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BABA_YAGA/Assets/Scripts/Player Controller/ParkourAction.cs

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2026-03-26 20:27:19 +07:00
using UnityEngine;
namespace OnlyScove.Game_Definition
{
[CreateAssetMenu(fileName = "ParkourAction", menuName = "Parkour System/New Parkour Action")]
public class ParkourAction : ScriptableObject
{
[SerializeField] string animationName;
[SerializeField] private float minHeight;
[SerializeField] private float maxHeight;
}
}