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BABA_YAGA/Assets/Scripts/UI/BaseUIController.cs

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2026-04-28 00:07:42 +07:00
using UnityEngine;
using UnityEngine.UIElements;
using PrimeTween;
using System.Threading.Tasks;
namespace Hallucinate.UI
{
public abstract class BaseUIController
{
protected VisualElement root;
protected UIManager uiManager;
public virtual void Initialize(VisualElement uxmlRoot, UIManager manager)
{
root = uxmlRoot;
uiManager = manager;
// Default to hidden
Hide();
}
public virtual void Show()
{
if (root != null)
root.style.display = DisplayStyle.Flex;
}
public virtual void Hide()
{
if (root != null)
root.style.display = DisplayStyle.None;
}
public virtual async Task PlayTransitionIn()
{
if (root == null) return;
Show();
// Fly-in from right using Custom tween for style.translate
root.style.translate = new StyleTranslate(new Translate(Length.Percent(100), 0));
await Tween.Custom(100f, 0f, duration: 0.5f, ease: Ease.OutBack,
onValueChange: val => root.style.translate = new StyleTranslate(new Translate(Length.Percent(val), 0)));
}
public virtual async Task PlayTransitionOut()
{
if (root == null) return;
// Fly-out to left
await Tween.Custom(0f, -100f, duration: 0.5f, ease: Ease.InBack,
onValueChange: val => root.style.translate = new StyleTranslate(new Translate(Length.Percent(val), 0)));
Hide();
}
}
}