641 lines
28 KiB
C#
641 lines
28 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Invector.vMelee
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(vMeleeManager), true)]
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public class vMeleeManagerEditor : vEditorBase
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{
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#region variables
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protected vMeleeManager manager;
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protected Animator animator;
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protected int selectedID;
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protected int seletedHitboxIndex;
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protected int toolBarBodyMembers;
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protected int damagePercentage;
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protected bool selLeftArm, selRightArm, selLeftLeg, selRightLeg, selHead, selTorso;
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protected bool showEvents;
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protected bool showDefaultInfo;
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protected bool inAddBodyMember;
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protected bool isHuman;
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protected bool inCreateHitBox;
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protected bool inChangeHitBoxCollider;
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protected Transform leftLowerArm, rightLowerArm, leftLowerLeg, rightLowerLeg;
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protected vBodyMember currentBodyMember;
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protected vBodyMember extraBodyMember;
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protected Component hitCollider;
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protected vHitBoxType triggerType;
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protected string seletedBone;
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protected virtual string[] ignoreProperties => new string[] { "m_Script", "Members", "defaultDamage", "hitProperties", "leftWeapon", "rightWeapon", "onDamageHit", "onRecoilHit", "openCloseWindow", "openCloseEvents", "selectedToolbar", "onEquipWeapon" };
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#endregion
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protected virtual void OnSceneGUI()
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{
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var renderers = manager.GetComponentsInChildren<SkinnedMeshRenderer>();
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foreach (SkinnedMeshRenderer renderer in renderers)
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{
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EditorUtility.SetSelectedRenderState(renderer, EditorSelectedRenderState.Hidden);
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}
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DrawRecoilRange();
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}
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protected override void OnEnable()
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{
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manager = (vMeleeManager)target;
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base.OnEnable();
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m_Logo = Resources.Load("meleeIcon") as Texture2D;
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if (!manager.gameObject.scene.IsValid())
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{
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return;
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}
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CreateDefaultBodyMembers();
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CheckMembersName(manager.Members);
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}
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protected virtual void CreateDefaultBodyMembers()
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{
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animator = manager.GetComponent<Animator>();
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if (animator && animator.isHuman)
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{
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leftLowerArm = animator.GetBoneTransform(HumanBodyBones.LeftLowerArm);
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CheckSingleHitBox(leftLowerArm, vHumanBones.LeftLowerArm);
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rightLowerArm = animator.GetBoneTransform(HumanBodyBones.RightLowerArm);
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CheckSingleHitBox(rightLowerArm, vHumanBones.RightLowerArm);
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leftLowerLeg = animator.GetBoneTransform(HumanBodyBones.LeftLowerLeg);
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CheckSingleHitBox(leftLowerLeg, vHumanBones.LeftLowerLeg);
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rightLowerLeg = animator.GetBoneTransform(HumanBodyBones.RightLowerLeg);
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CheckSingleHitBox(rightLowerLeg, vHumanBones.RightLowerLeg);
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}
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}
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protected virtual void CheckMembersName(List<vBodyMember> Members)
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{
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foreach (var member in Members)
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{
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if (member.attackObject)
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{
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member.attackObject.attackObjectName = member.bodyPart;
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}
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}
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}
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protected virtual void CheckSingleHitBox(Transform transform, vHumanBones bodyPart, bool debug = false)
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{
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if (transform)
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{
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vMeleeAttackObject attackObject = transform.GetComponent<vMeleeAttackObject>();
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if (attackObject == null)
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{
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attackObject = transform.gameObject.AddComponent<vMeleeAttackObject>();
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}
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var _hitBoxes = transform.GetComponentsInChildren<vHitBox>();
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var validHitBoxes = _hitBoxes.vToList().FindAll(hitBox => hitBox.transform.parent == attackObject.transform);
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attackObject.hitBoxes = validHitBoxes;
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if (manager && manager.Members != null)
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{
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var bodyMembers = manager.Members.FindAll(member => member.bodyPart == bodyPart.ToString());
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if (bodyMembers.Count > 0)
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{
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bodyMembers[0].isHuman = true;
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bodyMembers[0].attackObject = attackObject;
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bodyMembers[0].bodyPart = bodyPart.ToString();
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bodyMembers[0].transform = transform;
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if (bodyMembers.Count > 1)
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{
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for (int i = 1; i < bodyMembers.Count; i++)
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{
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manager.Members.Remove(bodyMembers[i]);
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}
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}
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CheckHitBoxes(bodyMembers[0], true);
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EditorUtility.SetDirty(manager);
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}
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else
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{
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vBodyMember bodyMember = new vBodyMember();
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bodyMember.isHuman = true;
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bodyMember.attackObject = attackObject;
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bodyMember.bodyPart = bodyPart.ToString();
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bodyMember.transform = transform;
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manager.Members.Add(bodyMember);
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CheckHitBoxes(bodyMember, true);
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EditorUtility.SetDirty(manager);
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}
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}
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}
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serializedObject.ApplyModifiedProperties();
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}
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public override void OnInspectorGUI()
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{
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var oldSkin = GUI.skin;
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GUI.skin = skin;
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var script = serializedObject.FindProperty("m_Script");
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GUILayout.BeginVertical("MELEE MANAGER", "window");
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GUILayout.Label(m_Logo, GUILayout.MaxHeight(25));
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openCloseWindow = GUILayout.Toggle(openCloseWindow, openCloseWindow ? "Close" : "Open", EditorStyles.toolbarButton);
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if (openCloseWindow)
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{
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if (script != null)
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{
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EditorGUILayout.PropertyField(script);
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}
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GUI.enabled = !AssetDatabase.Contains(manager.gameObject);
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if (manager.Members == null || manager.Members.Count == 0)
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{
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if (GUILayout.Button("Create Default Body Members", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
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{
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CreateDefaultBodyMembers();
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}
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}
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GUILayout.BeginVertical("box");
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OpenCloseDefaultInfo();
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OpenCloseEvents(oldSkin);
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AddExtraBodyPart();
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//GUI.enabled = true;
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GUILayout.EndVertical();
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var seletedBodyMember = manager.Members.Find(member => member.bodyPart == seletedBone);
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GUILayout.BeginVertical(seletedBodyMember != null ? "highlightBox" : "box");
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DrawBodyMemberToogles();
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if (seletedBodyMember != null)
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{
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bool canRemove = seletedBodyMember.bodyPart != vHumanBones.LeftLowerArm.ToString() && seletedBodyMember.bodyPart != vHumanBones.RightLowerArm.ToString() &&
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seletedBodyMember.bodyPart != vHumanBones.LeftLowerLeg.ToString() && seletedBodyMember.bodyPart != vHumanBones.RightLowerLeg.ToString();
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DrawBodyMember(ref seletedBodyMember, seletedBodyMember.bodyPart.ToString(), canRemove);
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}
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GUILayout.EndVertical();
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GUILayout.BeginVertical("box");
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GUILayout.Label("Who you can Hit?", GUILayout.ExpandWidth(true));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("hitProperties"), true);
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GUILayout.EndVertical();
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GUILayout.BeginVertical("box");
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GUILayout.Label("Weapons");
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GUILayout.BeginHorizontal();
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GUILayout.BeginVertical("box");
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GUILayout.Label("LeftWeapon", EditorStyles.miniLabel);
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manager.leftWeapon = EditorGUILayout.ObjectField(manager.leftWeapon, typeof(vMeleeWeapon), true) as vMeleeWeapon;
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GUILayout.EndVertical();
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GUILayout.BeginVertical("box");
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GUILayout.Label("RightWeapon", EditorStyles.miniLabel);
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manager.rightWeapon = EditorGUILayout.ObjectField(manager.rightWeapon, typeof(vMeleeWeapon), true) as vMeleeWeapon;
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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GUILayout.EndVertical();
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}
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GUILayout.EndVertical();
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serializedObject.ApplyModifiedProperties();
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if (GUI.changed)
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{
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EditorUtility.SetDirty(target);
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}
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}
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protected virtual void OpenCloseEvents(GUISkin oldSkin)
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{
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var onDamageHit = serializedObject.FindProperty("onDamageHit");
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var onRecoilHit = serializedObject.FindProperty("onRecoilHit");
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var onEquipWeapon = serializedObject.FindProperty("onEquipWeapon");
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GUILayout.BeginVertical(showEvents ? "highlightBox" : "box");
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showEvents = GUILayout.Toggle(showEvents, showEvents ? "Close Events" : "Open Events", EditorStyles.miniButton);
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GUI.skin = oldSkin;
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if (showEvents)
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{
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if (onDamageHit != null)
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{
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EditorGUILayout.PropertyField(onDamageHit);
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}
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if (onRecoilHit != null)
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{
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EditorGUILayout.PropertyField(onRecoilHit);
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}
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if (onEquipWeapon != null)
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{
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EditorGUILayout.PropertyField(onEquipWeapon);
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}
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}
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GUI.skin = skin;
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GUILayout.EndVertical();
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}
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protected virtual void OpenCloseDefaultInfo()
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{
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GUILayout.BeginVertical(showDefaultInfo ? "highlightBox" : "box");
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showDefaultInfo = GUILayout.Toggle(showDefaultInfo, showDefaultInfo ? "Close Default Info" : "Open Default Info", EditorStyles.miniButton);
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var oldSkin = GUI.skin;
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GUI.skin = oldSkin;
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if (showDefaultInfo)
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{
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manager.defaultDamage.damageValue = EditorGUILayout.FloatField("DefaultDamage", manager.defaultDamage.damageValue);
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DrawPropertiesExcluding(serializedObject, ignoreProperties);
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}
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GUI.skin = skin;
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GUILayout.EndVertical();
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}
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protected virtual void AddExtraBodyPart()
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{
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GUILayout.BeginVertical(inAddBodyMember ? "highlightBox" : "box");
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if (!inAddBodyMember && GUILayout.Button("Add Extra Body Member", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
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{
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extraBodyMember = new vBodyMember();
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inAddBodyMember = true;
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isHuman = true;
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}
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if (inAddBodyMember)
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{
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DrawAddExtraBodyMember();
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}
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GUILayout.EndVertical();
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}
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protected virtual void DrawRecoilRange()
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{
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var coll = manager.gameObject.GetComponent<Collider>();
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if (coll != null && manager != null && manager.hitProperties != null && manager.hitProperties.useRecoil && manager.hitProperties.drawRecoilGizmos)
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{
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Handles.DrawWireDisc(coll.bounds.center, Vector3.up, 0.5f);
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Handles.color = new Color(1, 0, 0, 0.2f);
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Handles.DrawSolidArc(coll.bounds.center, Vector3.up, manager.transform.forward, manager.hitProperties.recoilRange, 0.5f);
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Handles.DrawSolidArc(coll.bounds.center, Vector3.up, manager.transform.forward, (float)-manager.hitProperties.recoilRange, 0.5f);
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}
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}
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protected virtual void DrawBodyMemberToogles()
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{
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var bmleftLowerArm = manager.Members.Find(member => member.bodyPart == vHumanBones.LeftLowerArm.ToString());
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var bmrightLowerArm = manager.Members.Find(member => member.bodyPart == vHumanBones.RightLowerArm.ToString());
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var bmleftLowerLeg = manager.Members.Find(member => member.bodyPart == vHumanBones.LeftLowerLeg.ToString());
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var bmrightLowerLeg = manager.Members.Find(member => member.bodyPart == vHumanBones.RightLowerLeg.ToString());
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GUILayout.BeginVertical();
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GUILayout.Label("Body Members", GUILayout.ExpandWidth(true));
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GUILayout.EndVertical();
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// GUILayout.Box("Default Human Body Members", GUILayout.ExpandWidth(true));
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GUILayout.BeginHorizontal();
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if (bmleftLowerArm != null)
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{
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BodyMemberToogle(bmleftLowerArm.bodyPart, ref bmleftLowerArm, "LeftLowerArm");
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}
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if (bmrightLowerArm != null)
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{
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BodyMemberToogle(bmrightLowerArm.bodyPart, ref bmrightLowerArm, "RightLowerArm");
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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if (bmleftLowerLeg != null)
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{
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BodyMemberToogle(bmleftLowerLeg.bodyPart, ref bmleftLowerLeg, "LeftLowerLeg");
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}
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if (bmrightLowerLeg != null)
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{
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BodyMemberToogle(bmrightLowerLeg.bodyPart, ref bmrightLowerLeg, "RightLowerLeg");
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}
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GUILayout.EndHorizontal();
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//GUILayout.Box("Extra Human BodyMembers", GUILayout.ExpandWidth(true));
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for (int i = 0; i < manager.Members.Count; i++)
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{
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if (manager.Members[i] != bmleftLowerArm && manager.Members[i] != bmrightLowerArm &&
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manager.Members[i] != bmleftLowerLeg && manager.Members[i] != bmrightLowerLeg)
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{
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var bodyMember = manager.Members[i];
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BodyMemberToogle(bodyMember.bodyPart, ref bodyMember, bodyMember.bodyPart.ToString());
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CheckHitBoxes(manager.Members[i]);
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}
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else
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{
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CheckHitBoxes(manager.Members[i], true);
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}
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}
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}
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protected virtual void CheckHitBoxes(vBodyMember bodyMember, bool isDefault = false)
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{
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if (AssetDatabase.Contains(manager.gameObject))
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|
{
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
var hitBoxes = bodyMember.transform.GetComponentsInChildren<vHitBox>();
|
|||
|
|
var _result = hitBoxes.vToList().FindAll(hitBox => hitBox.transform.parent == bodyMember.transform);
|
|||
|
|
if (_result.Count > 0)
|
|||
|
|
{
|
|||
|
|
if (bodyMember.attackObject) bodyMember.attackObject.hitBoxes = _result;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
var hitBox = new GameObject("hitBox", typeof(vHitBox), typeof(BoxCollider));
|
|||
|
|
var scale = Vector3.one * 0.15f;
|
|||
|
|
if (isDefault)
|
|||
|
|
{
|
|||
|
|
var lookDir = bodyMember.transform.GetChild(0).position - bodyMember.transform.position;
|
|||
|
|
var rotation = Quaternion.LookRotation(lookDir);
|
|||
|
|
scale.z = Vector3.Distance(bodyMember.transform.position, bodyMember.transform.GetChild(0).position);
|
|||
|
|
var point = bodyMember.transform.position + (lookDir.normalized) * (scale.z * 0.7f);
|
|||
|
|
hitBox.transform.position = point;
|
|||
|
|
hitBox.transform.rotation = rotation;
|
|||
|
|
hitBox.transform.localScale = scale;
|
|||
|
|
hitBox.transform.parent = bodyMember.transform;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
hitBox.transform.localScale = scale;
|
|||
|
|
hitBox.transform.parent = bodyMember.transform;
|
|||
|
|
hitBox.transform.localPosition = Vector3.zero;
|
|||
|
|
hitBox.transform.localEulerAngles = Vector3.zero;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected virtual void DrawAddExtraBodyMember()
|
|||
|
|
{
|
|||
|
|
if (extraBodyMember != null)
|
|||
|
|
{
|
|||
|
|
isHuman = Convert.ToBoolean(EditorGUILayout.Popup("Member Type", Convert.ToInt32(isHuman), new string[] { "Generic", "Human" }));
|
|||
|
|
extraBodyMember.isHuman = isHuman;
|
|||
|
|
if (isHuman)
|
|||
|
|
{
|
|||
|
|
vHumanBones humanBone = 0;
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
humanBone = (vHumanBones)Enum.Parse(typeof(vHumanBones), extraBodyMember.bodyPart);
|
|||
|
|
}
|
|||
|
|
catch { }
|
|||
|
|
humanBone = (vHumanBones)EditorGUILayout.EnumPopup("Body Part", humanBone);
|
|||
|
|
extraBodyMember.bodyPart = humanBone.ToString();
|
|||
|
|
var humanBodyBone = (HumanBodyBones)Enum.Parse(typeof(HumanBodyBones), extraBodyMember.bodyPart);
|
|||
|
|
extraBodyMember.transform = manager.GetComponent<Animator>().GetBoneTransform(humanBodyBone);
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
extraBodyMember.bodyPart = EditorGUILayout.TextField("BodyPart Name", extraBodyMember.bodyPart);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
extraBodyMember.transform = EditorGUILayout.ObjectField("Body Member", extraBodyMember.transform, typeof(Transform), true) as Transform;
|
|||
|
|
|
|||
|
|
var valid = true;
|
|||
|
|
if (extraBodyMember.transform != null && manager.Members.Find(member => member.transform == extraBodyMember.transform) != null)
|
|||
|
|
{
|
|||
|
|
EditorGUILayout.HelpBox("This Body Member already exists, select another", MessageType.Error);
|
|||
|
|
valid = false;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (manager.Members.Find(member => member.bodyPart == extraBodyMember.bodyPart) != null)
|
|||
|
|
{
|
|||
|
|
EditorGUILayout.HelpBox("This Body Part already exists, select another", MessageType.Error);
|
|||
|
|
valid = false;
|
|||
|
|
}
|
|||
|
|
GUILayout.BeginHorizontal();
|
|||
|
|
if (valid)
|
|||
|
|
{
|
|||
|
|
if (GUILayout.Button("Create", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
|||
|
|
{
|
|||
|
|
vBodyMember member = new vBodyMember();
|
|||
|
|
member.attackObject = extraBodyMember.transform.gameObject.AddComponent<vMeleeAttackObject>();
|
|||
|
|
member.transform = extraBodyMember.transform;
|
|||
|
|
member.bodyPart = extraBodyMember.bodyPart;
|
|||
|
|
var type = typeof(BoxCollider);
|
|||
|
|
var hitObject = new GameObject("hitBox", typeof(vHitBox), type);
|
|||
|
|
hitObject.transform.localScale = Vector3.one * 0.2f;
|
|||
|
|
hitObject.transform.parent = member.transform;
|
|||
|
|
hitObject.transform.localPosition = Vector3.zero;
|
|||
|
|
hitObject.transform.localEulerAngles = Vector3.zero;
|
|||
|
|
var hitBox = hitObject.GetComponent<vHitBox>();
|
|||
|
|
hitBox.damagePercentage = 100;
|
|||
|
|
hitBox.triggerType = vHitBoxType.Damage | vHitBoxType.Recoil;
|
|||
|
|
member.attackObject.hitBoxes = new List<vHitBox>();
|
|||
|
|
member.attackObject.hitBoxes.Add(hitBox);
|
|||
|
|
inCreateHitBox = false;
|
|||
|
|
manager.Members.Add(member);
|
|||
|
|
extraBodyMember = null;
|
|||
|
|
inAddBodyMember = false;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
if (GUILayout.Button("Cancel", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
|||
|
|
{
|
|||
|
|
extraBodyMember = null;
|
|||
|
|
inAddBodyMember = false;
|
|||
|
|
}
|
|||
|
|
GUILayout.EndHorizontal();
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected virtual void DrawBodyMember(ref vBodyMember bodyMember, string name, bool canRemove = false)
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
GUILayout.BeginVertical();
|
|||
|
|
GUILayout.BeginHorizontal();
|
|||
|
|
//GUILayout.Box("Selected " + name, GUILayout.ExpandWidth(true));
|
|||
|
|
if (canRemove && GUILayout.Button("X"))
|
|||
|
|
{
|
|||
|
|
var hitColliders = bodyMember.attackObject.hitBoxes;
|
|||
|
|
for (int i = 0; i < hitColliders.Count; i++)
|
|||
|
|
{
|
|||
|
|
DestroyImmediate(hitColliders[i].gameObject);
|
|||
|
|
}
|
|||
|
|
DestroyImmediate(bodyMember.attackObject);
|
|||
|
|
manager.Members.Remove(bodyMember);
|
|||
|
|
}
|
|||
|
|
GUILayout.EndHorizontal();
|
|||
|
|
bodyMember.attackObject = EditorGUILayout.ObjectField("Attack Object", bodyMember.attackObject, typeof(vMeleeAttackObject), true) as vMeleeAttackObject;
|
|||
|
|
if (bodyMember.attackObject) bodyMember.attackObject.damageModifier = EditorGUILayout.IntField(new GUIContent("Damage Modifier +", "Use This to Change the Default damage"), bodyMember.attackObject.damageModifier);
|
|||
|
|
|
|||
|
|
GUILayout.Box("Hit Boxes", GUILayout.ExpandWidth(true));
|
|||
|
|
DrawHitBoxesList(bodyMember.attackObject);
|
|||
|
|
GUILayout.EndVertical();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected virtual void DrawHitBoxesList(vMeleeAttackObject attackObject)
|
|||
|
|
{
|
|||
|
|
if (attackObject != null && attackObject.hitBoxes != null)
|
|||
|
|
{
|
|||
|
|
for (int i = 0; i < attackObject.hitBoxes.Count; i++)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
GUILayout.BeginHorizontal();
|
|||
|
|
if (attackObject.hitBoxes[i] != null && attackObject.hitBoxes[i].transform == attackObject.transform ||
|
|||
|
|
(attackObject.GetComponent<vHitBox>() != null))
|
|||
|
|
{
|
|||
|
|
DestroyImmediate(attackObject.GetComponent<vHitBox>());
|
|||
|
|
attackObject.hitBoxes.RemoveAt(i);
|
|||
|
|
GUILayout.EndHorizontal();
|
|||
|
|
break;
|
|||
|
|
}
|
|||
|
|
Color color = GUI.color;
|
|||
|
|
GUI.color = seletedHitboxIndex == i ? new Color(1, 1, 0, 0.6f) : color;
|
|||
|
|
|
|||
|
|
if (GUILayout.Button("Hit Box " + (i + 1), EditorStyles.miniButton))
|
|||
|
|
{
|
|||
|
|
if (seletedHitboxIndex == i)
|
|||
|
|
{
|
|||
|
|
seletedHitboxIndex = -1;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
seletedHitboxIndex = i;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
GUI.color = color;
|
|||
|
|
if (attackObject.hitBoxes.Count > 1 && GUILayout.Button("X", EditorStyles.miniButton, GUILayout.Width(20)))
|
|||
|
|
{
|
|||
|
|
if (attackObject.hitBoxes[i] != null && attackObject.hitBoxes[i].transform != attackObject.transform)
|
|||
|
|
{
|
|||
|
|
DestroyImmediate(attackObject.hitBoxes[i].gameObject);
|
|||
|
|
}
|
|||
|
|
attackObject.hitBoxes.RemoveAt(i);
|
|||
|
|
GUILayout.EndHorizontal();
|
|||
|
|
break;
|
|||
|
|
}
|
|||
|
|
GUILayout.EndHorizontal();
|
|||
|
|
}
|
|||
|
|
catch { }
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (seletedHitboxIndex > -1 && seletedHitboxIndex < attackObject.hitBoxes.Count)
|
|||
|
|
{
|
|||
|
|
GUILayout.BeginVertical("box");
|
|||
|
|
var hitBox = attackObject.hitBoxes[seletedHitboxIndex];
|
|||
|
|
if (hitBox)
|
|||
|
|
{
|
|||
|
|
EditorGUILayout.ObjectField("Selected Hit Box " + (seletedHitboxIndex + 1), hitBox, typeof(vHitBox), true);
|
|||
|
|
//GUILayout.Box("Hit Settings", GUILayout.ExpandWidth(true));
|
|||
|
|
hitBox.damagePercentage = EditorGUILayout.IntSlider("Damage Percentage", hitBox.damagePercentage, 0, 100);
|
|||
|
|
#if UNITY_2017_3_OR_NEWER
|
|||
|
|
hitBox.triggerType = (vHitBoxType)EditorGUILayout.EnumFlagsField("Trigger Type", hitBox.triggerType);
|
|||
|
|
#else
|
|||
|
|
hitBox.triggerType = (vHitBoxType)EditorGUILayout.EnumMaskField("Trigger Type", hitBox.triggerType);
|
|||
|
|
#endif
|
|||
|
|
if (GUI.changed)
|
|||
|
|
{
|
|||
|
|
EditorUtility.SetDirty(hitBox);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
GUILayout.EndVertical();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
GUILayout.Space(10);
|
|||
|
|
|
|||
|
|
if (!inCreateHitBox && GUILayout.Button("Create New Hit Box", EditorStyles.miniButton))
|
|||
|
|
{
|
|||
|
|
inCreateHitBox = true;
|
|||
|
|
damagePercentage = 100;
|
|||
|
|
triggerType = vHitBoxType.Damage | vHitBoxType.Recoil;
|
|||
|
|
}
|
|||
|
|
if (inCreateHitBox)
|
|||
|
|
{
|
|||
|
|
GUILayout.Box("New Hit Box", GUILayout.ExpandWidth(true));
|
|||
|
|
damagePercentage = EditorGUILayout.IntSlider("Damage Percentage", damagePercentage, 0, 100);
|
|||
|
|
|
|||
|
|
#if UNITY_2017_3_OR_NEWER
|
|||
|
|
triggerType = (vHitBoxType)EditorGUILayout.EnumFlagsField("Trigger Type", triggerType);
|
|||
|
|
#else
|
|||
|
|
triggerType = (vHitBoxType)EditorGUILayout.EnumMaskField("Trigger Type", triggerType);
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
GUILayout.BeginHorizontal();
|
|||
|
|
|
|||
|
|
if (GUILayout.Button("Create", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
|||
|
|
{
|
|||
|
|
var type = typeof(BoxCollider);
|
|||
|
|
var hitObject = new GameObject("hitBox", typeof(vHitBox), type);
|
|||
|
|
hitObject.transform.localScale = Vector3.one * 0.2f;
|
|||
|
|
hitObject.transform.parent = attackObject.transform;
|
|||
|
|
hitObject.transform.localPosition = Vector3.zero;
|
|||
|
|
hitObject.transform.localEulerAngles = Vector3.zero;
|
|||
|
|
var hitBox = hitObject.GetComponent<vHitBox>();
|
|||
|
|
hitBox.damagePercentage = damagePercentage;
|
|||
|
|
hitBox.triggerType = triggerType;
|
|||
|
|
attackObject.hitBoxes.Add(hitBox);
|
|||
|
|
inCreateHitBox = false;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (GUILayout.Button("Cancel", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
|||
|
|
{
|
|||
|
|
inCreateHitBox = false;
|
|||
|
|
}
|
|||
|
|
GUILayout.EndHorizontal();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
GUILayout.Space(10);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected virtual void BodyMemberToogle(string bodyPart, ref vBodyMember bodyMember, string name)
|
|||
|
|
{
|
|||
|
|
if (bodyMember != null)
|
|||
|
|
{
|
|||
|
|
Color color = GUI.color;
|
|||
|
|
GUI.color = seletedBone == bodyPart ? new Color(1, 1, 0, 0.6f) : color;
|
|||
|
|
if (GUILayout.Button(name, EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
|||
|
|
{
|
|||
|
|
if (seletedBone == bodyPart)
|
|||
|
|
{
|
|||
|
|
seletedBone = "null";
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
seletedBone = bodyPart;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
seletedHitboxIndex = -1;
|
|||
|
|
Repaint();
|
|||
|
|
}
|
|||
|
|
GUI.color = color;
|
|||
|
|
if (bodyMember.attackObject)
|
|||
|
|
{
|
|||
|
|
foreach (vHitBox hitBox in bodyMember.attackObject.hitBoxes)
|
|||
|
|
{
|
|||
|
|
if (hitBox != null)
|
|||
|
|
{
|
|||
|
|
hitBox.gameObject.tag = "Ignore Ragdoll";
|
|||
|
|
hitBox.gameObject.layer = LayerMask.NameToLayer("Ignore Raycast");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
}
|