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BABA_YAGA/Assets/Invector-3rdPersonController/ItemManager/Scripts/vItemManagerEvents.cs

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2026-05-30 09:16:35 +07:00
using UnityEngine;
namespace Invector.vItemManager
{
[System.Serializable]
public class OnChangeEquipmentEvent : UnityEngine.Events.UnityEvent<vEquipArea, vItem> { }
[System.Serializable]
public class OnSelectEquipArea : UnityEngine.Events.UnityEvent<vEquipArea> { }
[System.Serializable]
public class OnInstantiateItemObjectEvent : UnityEngine.Events.UnityEvent<GameObject> { }
[System.Serializable]
public class OnHandleItemEvent : UnityEngine.Events.UnityEvent<vItem> { }
[System.Serializable]
public class OnHandleItemIDEvent : UnityEngine.Events.UnityEvent<int> { }
[System.Serializable]
public class OnChangeItemAmount : UnityEngine.Events.UnityEvent<vItem, int> { }
[System.Serializable]
public class OnCollectItems : UnityEngine.Events.UnityEvent<GameObject> { }
[System.Serializable]
public class OnApplyAttribute : UnityEngine.Events.UnityEvent<int> { }
[System.Serializable]
public class OnOpenCloseInventory : UnityEngine.Events.UnityEvent<bool> { }
[System.Serializable]
public class OnCollectItemEvent : UnityEngine.Events.UnityEvent<vItemManager.CollectedItemInfo> { }
[System.Serializable]
public class OnCollectItemRefEvent : UnityEngine.Events.UnityEvent<ItemReference> { }
}