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BABA_YAGA/Assets/FirstGearGames/SmoothCameraShaker/Scripts/EventArgs.cs

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2026-05-18 21:22:34 +07:00

using UnityEngine;
namespace FirstGearGames.SmoothCameraShaker
{
public class ShakeUpdate
{
public ShakeUpdate()
{
Camera = new ShakeValues();
Canvases = new ShakeValues();
Objects = new ShakeValues();
}
public ShakeUpdate(ShakeValues camera, ShakeValues canvases, ShakeValues objects)
{
Camera = camera;
Canvases = canvases;
Objects = objects;
}
/// <summary>
/// ShakeValues for the camera.
/// </summary>
public readonly ShakeValues Camera;
/// <summary>
/// ShakeValues for canvases.
/// </summary>
public readonly ShakeValues Canvases;
/// <summary>
/// ShakeValues for rigidbodies.
/// </summary>
public readonly ShakeValues Objects;
}
public class ShakeValues
{
public ShakeValues()
{
Position = Vector3.zero;
Rotation = Vector3.zero;
}
public ShakeValues(Vector3 position, Vector3 rotation)
{
Position = position;
Rotation = rotation;
}
/// <summary>
/// Position value of the shake.
/// </summary>
public Vector3 Position;
/// <summary>
/// Rotation value of the shake.
/// </summary>
public Vector3 Rotation;
}
public struct CameraShakerChange
{
public CameraShakerChange(CameraShaker oldShaker, CameraShaker newShaker)
{
OldShaker = oldShaker;
NewShaker = newShaker;
}
/// <summary>
/// Old CameraShaker.
/// </summary>
public readonly CameraShaker OldShaker;
/// <summary>
/// New CameraShaker.
/// </summary>
public readonly CameraShaker NewShaker;
}
}