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BABA_YAGA/Assets/Scripts/Player/Generic/Utils/vRandomFloat.cs

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2026-05-30 09:16:35 +07:00
using UnityEngine;
namespace Invector.Utils
{
public class vRandomFloat : MonoBehaviour
{
public bool randomValue = true;
[vHideInInspector("randomValue")]
public float min;
public float max;
public bool setOnStart;
public UnityEngine.UI.Slider.SliderEvent onSet;
private void Start()
{
if (setOnStart) Set();
}
// Start is called before the first frame update
public void Set()
{
if (randomValue) onSet.Invoke(Random.Range(min, max));
else onSet.Invoke(max);
}
}
}