76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace FirstGearGames.Utilities.Objects
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{
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public static class Transforms
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{
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/// <summary>
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/// Returns the topmost parent for a transform.
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/// </summary>
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/// <param name="t"></param>
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/// <returns></returns>
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public static Transform TopmostParent(this Transform t)
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{
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if (t.parent == null)
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{
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return t;
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}
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else
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{
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Transform result = t.parent;
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while (result.parent != null)
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result = result.parent;
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return result;
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}
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}
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/// <summary>
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/// Destroys all children under the specified transform.
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/// </summary>
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/// <param name="t"></param>
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public static void DestroyChildren(this Transform t, bool destroyImmediately = false)
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{
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foreach (Transform child in t)
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{
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if (destroyImmediately)
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MonoBehaviour.DestroyImmediate(child.gameObject);
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else
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MonoBehaviour.Destroy(child.gameObject);
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}
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}
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/// <summary>
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/// Gets components in children and optionally parent.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="results"></param>
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/// <param name="parent"></param>
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/// <param name="includeParent"></param>
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/// <param name="includeInactive"></param>
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public static void GetComponentsInChildren<T>(Transform parent, List<T> results, bool includeParent = true, bool includeInactive = false) where T : Component
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{
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if (!includeParent)
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{
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List<T> current = new List<T>();
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for (int i = 0; i < parent.childCount; i++)
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{
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parent.GetChild(i).GetComponentsInChildren(includeInactive, current);
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results.AddRange(current);
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}
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}
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else
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{
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parent.GetComponentsInChildren(includeInactive, results);
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}
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}
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}
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}
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