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BABA_YAGA/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Health/vHealthItem.cs

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2026-05-30 09:16:35 +07:00
using UnityEngine;
namespace Invector
{
public class vHealthItem : MonoBehaviour
{
[Tooltip("How much health will be recovery")]
public float value;
public string tagFilter = "Player";
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag(tagFilter))
{
// access the basic character information
var healthController = other.GetComponent<vHealthController>();
if (healthController != null)
{
// heal only if the character's health isn't full
if (healthController.currentHealth < healthController.maxHealth)
{
// limit healing to the max health
healthController.AddHealth((int)value);
Destroy(gameObject);
}
}
}
}
}
}