diff --git a/.idea/.idea.HALLUCINATE/.idea/workspace.xml b/.idea/.idea.HALLUCINATE/.idea/workspace.xml
index 118b9970..528b374f 100644
--- a/.idea/.idea.HALLUCINATE/.idea/workspace.xml
+++ b/.idea/.idea.HALLUCINATE/.idea/workspace.xml
@@ -5,27 +5,12 @@
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diff --git a/Assets/Models/Character/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat b/Assets/Models/Character/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat
index 6a705a90..068e88bc 100644
--- a/Assets/Models/Character/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat
+++ b/Assets/Models/Character/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat
@@ -64,7 +64,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
diff --git a/Assets/Prefabs/NPC/xNPC.prefab b/Assets/Prefabs/NPC/xNPC.prefab
index 883a1618..80a27726 100644
--- a/Assets/Prefabs/NPC/xNPC.prefab
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m_GameObject: {fileID: 5687887011233860168}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -0.041, y: 0.408, z: 0.474}
- m_LocalScale: {x: 0.05, y: 0.05, z: 0.05}
- m_ConstrainProportionsScale: 1
+ m_LocalPosition: {x: 0.041, y: 0.408, z: -0.45}
+ m_LocalScale: {x: -0.42, y: 0.17, z: -0.4}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6442306242859885696}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -127,6 +442,7 @@ GameObject:
- component: {fileID: 8272839718325411334}
- component: {fileID: 5770331367975928816}
- component: {fileID: 4112854993683970537}
+ - component: {fileID: 1849114922688404578}
m_Layer: 0
m_Name: xNPC
m_TagString: Untagged
@@ -148,6 +464,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5863061020199015852}
+ - {fileID: 369056581300809980}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7778427549192063289
@@ -253,6 +570,12 @@ MonoBehaviour:
firePoint: {fileID: 5863061020199015852}
minShootDelay: 1
maxShootDelay: 3
+ alertSound: Enemy_Alert
+ shootSound: Enemy_Shoot
+ npcName: Guard
+ persona: You are a grumpy guard protecting gold.
+ talkRange: 4
+ talkCooldown: 30
--- !u!195 &5770331367975928816
NavMeshAgent:
m_ObjectHideFlags: 0
@@ -302,3 +625,18 @@ Rigidbody:
m_Interpolate: 0
m_Constraints: 112
m_CollisionDetection: 0
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+ m_Name:
+ m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.UI.ChatBubble
+ textDisplay: {fileID: 707878100722238044}
+ canvasGroup: {fileID: 0}
+ bubbleRect: {fileID: 5600986009105034028}
diff --git a/Assets/Scenes/Cho môn AI/Only AI.unity b/Assets/Scenes/Cho môn AI/Only AI.unity
index e20229a1..90414ab9 100644
--- a/Assets/Scenes/Cho môn AI/Only AI.unity
+++ b/Assets/Scenes/Cho môn AI/Only AI.unity
@@ -146074,6 +146074,52 @@ Mesh:
- serializedVersion: 1
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m_IndexCount: 0
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+ m_Name:
+ m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.AI.GeminiService
+ apiKey: AIzaSyC4DRm2dffDuDogYkY0Ag86p-EYLu67bDo
+ geminiURL: https://generativelanguage.googleapis.com/v1beta/models/gemini-flash-latest:generateContent
+--- !u!4 &1779903592
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+ - {fileID: 1779903592}
diff --git a/Assets/Scripts/AI NPC/ChatBubble.cs b/Assets/Scripts/AI NPC/ChatBubble.cs
new file mode 100644
index 00000000..875796c1
--- /dev/null
+++ b/Assets/Scripts/AI NPC/ChatBubble.cs
@@ -0,0 +1,42 @@
+using UnityEngine;
+using TMPro;
+using PrimeTween;
+
+namespace Hallucinate.UI
+{
+ public class ChatBubble : MonoBehaviour
+ {
+ [SerializeField] private TextMeshProUGUI textDisplay;
+ [SerializeField] private CanvasGroup canvasGroup;
+ [SerializeField] private RectTransform bubbleRect;
+
+ private Transform mainCameraTransform;
+
+ private void Awake()
+ {
+ mainCameraTransform = Camera.main.transform;
+ canvasGroup.alpha = 0;
+ gameObject.SetActive(false);
+ }
+
+ private void LateUpdate()
+ {
+ // Billboard effect
+ transform.LookAt(transform.position + mainCameraTransform.rotation * Vector3.forward, mainCameraTransform.rotation * Vector3.up);
+ }
+
+ public void Show(string text, float duration = 4f)
+ {
+ gameObject.SetActive(true);
+ textDisplay.text = text;
+
+ // Animation using PrimeTween
+ PrimeTween.Sequence.Create()
+ .Group(Tween.Alpha(canvasGroup, 1f, 0.3f))
+ .Group(Tween.Scale(bubbleRect, Vector3.zero, Vector3.one, 0.4f, Ease.OutBack))
+ .Chain(Tween.Delay(duration))
+ .Chain(Tween.Alpha(canvasGroup, 0f, 0.5f))
+ .OnComplete(() => gameObject.SetActive(false));
+ }
+ }
+}
diff --git a/Assets/Scripts/AI NPC/ChatBubble.cs.meta b/Assets/Scripts/AI NPC/ChatBubble.cs.meta
new file mode 100644
index 00000000..b4482576
--- /dev/null
+++ b/Assets/Scripts/AI NPC/ChatBubble.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: ea510cea4b9ed1547ae4725a2ded949a
\ No newline at end of file
diff --git a/Assets/Scripts/AI NPC/EnemyAI.cs b/Assets/Scripts/AI NPC/EnemyAI.cs
index 9f94de9b..9815b54d 100644
--- a/Assets/Scripts/AI NPC/EnemyAI.cs
+++ b/Assets/Scripts/AI NPC/EnemyAI.cs
@@ -34,6 +34,16 @@ public class EnemyAI : MonoBehaviour
public string shootSound = "Enemy_Shoot";
private bool hasSpottedPlayer; // Để chỉ kêu alert 1 lần
+ [Header("Conversation")]
+ public string npcName = "Guard";
+ public string persona = "You are a grumpy guard protecting gold.";
+ public float talkRange = 4f;
+ public float talkCooldown = 30f;
+ private float lastTalkTime;
+ private bool isTalking;
+ private EnemyAI talkingPartner;
+ private Hallucinate.UI.ChatBubble chatBubble;
+
private float nextShootTime;
private NavMeshAgent agent;
@@ -42,6 +52,7 @@ public class EnemyAI : MonoBehaviour
private void Start()
{
agent = GetComponent();
+ chatBubble = GetComponentInChildren(true);
agent.speed = moveSpeed;
// Lưu lại vị trí ban đầu để làm tâm của khu vực tuần tra
@@ -75,35 +86,69 @@ public class EnemyAI : MonoBehaviour
private void InitBehaviorTree()
{
- // Player có artifact -> focus + shoot
+ // Ưu tiên 1: Player có artifact -> focus + shoot (Cao nhất)
var laserSequence = new Sequence(new List
{
new TaskNode(CheckHasArtifact),
new TaskNode(ActionFocusAndShoot)
});
- // Thấy player -> chạy tới
+ // Ưu tiên 2: Thấy player -> rượt đuổi
var chaseSequence = new Sequence(new List
{
new TaskNode(CheckCanSeePlayer),
new TaskNode(ActionMoveToPlayer)
});
- // Không thấy ai -> Tuần tra bằng NavMesh
+ // Ưu tiên 3: Gần NPC khác -> nói chuyện (Mới)
+ var talkSequence = new Sequence(new List
+ {
+ new TaskNode(CheckCanTalkToNPC),
+ new TaskNode(ActionTalk)
+ });
+
+ // Ưu tiên cuối: Tuần tra
var patrolNode = new TaskNode(ActionPatrol);
behaviorTreeRoot = new Selector(new List
{
laserSequence,
chaseSequence,
+ talkSequence,
patrolNode
});
}
#region CONDITIONS
+ private NodeState CheckCanTalkToNPC()
+ {
+ if (playerHasArtifact || hasSpottedPlayer) return NodeState.Failure;
+ if (Time.time < lastTalkTime + talkCooldown) return NodeState.Failure;
+ if (isTalking) return NodeState.Success;
+
+ // Tìm NPC gần nhất
+ Collider[] hitColliders = Physics.OverlapSphere(transform.position, talkRange);
+ foreach (var hit in hitColliders)
+ {
+ if (hit.gameObject != gameObject && hit.CompareTag("Enemy"))
+ {
+ EnemyAI other = hit.GetComponent();
+ if (other != null && !other.isTalking && Time.time >= other.lastTalkTime + talkCooldown)
+ {
+ talkingPartner = other;
+ return NodeState.Success;
+ }
+ }
+ }
+
+ return NodeState.Failure;
+ }
+
private NodeState CheckHasArtifact()
{
+ // Khi bị phát hiện hoặc player có artifact, ngắt lời ngay
+ if (playerHasArtifact || hasSpottedPlayer) StopConversation();
return playerHasArtifact ? NodeState.Success : NodeState.Failure;
}
@@ -119,11 +164,12 @@ public class EnemyAI : MonoBehaviour
{
hasSpottedPlayer = true;
AudioManager.Instance?.Play(alertSound, position: transform.position);
+ StopConversation(); // Ngắt hội thoại khi thấy player
}
return NodeState.Success;
}
- hasSpottedPlayer = false; // Reset nếu player ra khỏi tầm mắt
+ hasSpottedPlayer = false;
return NodeState.Failure;
}
@@ -131,6 +177,78 @@ public class EnemyAI : MonoBehaviour
#region ACTIONS
+ private NodeState ActionTalk()
+ {
+ if (talkingPartner == null) return NodeState.Failure;
+
+ if (!isTalking)
+ {
+ isTalking = true;
+ agent.isStopped = true;
+
+ // Xoay về phía bạn
+ FaceTarget(talkingPartner.transform.position);
+
+ // Bắt đầu hội thoại qua Gemini
+ StartNPCConversation();
+ }
+
+ return NodeState.Running;
+ }
+
+ private void StartNPCConversation()
+ {
+ string prompt = $"You are {npcName}. You are talking to your fellow guard {talkingPartner.npcName}. " +
+ "Keep it short (1 sentence). Topic: gold security or complaining about work.";
+
+ Hallucinate.AI.GeminiService.Instance.GetResponse(persona, prompt, (response) => {
+ if (chatBubble != null) chatBubble.Show(response);
+
+ // Hẹn giờ kết thúc hội thoại
+ Invoke(nameof(EndConversation), 5f);
+ });
+
+ // Thông báo cho bạn diễn cũng dừng lại để "nghe"
+ talkingPartner.OnPartnerTalked(this);
+ }
+
+ public void OnPartnerTalked(EnemyAI partner)
+ {
+ isTalking = true;
+ talkingPartner = partner;
+ agent.isStopped = true;
+ FaceTarget(partner.transform.position);
+
+ // Chờ bạn nói xong mới phản hồi (Tùy chọn: có thể thêm logic phản hồi ở đây)
+ Invoke(nameof(EndConversation), 6f);
+ }
+
+ private void EndConversation()
+ {
+ isTalking = false;
+ lastTalkTime = Time.time;
+ if (agent != null) agent.isStopped = false;
+ talkingPartner = null;
+ }
+
+ private void StopConversation()
+ {
+ if (!isTalking) return;
+ CancelInvoke(nameof(EndConversation));
+ EndConversation();
+ if (chatBubble != null) chatBubble.Show("Suỵt! Có gì đó không ổn...", 2f);
+ }
+
+ private void FaceTarget(Vector3 targetPos)
+ {
+ Vector3 dir = targetPos - transform.position;
+ dir.y = 0;
+ if (dir != Vector3.zero)
+ {
+ transform.rotation = Quaternion.LookRotation(dir);
+ }
+ }
+
private NodeState ActionPatrol()
{
// Debug.Log("Patrolling...");
diff --git a/Assets/Scripts/AI NPC/GeminiService.cs b/Assets/Scripts/AI NPC/GeminiService.cs
new file mode 100644
index 00000000..98754b51
--- /dev/null
+++ b/Assets/Scripts/AI NPC/GeminiService.cs
@@ -0,0 +1,76 @@
+using System;
+using System.Collections;
+using System.Text;
+using UnityEngine;
+using UnityEngine.Networking;
+
+namespace Hallucinate.AI
+{
+ [Serializable]
+ public class Part { public string text; }
+
+ [Serializable]
+ public class Content { public Part[] parts; }
+
+ [Serializable]
+ public class Candidate { public Content content; }
+
+ [Serializable]
+ public class GeminiResponse { public Candidate[] candidates; }
+
+ public class GeminiService : MonoBehaviour
+ {
+ public static GeminiService Instance { get; private set; }
+
+ [SerializeField] private string apiKey = "AQ.Ab8RN6I2hU_p8yHiPNNHtWzYBiLugbPP22gC6lzTWaYEWj4v0g"; // Replace with your key
+ [SerializeField] private string geminiURL = "https://generativelanguage.googleapis.com/v1beta/models/gemini-flash-latest:generateContent";
+
+ private void Awake()
+ {
+ if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); }
+ else { Destroy(gameObject); }
+ }
+
+ public void GetResponse(string persona, string prompt, Action onComplete)
+ {
+ StartCoroutine(PostRequest(persona, prompt, onComplete));
+ }
+
+ private IEnumerator PostRequest(string persona, string prompt, Action onComplete)
+ {
+ var jsonBody = $@"{{
+ ""systemInstruction"": {{""parts"": [{{ ""text"": ""{persona}"" }}]}},
+ ""contents"": [{{""parts"": [{{ ""text"": ""{prompt}"" }}]}}]
+ }}";
+
+ var requestURL = $"{geminiURL}?key={apiKey}";
+
+ using (var request = new UnityWebRequest(requestURL, "POST"))
+ {
+ byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
+ request.uploadHandler = new UploadHandlerRaw(bodyRaw);
+ request.downloadHandler = new DownloadHandlerBuffer();
+ request.SetRequestHeader("Content-Type", "application/json");
+
+ yield return request.SendWebRequest();
+
+ if (request.result == UnityWebRequest.Result.Success)
+ {
+ try
+ {
+ var response = JsonUtility.FromJson(request.downloadHandler.text);
+ if (response?.candidates != null && response.candidates.Length > 0)
+ {
+ onComplete?.Invoke(response.candidates[0].content.parts[0].text);
+ }
+ }
+ catch (Exception e) { Debug.LogError($"[Gemini] JSON Parse Error: {e.Message}"); }
+ }
+ else
+ {
+ Debug.LogError($"[Gemini] API Error: {request.error}");
+ }
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/AI NPC/GeminiService.cs.meta b/Assets/Scripts/AI NPC/GeminiService.cs.meta
new file mode 100644
index 00000000..6eb0ecb1
--- /dev/null
+++ b/Assets/Scripts/AI NPC/GeminiService.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: a859fc8e9ec10a347a3704b6045ca7e8
\ No newline at end of file
diff --git a/Assets/Scripts/AI NPC/GerminiNPC.cs b/Assets/Scripts/AI NPC/GerminiNPC.cs
index fc9443c7..8b2d776b 100644
--- a/Assets/Scripts/AI NPC/GerminiNPC.cs
+++ b/Assets/Scripts/AI NPC/GerminiNPC.cs
@@ -1,44 +1,13 @@
-using System;
-using System.Collections;
-using System.Text;
using UnityEngine;
using UnityEngine.InputSystem;
-using UnityEngine.Networking;
+using System.Collections;
using Hallucinate.Audio;
-
-[Serializable]
-public class Part
-{
- public string text;
-}
-
-[Serializable]
-public class Content
-{
- public Part[] parts;
-}
-
-[Serializable]
-public class Candidate
-{
- public Content content;
-}
-
-[Serializable]
-public class GeminiResponse
-{
- public Candidate[] candidates;
-}
+using Hallucinate.AI;
public class GerminiNPC : MonoBehaviour
{
[SerializeField]
- private string apiKey = "AQ.Ab8RN6I2hU_p8yHiPNNHtWzYBiLugbPP22gC6lzTWaYEWj4v0g";
- [SerializeField]
- private string germiniURL =
- "https://generativelanguage.googleapis.com/v1beta/models/gemini-flash-latest:generateContent";
-
- public string npcPersona =
+ private string npcPersona =
"Ngươi là một lão thợ rèn cọc cằn tên là Tom, ngươi rất ghét những kẻ mang phế liệu đến tiệm của mình. Chỉ trả lời ngắn gọn trong 2 câu, theo phong cách trung cổ.";
public string playerHeldItem = "Thanh kiếm rỉ sét";
@@ -95,46 +64,17 @@ public class GerminiNPC : MonoBehaviour
private IEnumerator GetGerminiReponse()
{
- var jsonBody = $@"{{
- ""systemInstruction"": {{""parts"": [{{ ""text"": ""{npcPersona}"" }}]}},
- ""contents"": [{{""parts"": [{{ ""text"": ""Ta muốn bán cho ông món đồ này: {playerHeldItem}""}}]}}]
- }}";
+ string prompt = $"Ta muốn bán cho ông món đồ này: {playerHeldItem}";
+
+ Hallucinate.AI.GeminiService.Instance.GetResponse(npcPersona, prompt, (response) => {
+ Debug.Log($"Tom: {response}");
+ AudioManager.Instance?.Play(responseSound, position: transform.position);
+
+ // Nếu có ChatBubble gắn kèm thì hiển thị luôn
+ var bubble = GetComponentInChildren(true);
+ if (bubble != null) bubble.Show(response);
+ });
- // 1. Sửa tham số thành ?key= (trước đó là ?ket=)
- var requestURL = $"{germiniURL}?key={apiKey}";
-
- // 2. Sử dụng requestURL (có chứa key) thay vì germiniURL gốc
- using (var request = new UnityWebRequest(requestURL, "POST"))
- {
- var bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
- request.uploadHandler = new UploadHandlerRaw(bodyRaw);
- request.downloadHandler = new DownloadHandlerBuffer();
- request.SetRequestHeader("Content-Type", "application/json");
-
- yield return request.SendWebRequest();
-
- if (request.result == UnityWebRequest.Result.ProtocolError || request.result == UnityWebRequest.Result.ConnectionError)
- {
- Debug.LogError($"[Gemini Error] {request.error} - Response: {request.downloadHandler.text}");
- }
- else
- {
- var responseTEXT = request.downloadHandler.text;
- try
- {
- var geminiResponse = JsonUtility.FromJson(responseTEXT);
- if (geminiResponse != null && geminiResponse.candidates != null && geminiResponse.candidates.Length > 0)
- {
- var npcResponse = geminiResponse.candidates[0].content.parts[0].text;
- Debug.Log($"Tom: {npcResponse}");
- AudioManager.Instance?.Play(responseSound, position: transform.position);
- }
- }
- catch (Exception e)
- {
- Debug.LogError($"[JSON Parse Error] {e.Message}");
- }
- }
- }
+ yield break;
}
}