2026-04-11 18:13:40 +07:00
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using Fusion;
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2026-04-29 13:10:00 +07:00
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using UnityEngine;
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2026-04-11 18:13:40 +07:00
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2026-04-29 13:10:00 +07:00
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namespace OnlyScove.Scripts
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{
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public struct PlayerInputData : INetworkInput
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{
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public Vector2 Direction;
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public NetworkBool sprint;
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2026-05-30 11:20:59 +07:00
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public NetworkBool jump;
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2026-04-29 13:10:00 +07:00
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public Quaternion rot;
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}
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}
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