "Mouse Y");
public GenericInput cameraZoomInput = new GenericInput("Mouse ScrollWheel", "", "");
// public GenericInput rotateCameraXInput = new GenericInput("Mouse X", "RightAnalogHorizontal", "Mouse X");
// public GenericInput rotateCameraYInput = new GenericInput("Mouse Y", "RightAnalogVertical", "Mouse Y");
// public GenericInput cameraZoomInput = new GenericInput("Mouse ScrollWheel", "", "");
[vEditorToolbar("Events")]
public UnityEvent OnLockCamera;
@@ -137,6 +144,33 @@ namespace Invector.vCharacterController
ShowCursor(showCursorOnStart);
LockCursor(unlockCursorOnStart);
EnableOnAnimatorMove();
if (inputReader != null)
{
// Nhảy (Jump)
inputReader.OnJumpEvent += () =>
{
if (JumpConditions()) cc.Jump(true);
};
// Lộn vòng (Roll / Dodge)
inputReader.OnDodgeEvent += () =>
{
if (RollConditions()) cc.Roll();
};
// Ngồi (Crouch)
inputReader.OnCrouchEvent += () =>
{
cc.AutoCrouch();
cc.Crouch();
};
// Đổi góc nhìn hoặc Khóa mục tiêu (Strafe) - Tuỳ bạn map nút nào vào OnToggleViewEvent
inputReader.OnToggleViewEvent += () =>
{
cc.Strafe();
};
}
}
protected virtual IEnumerator CharacterInit()
@@ -449,19 +483,26 @@ namespace Invector.vCharacterController
public virtual void MoveInput()
{
if (inputReader == null) return;
if (!lockMoveInput)
{
// gets input
var input = cc.input;
input.x = horizontalInput.GetAxisRaw();
input.z = verticalInput.GetAxisRaw();
// input.x = horizontalInput.GetAxisRaw();
// input.z = verticalInput.GetAxisRaw();
// Input.GetAxisRaw("Horizontal");
// Input.GetAxisRaw("Vertical");
input.x = inputReader.MoveInput.x;
input.z = inputReader.MoveInput.y;
cc.input = input;
}
if (Input.GetKeyDown(toggleWalk))
{
cc.alwaysWalkByDefault = !cc.alwaysWalkByDefault;
}
//if (Input.GetKeyDown(toggleWalk))
//{
//cc.alwaysWalkByDefault = !cc.alwaysWalkByDefault;
//}
Input.GetKeyDown(KeyCode.CapsLock);
cc.ControlKeepDirection();
}
@@ -489,28 +530,30 @@ namespace Invector.vCharacterController
public virtual void StrafeInput()
{
if (strafeInput.GetButtonDown())
{
cc.Strafe();
}
// if (strafeInput.GetButtonDown())
// {
// cc.Strafe();
// }
}
public virtual void SprintInput()
{
if (sprintInput.useInput)
{
cc.Sprint(cc.useContinuousSprint ? sprintInput.GetButtonDown() : sprintInput.GetButton());
}
// if (sprintInput.useInput)
// {
// cc.Sprint(cc.useContinuousSprint ? sprintInput.GetButtonDown() : sprintInput.GetButton());
// }
if (inputReader == null) return;
cc.Sprint(inputReader.IsSprintHeld);
}
public virtual void CrouchInput()
{
cc.AutoCrouch();
if (crouchInput.useInput && crouchInput.GetButtonDown())
{
cc.Crouch();
}
// if (crouchInput.useInput && crouchInput.GetButtonDown())
// {
// cc.Crouch();
// }
}
/// <summary>
@@ -527,10 +570,10 @@ namespace Invector.vCharacterController
/// </summary>
public virtual void JumpInput()
{
if (jumpInput.GetButtonDown() && JumpConditions())
{
cc.Jump(true);
}
// if (jumpInput.GetButtonDown() && JumpConditions())
// {
// cc.Jump(true);
// }
}
/// <summary>
@@ -547,10 +590,10 @@ namespace Invector.vCharacterController
/// </summary>
public virtual void RollInput()
{
if (rollInput.GetButtonDown() && RollConditions())
{
cc.Roll();
}
// if (rollInput.GetButtonDown() && RollConditions())
// {
// cc.Roll();
// }
}
#endregion
@@ -568,20 +611,19 @@ namespace Invector.vCharacterController
{
return;
}
if (!cameraMain || tpCamera == null || inputReader == null) return;
var Y = lockCameraInput ? 0f : rotateCameraYInput.GetAxis();
var X = lockCameraInput ? 0f : rotateCameraXInput.GetAxis();
if (invertCameraInputHorizontal)
{
X *= -1;
}
if (invertCameraInputVertical)
{
Y *= -1;
}
var zoom = cameraZoomInput.GetAxis();
// var Y = lockCameraInput ? 0f : rotateCameraYInput.GetAxis();
// var X = lockCameraInput ? 0f : rotateCameraXInput.GetAxis();
var Y = lockCameraInput ? 0f : inputReader.LookInput.y;
var X = lockCameraInput ? 0f : inputReader.LookInput.x;
if (invertCameraInputHorizontal) X *= -1;
if (invertCameraInputVertical) Y *= -1;
// var zoom = cameraZoomInput.GetAxis();
var zoom = inputReader.ScrollInput.y;
tpCamera.RotateCamera(X, Y);
if (!lockCameraInput)