22 lines
461 B
C#
22 lines
461 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class Extensions
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{
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private static System.Random rng = new System.Random();
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public static void Shuffle<T>(this IList<T> list)
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{
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int n = list.Count;
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while (n > 1)
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{
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n--;
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int k = rng.Next(n + 1);
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T value = list[k];
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list[k] = list[n];
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list[n] = value;
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}
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}
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}
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