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BABA_YAGA/Assets/Scripts/Interaction/Item Manager/vItemListData.cs

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2026-05-30 09:16:35 +07:00
using System.Collections.Generic;
using UnityEngine;
namespace Invector.vItemManager
{
[CreateAssetMenu(menuName = "Invector/Inventory/New Item List")]
public class vItemListData : ScriptableObject
{
public List<vItem> items = new List<vItem>();
public bool inEdition;
public bool itemsHidden = true;
}
}