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BABA_YAGA/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Interactables/vPickupItem.cs

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2026-05-30 09:16:35 +07:00
using UnityEngine;
namespace Invector
{
public class vPickupItem : MonoBehaviour
{
AudioSource _audioSource;
public AudioClip _audioClip;
public GameObject _particle;
void Start()
{
_audioSource = GetComponent<AudioSource>();
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player") && !_audioSource.isPlaying)
{
Renderer[] renderers = GetComponentsInChildren<Renderer>();
foreach (Renderer r in renderers)
r.enabled = false;
_audioSource.PlayOneShot(_audioClip);
Destroy(gameObject, _audioClip.length);
}
}
}
}