Files
BABA_YAGA/Assets/Scripts/Player/MeleeWeapon/vWeaponConstrain.cs

26 lines
728 B
C#
Raw Normal View History

2026-05-30 09:16:35 +07:00
using Invector;
using UnityEngine;
[vClassHeader(" Weapon Constrain ", "Weapon Constrain Helper: call true OnEquip and false OnDrop by CollectableStandalone events to avoid handler movement on 2018.x", iconName = "meleeIcon")]
public class vWeaponConstrain : vMonoBehaviour
{
Rigidbody m_Rigidbody;
protected virtual void Start()
{
m_Rigidbody = GetComponent<Rigidbody>();
}
// Call OnEquip (true) / OnDrop (false)
public virtual void Inv_Weapon_FreezeAll(bool status)
{
if (status)
{
m_Rigidbody.constraints = RigidbodyConstraints.FreezeAll;
}
else
{
m_Rigidbody.constraints = RigidbodyConstraints.None;
}
}
}