22 lines
533 B
C#
22 lines
533 B
C#
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using UnityEngine;
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using System.Collections;
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namespace Invector
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{
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public class vDestroyOnSleep : MonoBehaviour
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{
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IEnumerator Start()
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{
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var rigdb = GetComponent<Rigidbody>();
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var collider = GetComponent<Collider>();
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yield return transform.parent.gameObject.activeSelf;
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while (!rigdb.IsSleeping())
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yield return new WaitForSeconds(2f);
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Destroy(rigdb);
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if (collider)
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Destroy(collider);
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}
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}
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}
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