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BABA_YAGA/Assets/Scripts/Interaction/Item Manager/vOpenCloseInventoryTrigger.cs

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2026-05-30 09:16:35 +07:00
using System.Collections;
using UnityEngine;
namespace Invector.vItemManager
{
[vClassHeader("OpenClose Inventory Trigger", false)]
public class vOpenCloseInventoryTrigger : vMonoBehaviour
{
public bool getComponentsInParent = true;
public vInventory inventory;
public vItemManager itemManager;
public UnityEngine.Events.UnityEvent onOpen, onClose;
protected virtual IEnumerator Start()
{
inventory = getComponentsInParent ? GetComponentInParent<vInventory>() : GetComponent<vInventory>();
if (!inventory)
{
yield return new WaitForEndOfFrame();
itemManager = getComponentsInParent ? GetComponentInParent<vItemManager>() : GetComponent<vItemManager>();
if (itemManager) inventory = itemManager.inventory;
}
if (inventory) inventory.onOpenCloseInventory.AddListener(OpenCloseInventory);
}
public void OpenCloseInventory(bool value)
{
if (value) onOpen.Invoke();
else onClose.Invoke();
}
}
}