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BABA_YAGA/Assets/Scripts/Optimization/PerformanceHUD.cs

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2026-03-26 20:27:19 +07:00
using UnityEngine;
using TMPro;
namespace Elbyss.Optimization
{
public class PerformanceHUD : MonoBehaviour
{
private float deltaTime = 0.0f;
private string displayFormat = "{0:0.0} ms ({1:0.} fps)";
private void Update()
{
deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;
}
private void OnGUI()
{
int w = Screen.width, h = Screen.height;
GUIStyle style = new GUIStyle();
Rect rect = new Rect(10, 10, w, h * 2 / 100);
style.alignment = TextAnchor.UpperLeft;
style.fontSize = h * 2 / 50;
style.normal.textColor = new Color(0.0f, 1.0f, 0.5f, 1.0f);
float msec = deltaTime * 1000.0f;
float fps = 1.0f / deltaTime;
string text = string.Format(displayFormat, msec, fps);
GUI.Label(rect, text, style);
}
}
}