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BABA_YAGA/Assets/Third Parties/Invector-3rdPersonController/ItemManager/Scripts/vLockSelectable.cs

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2026-05-30 09:16:35 +07:00
using UnityEngine;
using UnityEngine.EventSystems;
public class vLockSelectable : MonoBehaviour
{
public GameObject target;
private void OnDisable()
{
target = null;
}
void Update()
{
if (EventSystem.current.currentSelectedGameObject == null && target)
{
var pointer = new PointerEventData(EventSystem.current);
ExecuteEvents.Execute(EventSystem.current.currentSelectedGameObject, pointer, ExecuteEvents.pointerExitHandler);
EventSystem.current.SetSelectedGameObject(target, new BaseEventData(EventSystem.current));
ExecuteEvents.Execute(target, pointer, ExecuteEvents.pointerEnterHandler);
}
else if (EventSystem.current.currentSelectedGameObject != null)
{
target = EventSystem.current.currentSelectedGameObject;
}
}
}