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BABA_YAGA/Assets/Invector-3rdPersonController/ItemManager/Scripts/vIEquipment.cs

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2026-05-30 09:16:35 +07:00
using UnityEngine;
namespace Invector.vItemManager
{
[System.Obsolete("Class is no longer used and will be removed in the future")]
public interface vIEquipment
{
Transform transform { get; }
GameObject gameObject { get; }
bool isEquiped { get; }
EquipPoint equipPoint{ get; set; }
vItem referenceItem { get; }
void OnEquip(vItem item);
void OnUnequip(vItem item);
}
}